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OK Let me get this straight people actually freaking basically only care about money and barley pay theyre workers. Some even dying. Wow... some people can burn in hell.
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Oddly enough engineers couldn't fix/maintain robots when they can fix a hell lot of rusted conveyor belts. Especially after upgrades.
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The game's crude humor contrasts a whole lot with the cutesy art style, so much so that it's terrifying. Fantastic job!
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beaten the game... it was challenging but in the end it was all worth it and if you ever make a 2nd Sweatshop game you should add a permanent upgrade system
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I'd give this game a 4.7/5. It's a great concept for a tower defense game. (The reason for not a 5/5 is because the "Evil Boss" thing is slightly annoying to me. Not that big, but whatever.) (And I do know about that other guy that appears to be threatening Boss.)
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I like the game and had fun with it. I'm mixed on the little "For Real" facts between levels. Most of them are good and informative, but the very first one I saw was an asinine, overly broad definition of "sweat shop".
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A few tips: Upgrading a repairman will increase his range greatly, which really helps when you need some space. Also, placing items that will increase the cash made when you complete an item around a packer is a smart move, in level 17 i had a bathroom and a fan right next to him, i ended up with $1,570 when i started with $500. I got a bonus of $25 on a $20 item.
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Oh yeah, and word to the wise, robots work exactly the same way as other workers. The boss's comments about them are just for flavor. You can use all items on them, and they will get tired and injured. I guess this takes place after the technological singularity!
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A hilariously gory game AND a strong humanitarian message with educational material to back it up? With great music, visuals, writing, level design, and gameplay??? I must be in gaming heaven.
5/5, one of the best games on the site.
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my robots died from lack of water? wut!? also it made me get the worlds worst boss badge (robots are not people). I want to e a good boss
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I appreciate the awareness you're spreading, but the mechanics here are a bit silly. It isn't at all clear when some workers are dehydrated. Then when it's finally called to your attention that they are dying, you can't upgrade them to fix it? And you can't move a water cooler from its spot? How heavy is that darn thing? Can't I just empower the workers to walk across the room to get water as needed? I mean, yeah, yeah, it's a game, there have to be mechanics, yada yada. But these mechanics are slightly on the obscure and unforgiving side. Good game concept regardless.
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I found that manager talking about flirting with some model until his wife looked disgusting. Wasn't funny at all. Made me close the game. 2/5
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"Sometimes you have to give workers a little gentle loving. But not with your hands. I learned that by way of a police restraint" -The Boss 2015
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The factoids in between missions lack citations or specific references (the history and data is there), which leaves the game with a feeling of editorializing instead of educating. Good effort, but specifics help drive home the point.