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I figured out the hourglas one and house one, you grab a brick from the left side of the wall for the house and do nothing for the hourglass because ones part of a house and the other is wasting time as an ingredient.
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Nice & a bit weird, especially when you mess the spell up. :)) With a little clean up and maybe highlighting useful things all the way through it would be great fun.
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The Score is not reset when on each play through, so you can get larger scores by just playing through multiple times.
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It's a nice little concept, but it's lacking some basic functionality like a mute button, pause menu, and even a full explanation of the game. You have to click a link to get instructions, and the instructions don't even fully explain what all the requests are. Sure, it makes you figure out what some symbols mean, but that doesn't add fun to a game like this, it detracts.
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anyone figured out what to put for scepter for the rest is common sence i figured the rest by myself but the scepter has to be something with magic and if its not the broom, moon, or book what the hell is it! her freaking arm! sheesh! (hint) lol
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Have experimentally determined that "hat" and "broom" will work as "something from the witch" (hat icon), but the book will not.
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I really liked it. The game could have been a bit longer and more ingrediants would have made it a little more challenging. Also maybe randomize the items for each level instead of having the exact same items.
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I lost when I couldn't figure out what hourglass or house meant.
For the hat you can throw in witch-related objects, like the straw doll, the hat, or the broom.
Interest artwork, simple child-like game but with very unclear instructions. Though it seems that the guesswork is part of the intended experience?