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Damn long and annoying. Deserves endurance badge... was fun at start, but then it got boring and I just waited it to end. Felt like it just continues forever. Really needs progress line or something like that.
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I'm not sure what's wrong, but for me it's "Invisible bouncing thing adventures". In other words, the line is the same color as the background.
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This game is... actually preety hard and long, but amazing at the same time. I haven't been so frustrated since Super Meat Boy.
P.S. Who else thought that was the end when "buy to support" appeared?
5/5
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Cool game, nice progression of concepts. Cons: The mouse control just feels kind of sloppy (I think an option for Keyboard will allow better precision and be less obnoxious), and the respawn time is just long enough to start getting frustrated. 4/5.
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leviargan123 stop your hating kid, just because you cant beat the game :-/ a great game like this takes days to make, close to months actualy. Go hate somewhere else kiddo, or take a nap.
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needs a progress bar to tell you how long you have left. its annoying to have to guess and wonder how much longer you have till you finish this game that took like 15 minutes to make.
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Awesome game, i played it in my laptop and it was great, but i have a problem: I played it on a better desk pc and the line is white, i can`t see it
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the game is made insanely harder by the fact that a) overlapping sliding pieces are impossible to tell apart, and b) sliding pieces change direction with no warning
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got to the part with water on top. 50 attempts later, when it bumps me 200 yards back to the previous save point - *rage quit*
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Game broke while i was playing. Glided intangibly to the end, did not complete game. Bet if i refresh i have to start all over.
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Just finished the game. Then I finished it a second time. And a third. Love the game. Except for the part where you are on the line of yellow blocks and have to switch from white to gray to white. That part takes me three or four tries every time.
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Ending should have been that if you jump left you would have found out that the beginning is actually one hop away from the end.
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I kept thinking "why is this impossible, how come the badge is just medium?" Then I looked at a video walkthrough and realized most players don't have the line constantly glitching out and turning invisible 90% of the time.
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What would be nice is properly programmed collision detection on the spikes instead of dying by touching an invisible box around them
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I seriously wish there would have been a progress bar. Otherwise, the game is very fun and engaging.
For me there was also added fake difficulty because my browser constantly hiccuped and lagged, the reversed gravity spike spinning platforms are quite more difficult that way.
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How long is this bad game? How does this even get badges when a brainless retard could make it w/ mspaint and highschool level programming?