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round and pink thing with holes: alive??? I couldn't figure that out, I had to look at the main page. Fine game, but gets very repetitive, I would like to have seen more variations of beauties (and monsters!)
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I liked the way you start understanding the game little by little. A good suggestion would be adding one different girl per level or giving them accessories depending on the random ingredients of the recipe.
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For those of you who get stumped:
Hourglass - time. dont throw anything in and get maximum points.
Needle- what is good for needles? voodoo! throw in the doll under the window.
House - what can houses be made of? bricks. grab the brick to the right of the window.
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I really liked it. The game could have been a bit longer and more ingrediants would have made it a little more challenging. Also maybe randomize the items for each level instead of having the exact same items.
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I figured out the hourglas one and house one, you grab a brick from the left side of the wall for the house and do nothing for the hourglass because ones part of a house and the other is wasting time as an ingredient.
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I lost when I couldn't figure out what hourglass or house meant.
For the hat you can throw in witch-related objects, like the straw doll, the hat, or the broom.
Interest artwork, simple child-like game but with very unclear instructions. Though it seems that the guesswork is part of the intended experience?
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It's a nice little concept, but it's lacking some basic functionality like a mute button, pause menu, and even a full explanation of the game. You have to click a link to get instructions, and the instructions don't even fully explain what all the requests are. Sure, it makes you figure out what some symbols mean, but that doesn't add fun to a game like this, it detracts.