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This game is too hard at times. I like Deathcards, no complaints there. Win some, lose some. Once I got a draw. :) The philosophy is amazingly good and regardless of how the questions were answered it adds tremendous intellectual value. The only complaints are about playing the stupid levels with your avatar! They look amazing but the gameplay is too hard if not impossible in some spots. Also the time challenges are ridiculous to the point of being impossible. At least some of the star challenges are doable without too much strain. The light/shadow power is too weak and unhelpful at points. jumps are absurdly small.
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I Agree with Pikuveli, and would also like to see an option to CUSTOMIZE the controls, rather than have them set, cause I rather be able to enter doors with DOWN and JUMP with up.... and other stuff like that,
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if not for the glitchiness, it would be 5/5. beautiful, good design sensibility, and engaging. controls need polishing. 4/5
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You know, if you reset all the progress I made since the last checkpoint upon death, why not also reset the time I used? The way it is now I have to manually reset the level every time I make one little mistake while trying to beat the time challenge.
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"nice day to go for a jog... wow that metor is heading towards me i think ill stay here and wave to the road" not a great idea but its an awesome game more about timing than puzzles 5/5 :)
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The load times were rather long, but looking at the large size of the game, the level of the art/graphics(The fact that it never lost my interest when looking at it), the well thought out levels, and simple platforming mechanics that ran smoothly(assuming your computer did), already make this a great game. Add in that it has a very, very deep philosophical and psychological level to it that encourages thought and self exploration. I wish CONSOLE games pursued this level of intellectuality! + this comment if you agree!
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Promising game but the flaws ruin it. Control response sucks, time challenges are frustrating at best and rage-inducing more often than not, I do not use Facebook and do not want to be directed there for anything, and now the Death Cards game on the first spirit level will not load. How did this get badged?
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the only reason why i am patient about this game with all the lag and loading is to read the question at the end of each level
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Controls are a bit hard to manage, and a really nice feature to add would be to keep the stars you get, and not to have to re-get them if you accidentally die before touching a lamp, which makes the unstable controls that much more noticeable because you have to keep dealing with the fiddlybits that are so hard to manage. This flaw is maddening and makes it quite hard to convince myself to keep playing.
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If this game loaded faster, then I would actually play it. As it is, it simply loads too slowly for me to bother with it. 2/5, because it is so slow to load that I'm not playing it, but it looks like it could be good.
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It might be wise to make it clearer that your progress WILL be saved on Kong. Maybe remove "To save and" from the text at the top.... Or even better, remove the text entirely!