Comments for JumpingLine

avatar for jtrourk391
jtrourk391

Jan. 15, 2013

Under rating threshold (show) Please add a progress bar or percentage complete meter of some kind. creative amount of challenges throughout the game.

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(284)

avatar for Rnzboy
Rnzboy

Jan. 15, 2013

Under rating threshold (show) holy cow, this game was a lot longer than i expected

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(416)

avatar for Sumlaris
Sumlaris

Jan. 15, 2013

Under rating threshold (show) Please reduce the respawning time...

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(272)

avatar for br55ftw
br55ftw

Jan. 15, 2013

Under rating threshold (show) Guys, seriously? P or click to pause, and that menu is where the mute button is (right in the instructions, and I even figured that out on my own...). Honestly, this game stopped being fun after I had been playing it for about 15 minutes (I'm at about the 30 minute mark). The new mechanics are cool, and the game is unique, but I just got bored and annoyed at the part where you're on the grey sliding blocks dodging spikes. A progress bar or some way to tell "you're getting closer to the end" would be nice.

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(128)

avatar for redemption2021
redemption2021

Jan. 15, 2013

Under rating threshold (show) This game was fun until it suddenly turned into a job.

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(381)

avatar for wetho
wetho

Aug. 12, 2012

Under rating threshold (show) Very nice game, but I would have liked something like a progress bar

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(1991)

avatar for Jynx980
Jynx980

Jan. 15, 2013

Under rating threshold (show) If your playing this for the badge, don't. Takes almost an hour. If you enjoy frustrating jumping platformers with spikes, you ate too many paint chips as a child.

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(6)

avatar for wolverinero79
wolverinero79

Aug. 12, 2012

Under rating threshold (show) Wow...when I played for the first couple minutes, I said "meh" and was about to leave. Then as it progressed it got more complex and when I thought you'd run out of ideas...BAM...new mechanic. Great polished game for such a simple concept!

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(1432)

avatar for WaltJRimmer
WaltJRimmer

Jan. 15, 2013

Under rating threshold (show) Anyone who says they completed this without respawning is a liar...

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(6)

avatar for xapocalypticx
xapocalypticx

Sep. 9, 2012

Under rating threshold (show) I kept getting strange little lag spikes every now and then which killed me. Other than that, not a bad game, just wish either it were a bit shorter or atleast broken up into levels. Progress bar would be nice too as stated prior.

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(11)

avatar for beatific
beatific

Jan. 15, 2013

Under rating threshold (show) what the hell? longass boring game

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(6)

avatar for radster333
radster333

Aug. 18, 2012

Under rating threshold (show) I really hate the hitbox on the spikes...

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(11)

avatar for Skyripper19
Skyripper19

Apr. 3, 2013

Under rating threshold (show) I never want to see a line again.

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(6)

avatar for HQna
HQna

Aug. 12, 2012

Under rating threshold (show) a really fantastic game! The only thing is that I find the various lines at the checkpoint quite confusing and first thought it's kind of a trap... would be great if these lines would have a slightly different colour (plus the already mentioned mute/pause-button)

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(1134)

avatar for Thief_Lord121
Thief_Lord121

Mar. 28, 2013

Under rating threshold (show) The pacing of the game is frustratingly slow. I never found myself challenged, other than my patience, and there are a few sections with huge gaps between save points. It's an interesting concept, but I feel like it needs to be made more challenging from a strategy standpoint, rather than "Oh, I missed my jump, now I need to wait 30 seconds for the block mosey back over here".

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(6)

avatar for Jundosmack
Jundosmack

Jan. 15, 2013

Under rating threshold (show) Dear Kongregate: Please Make this a Hard Badge, That was Brutally Boring.

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(10)

avatar for sentinel_one
sentinel_one

Jan. 15, 2013

Under rating threshold (show) Started off fun and challenging, but just boring and frustrating near the end. Shame.

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(8)

avatar for larryhl
larryhl

Nov. 23, 2012

Under rating threshold (show) am i the only one who thinks the hit box on the spikes is too big?

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(216)

avatar for qwasek
qwasek

Jan. 15, 2013

Under rating threshold (show) It's not that game is bad, because idea itself is nice. But there are few terrible design mistakes that seriously lessen enjoyment of playing this. First of all, difficulty consistency. For around first 10 minutes, it's slow, easy, relaxing. One could think 'relax game'. But later it gets harder and harder, where passing single element can take many tries. In game that player 5 min earlier would consider relaxing. Second flaw, it's lenght. It's fine that game is long, it's not fine that there is no indication at all how long it is. It doesn't look like big game at first or second glance, and any player sitting to it with limited time will throw it away frutrated, because not only he couldn't finish it, he doen't even know how close he was to end. Some progress bar/map would solve it, dividing it into levels would help both this and first flaw. Even if you can stop anytime and just continue from menu, it's not the same.

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(20)

avatar for thorlefacteur
thorlefacteur

Jan. 23, 2013

Under rating threshold (show) The sliding blocks + spikes part is too hard, since the "contact zone" of the spikes is bigger than the spikes themselves. Sad to say I won't see the end of this game. Very nice concept though!

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(9)

avatar for SH4D0WZ0MB1E
SH4D0WZ0MB1E

Jan. 15, 2013

Under rating threshold (show) I'm sorry, but I have to give this game a 2/5. I give you props for a good/unique idea/concept, but you lost it with how long the game was. Lost it's fun factor long before the game was over...

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(5)

avatar for kusavil
kusavil

Jan. 16, 2013

Under rating threshold (show) Why spikes kill you when you are not on spikes? I mean near edge of grey, but still on grey :( Shouldn't the spikes be to kill you, not grey?

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(5)

avatar for Mrandoman
Mrandoman

Jan. 30, 2013

Under rating threshold (show) This game makes me mad :(

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(5)

avatar for mosemizrahi
mosemizrahi

Jan. 16, 2013

Under rating threshold (show) Four flaws: No progress bar. I always wondered how close I was to the end. It sometimes gets very hard, then you just go easily without dying after finishing it. Checkpoint distribution: There are some checkpoints very close to each other, then you may find the next checkpoint miles away. Jumping system: There is no reflection of the angle of the platform you land on. Also sometimes, you can't really know if you'll be able to jump or not. -0.5 for each, 3/5

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(5)

avatar for Awesth
Awesth

Jan. 15, 2013

Under rating threshold (show) The general idea of the game is quite good. Some challenging mouse action.. However... You overestimated how long it would stay fun so much that it just killed it. A progress bar would be a good start to make it a bit less overwhelming. I do think you should have split it up into several episodes or something like that. It is just too much.

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(12)

avatar for Tryko
Tryko

Sep. 9, 2012

Under rating threshold (show) I always had a black screen and now I finally have figured out how to solve the problem for me! I have kongregate zoomed in on firefox so I simply pressed ctrl+0 to go back to the original size and the black screen disappeared. I hope this still helps some of you! =D

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(30)

avatar for tingting4
tingting4

Mar. 27, 2013

Under rating threshold (show) Black screen everytime.. Da hell?

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(5)

avatar for lordryu
lordryu

Mar. 27, 2013

Under rating threshold (show) everytime i try to load the game if flashes the screen at me and then goes completely black and i cant get it to do anything so its impossible to even start

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(5)

avatar for fusoy
fusoy

Aug. 11, 2012

Under rating threshold (show) I've just finished the game. 30 awesome minutes ;) Great game !

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(800)

Developer response from capricorngames

thank you

avatar for qwasek
qwasek

Jan. 15, 2013

Under rating threshold (show) Last thing, ending is seriously underwhelming. I mean, seriously. You get some obstacles that could just ad well be another stage, and then there is Fin. Back to begining. Wat? No cake? No fireworks? No congratulatons with score/time/whatever? It's not how you end this kind of games. It might work for more open games, where gameplay is pleasant/rewarding by itself, but for this kind, ones where you fail and fail but go futher just to see what is next, big finish can't be "oh well, there is nothing more, go do this again". That's little sad, because without those 3 flaws this would be pretty decent game.

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(16)

avatar for Meltingcl0ck
Meltingcl0ck

Jan. 22, 2013

Under rating threshold (show) Starts off fun and interesting but by the time you finish (or give up) you'll seriously regret playing it.

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(7)

avatar for JaneB
JaneB

Jan. 15, 2013

Under rating threshold (show) That badge was way too hard to be just a medium. When a speed run on youtube says 27+ minutes... You know you're screwed.

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(7)

avatar for fusoy
fusoy

Aug. 11, 2012

Under rating threshold (show) Awww it's the full version ? Thanks ;)

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(533)

avatar for devourer359
devourer359

Aug. 26, 2012

Under rating threshold (show) I like how some of the comments about the line being invisible are being down-rated while others are being up-rated. Yes, the line is invisible (permanently for some and temporarily for others) for some people. And no, just because the glitch doesn't show up for you doesn't mean it doesn't show up for others. This game is pretty much unplayable for me and I would really appreciate it if the glitch was fixed so that people experiencing this could actually try out the game.

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(69)

avatar for kanefriessner
kanefriessner

Jan. 16, 2013

Under rating threshold (show) Very bad game. How can someone create a sh*t like this in a great game engine like Unity? In the bigining it's fun, after that it's boring and near the end it's frustrating and makes you angry, very angry (the boring effect remains). The music makes you much angrier (fortunately you can mute it). 2/5 just because the idea is good.

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(4)

avatar for crzymdscntst
crzymdscntst

Jan. 15, 2013

Under rating threshold (show) Adding insult to injury it restarts the game when you win. This game could've been a neat concept, instead it basically turned into a tedious repetitive game. The new elements were fun, until they were overcomplicated for the sake of complication, not skill. Worst part: When your line slides. Best Part: The Music, which is tedious and irritating after a bit. Honestly too many bugs and while I did complete it, it wasn't worth the effort.

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(4)

avatar for Heracleum
Heracleum

Aug. 27, 2012

Under rating threshold (show) Disappearing line issue: dear capricorngames, if you don't know how to fix the bug at least simply choose a different background colour other than WHITE so we (users experiencing the bug) can see the line when it turns white (80% of the time!). Thanks.

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(31)

avatar for Jundosmack
Jundosmack

Jan. 15, 2013

Under rating threshold (show) Thing's To Fix: Music: Shouldn't Have to mute terribad music, it should change at least once Respawn time: It just irritates you Progress Indicator: Serious it just feels like it goes on FOREVER

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(4)

avatar for Lightsleeper
Lightsleeper

Jan. 15, 2013

Under rating threshold (show) hell yeah it's over!.......oh no! another platform ahead!

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(18)

avatar for loveblack
loveblack

Feb. 25, 2013

Under rating threshold (show) 5 minutes - what a nice game :) 10 minutes - getting a bit tricky here 15 minutes - well, that's pretty hard ... 30 minutes - rage quit

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(5)

avatar for kungasi
kungasi

Jan. 22, 2013

Under rating threshold (show) yeah its fun for the first 10 mins the next 20 are a pain in the ass, as of this comment, i havent finished it yet and have no freaking clue how close i am to the end, right now the only thing keeping me playing is just beating for the sake of beating it

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(4)

avatar for apple_singer
apple_singer

Feb. 28, 2013

Under rating threshold (show) There's a pretty bad glitch in this game; if you load a saved file, then die without hitting a checkpoint, you go all the way back to the first checkpoint in the game. This happened to me, and when I triggered that first checkpoint, I had irrevocably lost all my progress. Please make a fix for this...

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(4)

avatar for Wcband
Wcband

Aug. 26, 2012

Under rating threshold (show) Love the game, one problem. Spikes have a square hitbox, making you fail even when you dont hit the spikes.

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(14)

avatar for nickyiscrazyy
nickyiscrazyy

Dec. 28, 2012

Under rating threshold (show) I never thought I'd feel sorry for a line...

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(4)

avatar for Cadac1234
Cadac1234

Sep. 3, 2012

Under rating threshold (show) This must be how doctors designed their signatures...

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(20)

avatar for Vinchenzo80
Vinchenzo80

Nov. 30, 2012

Under rating threshold (show) Longest freakin medium badge ever. Christ.

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(17)

avatar for marcops9
marcops9

Dec. 22, 2012

Under rating threshold (show) I must be the only one who thought the checkpoints were the spikes.

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(4)

avatar for fbipeeper
fbipeeper

Jan. 15, 2013

Under rating threshold (show) There is only so much you can do with a line bounce game. A finite amount of challenges for the player. The developer decided to include them all.... repeatedly... it what seems like a never ending level. For the love of GOD make sure you pee before playing.

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(12)

avatar for Seilgrank
Seilgrank

Jan. 15, 2013

Under rating threshold (show) I hope those that enjoy the game will notice that I'm making constructive criticism before voting me down. I disliked: Not being able to see where the start of my line is at all times, especially with how often you have to wait and let your trail cover you. Long respawn waits followed by sudden spawning (perhaps let us click to respawn?). The graphical 'noise' when respawning, hitting a checkpoint, etc. that do nothing but distract during already difficult moments (the worst was the ad to buy the game. During a non-dangerous stretch would have been fine, but while I'm also being introduced to a new game element? Really?). I just felt that there were far too many things that had me going "When will this game be over!?" instead of "I can't wait to see what's next!".

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(56)

avatar for Codyeo
Codyeo

Sep. 19, 2012

Under rating threshold (show) Great game. Simple gameplay, the music is upbeat, and I'm amazed at how much creativity was squeezed into this gem. However, 3 things keep me from rating it a 5/5. It can be tricky to be precise with the line, making some parts more difficult than they should be. Also, the killbox on spikes seems to expand a tiny bit further than it should, I landed next to them and somehow died a few times. Finally, even on my high-end computer the game had very short lag spasms every now and then. Besides these few minor flaws, this game is awesome!

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(5)

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