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Thanks for the very helpful comment, hlkafhhashfjshf! We are aware of reports from some users about frame-rate issues (which is what is causing the uncollected keys bug), especially from people with older machines. We are going to get around to optimizing this issue as soon as we can. Thank for playing and i'm glad you enjoyed QBCube!
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Great game! The concept is great and the music matches perfectly. I hope this one makes it through the first round of the Unity Contest - not sure why this game is rated only 3.5...
Something you might want to look into: I encountered a bug where when I pushed r to respawn it said that I had respawned when in fact the cube hadn't. I pushed r again and it worked the second time.
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Hi, UeberBob. Actually the self-mute+pause upon focus change is a feature of the Unity Player Plugin! We like it too. And no you are not weird, merely a discerning consumer :P
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On levels like 10 where you can collect multiple keys by falling it will often glitch and refuse to collect some forcing you to set up the drop all over again. This gets annoying real fast. Another glitch I had on level 10 was that I for some reason suddenly died even though I was standing on solid ground. This happened just as I finished collecting all the keys in that level, which had already required me to redo some drops. Not fun. Please look into this along with adding a mute button as it's a neat puzzle game.
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There certainly are rules against stealing music, and we wouldn't want to break them. The music in QBCube is royalty free, composed by Kevin Macleod (incompetech.com).
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A real brainteaser! Love the graphics, the music is a nice touch. I like the sound, it's a nice bit of feedback for your actions. Awesome overall.
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The comment was stopped because a fatal comment error was detected.
What, why? It worked on the LAST game I played...
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I just realized it self-mutes when this isn't my active window/tab. Am I weird for finding that entertaining in an of itself?
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Wow, it takes some times to get used to the controls. Anyway, it would be nice if we could also so the position of the gem like we do the ball.
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This game needs work. The game lags to easily and you can easily fall through the objects you are trying to collect. Keep working on it.
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In a level with a lot of cubes, the framerate drops and I fall through cubes but not grab them. I should grab all of them, not just those that happen to be on-frame.
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My problem with this game is it is so hard to see where you are going. I can know where I want to go and how I'm going to get there and still fall off at some point cos I can't see where my cube is. 2/5
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looks like a good game, but i won't even give it a chance if there's no mute button. srsly, why do devs still pull that shit? i'm listening to other stuff, i don't need your music. it doesn't add to the gameplay. 3/5 for a potential good game
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Wonderful game that is only limited by its somewhat disrupting menus (Nothing at all really). Perhaps make the menus controls be the same as the game play.
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Aren't there rules against stealing music? I've heard some of this within YouTube videos of the people who created the sounds.