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It's a nice game, but there are some pointers.
1: The impossible 1 enemy stages are easier then the easy multi mob stages.
2: A tooltip on what weapon stats do would be nice, some are obvious, others, not so much.
3: A way to improve your character stat/talent wise would be great. For example, improve the life/damage of your summons. Improve your stat X and so on.
4: A central place to shop and hire mercs, that just gets new items/mercs unlocked as you progress. This isn't really a need... but would just be more convenient. (if this gets unlocked later in the game, please ignore this)
Thanks for reading!
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The Zombify and later Zombie Wrath skills are way overpowered. Add a few mana booster artefacts and you can just spam them to get criticals on the dragons until they die. Even the "impossible" mission was no challenge at all and I had 230/330 mana left at the end.
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As far as i can tell, STUN RESIST DOES NOT WORK. Even at 70% stun resist you'll still get stun locked to death.
Most of the skills in this game that i've tried are absolutely useless, doing too little damage for too much mana with no way to increase the latter,the ONLY SKILL WORTH GETTING IS ZOMBIE WRATH.
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the idea of this game is good, just the gameplay is too easy and not that fun (repetitive). This could be a really fun game with some better improvements.
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I have to agree with everyone saying that the three crit spell is overpowered. I just killed the dragon at Tyrath on my first try, and I didn't farm anything on the way there either. So it was my 6th fight into the game.
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the spell with 3 critical strikes is extremely overpowered. you can use it to kill the EXTREMELY DIFFICULT dragon with only 60 mana and clearing less than half the map. and on the first time i tried.
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Needs some balancing. For example, the drop rate on the dragon heart is really low - and not worth it since the tech armor is better than relic armor - except for the sword which you don't even need a heart for.
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@qeztu it very hard (or annoying) to understand what you are saying. do you even know how to use parenthesis(sorry if i spelled this incorrectly) " I killed the "extremely difficult" Elder Dragon at the bottom with ("Charging Slash" is optional, you can dash past the dragon) to get behind the dragon." parenthesis are something you can take out, so what you basically said was; I killed the "extremely difficult" elder dragon at the bottom with to get behind the dragon... Do you see what i'm saying?
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I like having stats I can affect in game, I do NOT like having lots of stats that aren't explained and appear to do similar things to other stats.
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well that's really weird... I with about 60-70 energy you can charge the dragon with "Zombie's Wrath" and kill it within 10 seconds or so.
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erm I killed the "extremely difficult" Elder Dragon at the bottom with ("Charging Slash" is optional, you can dash past the dragon) to get behind the dragon, "Zombie's Wrath" to deal lots of damage, and 72 max mana. outmaneuver the dragon, special, repeat.
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I like how when you submit your high score for survival mode you have to restart the game because the buttons stop working.
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What is the difference between health and lifemax? Seems like the same thing. Or at least poorly worded to seem the same.
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for the love of god, let the dragon heart be the only drop from elder dragons...it's PAINFUL to have to kill them dozens of time to get only one dragon heart, that's in case you actually do get them from elder dragons, I've killed them 15 times so far with not a single drop...seriously, a scrap metal or a health potion should NOT be the drop there...
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How to beat the game easier,1st get stun stomp,dont mind getting summons its useless,2nd get equips with Energy regen for spamming stun stomp,game is easy even on bosses if you stun them and make sure you have high stun resist
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Hire 3 henchmen, fight elder dragon, use stun stomp and then tendril wave it to the edge of the screen, keep spamming tendril wave while henchmen attack, win every time :)
When enemy is at the edge of the screen the tendrils don't go out of screen so instead of just passing and only hitting it like 3 times you hit it with almost every tendril.
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could you make some spells that heal and cure. would be nice to use mana to cleanse slow/fire and maybe heal some hp, thanks
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great game, my suggestions: dash is too short, it should let you dash to the other side or last longer. Under stats, when you hover over a stat it could give description, some stats are not listed like dammulti or rangemulti, what are those? also crafting could be appoved, maybe have item light up if you can make it and stay unlit if you can't as you scroll. thanks
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FANTASTIC GAME! I love'd the previous game as well! Keep up the great work! 5/5
Also if you could, it would be really nice if u can add a leveling system into the game. So that way, u wouldnt need gold to become stronger. But, great game regardless!
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I'd like to see spell upgrade system even if its gonna be a bit too in depth (id like to see less spells but upgradable but thats just me :) ). I dont know if there is any stat that affects the speed at which energy is recharging but in my book its a must. Still gorgeous looking game, good gameplay, many stats, many items to choose from...5/5 from me even if it deserves more.
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Glad to see you improve your original game Zombie knight with an interesting campaign. A solid game with many features, but the battles tend to get repetitive as you summon your vampires and farm the area.