Comments for JumpingLine

avatar for Rnzboy
Rnzboy

Jan. 15, 2013

Under rating threshold (show) holy cow, this game was a lot longer than i expected

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(632)

avatar for jtrourk391
jtrourk391

Jan. 15, 2013

Under rating threshold (show) Please add a progress bar or percentage complete meter of some kind. creative amount of challenges throughout the game.

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(473)

avatar for Sumlaris
Sumlaris

Jan. 15, 2013

Under rating threshold (show) Please reduce the respawning time...

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(446)

avatar for wetho
wetho

Aug. 12, 2012

Under rating threshold (show) Very nice game, but I would have liked something like a progress bar

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(2176)

avatar for redemption2021
redemption2021

Jan. 15, 2013

Under rating threshold (show) This game was fun until it suddenly turned into a job.

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(541)

avatar for zekava
zekava

Apr. 24, 2014

Under rating threshold (show) This is the story of a 1-dimensional creature moving 2-dimensionally through a 3-dimensional world.

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(14)

avatar for br55ftw
br55ftw

Jan. 15, 2013

Under rating threshold (show) Guys, seriously? P or click to pause, and that menu is where the mute button is (right in the instructions, and I even figured that out on my own...). Honestly, this game stopped being fun after I had been playing it for about 15 minutes (I'm at about the 30 minute mark). The new mechanics are cool, and the game is unique, but I just got bored and annoyed at the part where you're on the grey sliding blocks dodging spikes. A progress bar or some way to tell "you're getting closer to the end" would be nice.

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(137)

avatar for ProfEvolution
ProfEvolution

Jan. 26, 2014

Under rating threshold (show) And THEN I notice the black squares are checkpoints...

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(12)

avatar for xapocalypticx
xapocalypticx

Sep. 9, 2012

Under rating threshold (show) I kept getting strange little lag spikes every now and then which killed me. Other than that, not a bad game, just wish either it were a bit shorter or atleast broken up into levels. Progress bar would be nice too as stated prior.

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(12)

avatar for wolverinero79
wolverinero79

Aug. 12, 2012

Under rating threshold (show) Wow...when I played for the first couple minutes, I said "meh" and was about to leave. Then as it progressed it got more complex and when I thought you'd run out of ideas...BAM...new mechanic. Great polished game for such a simple concept!

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(1437)

avatar for HQna
HQna

Aug. 12, 2012

Under rating threshold (show) a really fantastic game! The only thing is that I find the various lines at the checkpoint quite confusing and first thought it's kind of a trap... would be great if these lines would have a slightly different colour (plus the already mentioned mute/pause-button)

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(1137)

avatar for larryhl
larryhl

Nov. 23, 2012

Under rating threshold (show) am i the only one who thinks the hit box on the spikes is too big?

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(219)

avatar for gogisadj
gogisadj

Sep. 20, 2014

Under rating threshold (show) Like everyone else said, a progress bar would be great, but you should also respawn quicker.

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(7)

avatar for Tryko
Tryko

Sep. 9, 2012

Under rating threshold (show) I always had a black screen and now I finally have figured out how to solve the problem for me! I have kongregate zoomed in on firefox so I simply pressed ctrl+0 to go back to the original size and the black screen disappeared. I hope this still helps some of you! =D

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(31)

avatar for kusavil
kusavil

Jan. 16, 2013

Under rating threshold (show) Why spikes kill you when you are not on spikes? I mean near edge of grey, but still on grey :( Shouldn't the spikes be to kill you, not grey?

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(8)

avatar for fusoy
fusoy

Aug. 11, 2012

Under rating threshold (show) I've just finished the game. 30 awesome minutes ;) Great game !

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(803)

Developer response from capricorngames

thank you

avatar for Codyeo
Codyeo

Sep. 19, 2012

Under rating threshold (show) Great game. Simple gameplay, the music is upbeat, and I'm amazed at how much creativity was squeezed into this gem. However, 3 things keep me from rating it a 5/5. It can be tricky to be precise with the line, making some parts more difficult than they should be. Also, the killbox on spikes seems to expand a tiny bit further than it should, I landed next to them and somehow died a few times. Finally, even on my high-end computer the game had very short lag spasms every now and then. Besides these few minor flaws, this game is awesome!

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(7)

avatar for drakethatsme
drakethatsme

Aug. 20, 2012

Under rating threshold (show) Not to be rude, but challenging has an "e", for the description. Great Game!

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(7)

avatar for pianoman5050
pianoman5050

Aug. 18, 2012

Under rating threshold (show) Would definitely be better if it was a Principle of reflection, rather than it actually "jumping". Would make the rotating parts much more challenging and entertaining.

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(7)

Developer response from capricorngames

That is a nice idea for another game.

avatar for fusoy
fusoy

Aug. 11, 2012

Under rating threshold (show) Awww it's the full version ? Thanks ;)

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(534)

avatar for devourer359
devourer359

Aug. 26, 2012

Under rating threshold (show) I like how some of the comments about the line being invisible are being down-rated while others are being up-rated. Yes, the line is invisible (permanently for some and temporarily for others) for some people. And no, just because the glitch doesn't show up for you doesn't mean it doesn't show up for others. This game is pretty much unplayable for me and I would really appreciate it if the glitch was fixed so that people experiencing this could actually try out the game.

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(71)

avatar for Heracleum
Heracleum

Aug. 27, 2012

Under rating threshold (show) Disappearing line issue: dear capricorngames, if you don't know how to fix the bug at least simply choose a different background colour other than WHITE so we (users experiencing the bug) can see the line when it turns white (80% of the time!). Thanks.

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(33)

avatar for Cadac1234
Cadac1234

Sep. 3, 2012

Under rating threshold (show) This must be how doctors designed their signatures...

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(24)

avatar for Wcband
Wcband

Aug. 26, 2012

Under rating threshold (show) Love the game, one problem. Spikes have a square hitbox, making you fail even when you dont hit the spikes.

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(16)

avatar for Telperinquar
Telperinquar

Sep. 14, 2014

Under rating threshold (show) When I realise that black parts won't kill you, but save your progress... *ultimate facepalm*

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(4)

avatar for marcops9
marcops9

Dec. 22, 2012

Under rating threshold (show) I must be the only one who thought the checkpoints were the spikes.

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(6)

avatar for MooseJoose
MooseJoose

Apr. 25, 2014

Under rating threshold (show) Sweet jesus it's finally over. I thought it'd never end.

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(5)

avatar for kungasi
kungasi

Jan. 22, 2013

Under rating threshold (show) yeah its fun for the first 10 mins the next 20 are a pain in the ass, as of this comment, i havent finished it yet and have no freaking clue how close i am to the end, right now the only thing keeping me playing is just beating for the sake of beating it

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(4)

avatar for apple_singer
apple_singer

Feb. 28, 2013

Under rating threshold (show) There's a pretty bad glitch in this game; if you load a saved file, then die without hitting a checkpoint, you go all the way back to the first checkpoint in the game. This happened to me, and when I triggered that first checkpoint, I had irrevocably lost all my progress. Please make a fix for this...

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(4)

avatar for William_Wilson
William_Wilson

Nov. 2, 2014

Under rating threshold (show) I like the automated progress and the intuitive game play. It was not obvious however that the black squares are save points and they are very distracting and almost always caused my death. It is a little long for a single level and should probably be broken up into 2-3 levels for a more rewarding progression.

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(4)

avatar for Despaircat
Despaircat

Nov. 28, 2014

Under rating threshold (show) Oh god. This needs hard badge, not medium.

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(4)

avatar for KlaterKaos
KlaterKaos

Sep. 14, 2014

Under rating threshold (show) Wooooooooooooooow! The yellow cubes are the most epic cubes of the cubic world.

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(5)

avatar for saneiac
saneiac

Jan. 20, 2014

Under rating threshold (show) This is the game that never ends. It just goes on and on, and then, you think it's over but it starts again, cuz this is the game that never ends.

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(5)

avatar for The_me_guy
The_me_guy

Aug. 23, 2012

Under rating threshold (show) For some reason, my line is white. And therefore I cannot see it and play the game properly because the background is of the same color. I have tried refreshing and restarting my browser and nothing is working :/

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(24)

avatar for SachaDe
SachaDe

Aug. 28, 2012

Under rating threshold (show) 45 minutes and I'm finally done! Phew, was good fun but took a lot of concentration and frustration at some points! Altho you might want to recode the spikes because sometimes I clearly didn't touch them and it registered as if it did. Just dome friendly advice :) Congrats on the fun game!

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(5)

avatar for booshroomz
booshroomz

Aug. 25, 2012

Under rating threshold (show) There is no way I can give this game 5/5 because of the "no bouncing near corners" glitches and the consistent lag that only comes up at specific parts in the game. Seriously, I fell directly through a platform because of it. Fix the bugs and the lag (are those loading points? Is that why it is always at the exact same spots?), and this is a game that certainly deserves a 5/5.

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(5)

avatar for Sliver1991
Sliver1991

Aug. 25, 2012

Under rating threshold (show) I seriously wish there would have been a progress bar. Otherwise, the game is very fun and engaging. For me there was also added fake difficulty because my browser constantly hiccuped and lagged, the reversed gravity spike spinning platforms are quite more difficult that way.

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(5)

avatar for Jundosmack
Jundosmack

Jan. 15, 2013

Under rating threshold (show) Thing's To Fix: Music: Shouldn't Have to mute terribad music, it should change at least once Respawn time: It just irritates you Progress Indicator: Serious it just feels like it goes on FOREVER

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(5)

avatar for Gennady25X
Gennady25X

Aug. 23, 2012

Under rating threshold (show) I sat in the main menu for around 5 minutes enjoying the badass drums

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(5)

Developer response from capricorngames

Thanks. The music was made by http://www.youtube.com/user/Geemeeofficial

avatar for sigmundfridge
sigmundfridge

Aug. 17, 2012

Under rating threshold (show) where's my continue gone? NOoooooooooOOOooo

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(12)

avatar for Seilgrank
Seilgrank

Jan. 15, 2013

Under rating threshold (show) I hope those that enjoy the game will notice that I'm making constructive criticism before voting me down. I disliked: Not being able to see where the start of my line is at all times, especially with how often you have to wait and let your trail cover you. Long respawn waits followed by sudden spawning (perhaps let us click to respawn?). The graphical 'noise' when respawning, hitting a checkpoint, etc. that do nothing but distract during already difficult moments (the worst was the ad to buy the game. During a non-dangerous stretch would have been fine, but while I'm also being introduced to a new game element? Really?). I just felt that there were far too many things that had me going "When will this game be over!?" instead of "I can't wait to see what's next!".

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(55)

avatar for charrrlie
charrrlie

Aug. 24, 2012

Under rating threshold (show) medium badges have been getting harder lately

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(37)

avatar for xyroclast
xyroclast

Sep. 21, 2012

Under rating threshold (show) I think that whoever gave this a Medium badge didn't play the whole thing -_- Finally got it though! :D

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(11)

avatar for NeilTheLion
NeilTheLion

Aug. 24, 2012

Under rating threshold (show) Would be better if i could see how far the finish was

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(16)

avatar for Slazmaster
Slazmaster

Sep. 14, 2014

Under rating threshold (show) does this even end?

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(3)

avatar for hollowpointm16
hollowpointm16

Aug. 29, 2012

Under rating threshold (show) I had no idea what I was getting myself into O_o

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(4)

avatar for IsMiseLisa
IsMiseLisa

Aug. 28, 2012

Under rating threshold (show) A progress bar would be helpful.

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(10)

avatar for radster333
radster333

Aug. 18, 2012

Under rating threshold (show) I really hate the hitbox on the spikes...

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(10)

avatar for qwasek
qwasek

Jan. 15, 2013

Under rating threshold (show) It's not that game is bad, because idea itself is nice. But there are few terrible design mistakes that seriously lessen enjoyment of playing this. First of all, difficulty consistency. For around first 10 minutes, it's slow, easy, relaxing. One could think 'relax game'. But later it gets harder and harder, where passing single element can take many tries. In game that player 5 min earlier would consider relaxing. Second flaw, it's lenght. It's fine that game is long, it's not fine that there is no indication at all how long it is. It doesn't look like big game at first or second glance, and any player sitting to it with limited time will throw it away frutrated, because not only he couldn't finish it, he doen't even know how close he was to end. Some progress bar/map would solve it, dividing it into levels would help both this and first flaw. Even if you can stop anytime and just continue from menu, it's not the same.

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(19)

avatar for Stylish777
Stylish777

Jan. 15, 2013

Under rating threshold (show) Awesome. After an hour I reached the end and didn't get the badge. No screenshot because the game starts over. I use chrome.

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(4)

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