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@Kestrell - you have push E right when the platform goes over you, that auto casts a shadow and you just follow from below the platform.
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Other than my guy not wanting to jump no matter how many times I punch my keyboard, this is an awesome game and the philosophical questions that determine your personality make it really unique and fun to play. Without that algorithm egging me on to finish the game, and the really cool deathcard concept it would have been just another mediocre game.. all combined with a really tough final level earns a 5/5 in my book.
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So many problems with this otherwise great game. Disgustingly sloppy controls, link to play the game to a different site (why the hell would I want to do that), slowest loading times of a flash game. 2/5
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This game has an interesting concept, but very poor execution.
To begin with, the incredibly slow loading. Then the poor controls.
And last, why allow us to skip every cutscene except for the longest one (At the last level), especially at a point where someone trying to get the time challenge will have to rewatch it again and again?
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I am impressed with the many issues everyone is having.
I had a great gameplay experience: the levels loaded fine, the movement was smooth and the facebook+site ads were well placed on the game.
Also, the game was saved on my browser for kong, so I didn't had to play it all at once.
My browser is a Mozilla Firefox 13.
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I first got stuck on a ladder and a while later I clicked on: 'restart level',and I got killed nonstop for no reason. Also thecontrols are total crap. The shadow idea is nice, but also crappy executed. The puzzle is a funny minigame, but it doesn't fit in the rest of the game. Thisgame doesn't deserve badges. 1/5.
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Am I the only one with a computer that completely exceeds the requirements, yet the game stays on initializing forever?
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I'll come back to play this game in about a decade or two, when technology has advanced far enough to allow a level in this game to be loaded in an hour instead of a year.
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Interesting platforming concept, I actually have to say. Fairly fun, but I agree that the controls should be loosened up a bit. I personally don't mind the links and ads, but whatever. Load times aren't too terrible for me either; at least the levels are somewhat long and quite challenging, though again that's partially from the stiff movement. Overall enjoyable, if not frustrating maybe too often, and is also relatively innovative, what with the shadow manipulating to create new platforms. I wish there was more to do while playing Deathcards, but I guess it's good enough as it is, even if it's kinda out of place compared to the rest of the game. However I think what is most interesting to me is the philosophical questions you must answer to complete a level, and what the effect they have on your spiritual character as a result. So I liked it, but since the controls are clunky I'll give a 4/5. And does anyone think the Self Discovery requirements should be two seperate hard badges?
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Time attacking level 18 is unbearable. The random rocks flying up, the sliding rock that sometimes gets stuck and at other times moves under the rock immediately...
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bad control, dull puzzle, unrelated 2 gerne (board puzzle/platformer) comes out randomly, have badges which takes forever to get... what? this game even trying to make me think with those silly-totally-unrelated-to-game philosophic qustions?
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your physics settings for friction are way too high and then drop way too low. when you land or reach a new platform, it feels like you are walking on glue with cement boots. then once you get going, you are on greased ice. unfortunate since the levels and message are inspiring and fun. also the AI for deathcards is terribad
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Wow. A mere 1,062 people have the hard badge. That REALLY says something. I have never seen a hard badge with that few awarded. Hell...most Impossible badges have more than that. I played this game once..the day I broke my foot..now I'm at back, at least for the medium.
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This truly is one of the greatest games around here.
The controls could be better, but it's still well playable. The concept, artwork and minigames are excellent, thanks to the developer!
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im not sure if you all notice but its always faster to play in internet explorer, thats how i figured it out, the speed of internet!!
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fck you level 4 in the spirit world, it lags too much making my head boiling more harder due to how fast and careful i am, but goddamn its frustraiting due to its frickin lagging, that i can't take anymore, f u motherfckin level 4!!!!!