In Between: Minimalist Target Game
by cerivitos
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In Between: Minimalist Target Game
Tags for In Between: Minimalist Target Game
Description
*Update 15 Nov '17:* Endless Mode added - starts off easy to introduce you to the game but gets harder as you progress!
Minimalist hardcore target game with a simple objective - stop the bar within the target range.
Hit the center of the range to score a bullseye!
Consecutive successes increases your score multiplier, but one miss and it's back to x1!
*Endless:* Start off with a wider target to tune your senses!
*Arcade:* A random effect appears every 5 rounds which my be a help or hindrance.
*Classic:* The bar shortens proportionally to how far you are from the target.
Check out the Android version in the "Play Store":https://play.google.com/store/apps/details?id=com.chanwaikit.inbetweengame&utm_source=kongregate
How to Play
Press the mouse button when the bar is within the target range
Developer Updates
Update 15 Nov ’17:
Endless Mode added – starts off easy to introduce you to the game but gets harder as you progress!
Comments
Rogerup
Dec. 19, 2017
Excellent game.
CoolCrunch
Feb. 17, 2018
Great game, surprisingly intriguing considering the simplicity. Only thing, can you increase the time before the bar starts moving? Sometimes when the number is low (say 20-30) I have already passed the range. Great game though!
MrStahlfelge
Dec. 27, 2017
Liked it, I think the difficulty is okay at the beginning.
Perhaps you could make it more gracefully when the player failed very tight, go on but without giving a point or something like that.
brokeman11
Nov. 11, 2017
I know you state up front that it's a hardcore game, but could really do with a easy/casual mode where the interval starts out fairly wide and shortens as the player progresses, giving the player a chance to get better with their approximations. As it stands, if you're no good at this sort of thing *raises hand*, it'll all seem like luck if you do well.
Thanks for playing. I see what you mean, I tried putting a guide during the first round for the player to calibrate but starting with a wider range makes sense too. Will look to implement. BTW you got 80+ which is not bad :)