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This game has the potential to be very great, but it's so glitchy that it often ends up being more annoying than enjoyable.
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It would be cool if this game had a sort of shop feature, so you could improve your tiles in other ways than just beating the levels. Maybe you could spend your points on better power-ups, tiles, etc.
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I'll come back to play this game in about a decade or two, when technology has advanced far enough to allow a level in this game to be loaded in an hour instead of a year.
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I actually enjoyed this game at the beginning and gave it 5/5 but the game gets dragged out long after the game should have just ended. Then I dropped the rating to 3/5 and I really dont have any desire to get this hard badge, that has got to be a marathon of a hard badge...
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Its a great game...but only in concept. The realization really sucks, pardon me. This game is really heavy!!! I've seen games with way more animations, objects and better graphics which run more smoothly. 2D gameplay 4/5, hexagon game 5/5, realization and key sensitivity 1/5. Overall 3/5
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Beautiful! On level 6, if you die often enough, the boulder gets frozen, and the level is impossible to complete (literally). Why didn't you playtest this game?
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Controls are horrible. Maybe you should spend more time working on playability, and less time making sure your achievements can be announced on facebook.
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Are you shitting me!? Controls are a nightmare! Levels are often impossible to clear because you are suddenly locked out or can't cross a gap a 2nd time, events are not triggered again or you simply get stuck because of major design flaws regarding the level design. Game mechanics overall reach the precision of an anatomical drawing made by a five year old. Seriously, you ever heard about a thing called "gameplay testing"? It's normaly done before you release something. Also assigning "E" and "space" for important functions while using "W" for unimportant stuff is truly ingenious. NOT! Constantly trying to lure me to your site while it's impossible to keep your progress isn't very bright either. And about all those absolute essential sharing functions: Keep them, you rather wouldn't like it if I'd share my opinion on additional sites. Nice gfx and some quite nice ideas but it's executed so poorly it just ruins the whole... thing. Just sad... -.-
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If you make it to the last level this game will make you hate yourself as punishment for doing well.
Other than that the rest of the game is just a decent idea that's been poorly executed. Hard badge isn't quite as difficult as some people are making out.
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I got a little worried seeing all the comments about being taken off-site, but that's really not necessary. You can complete the game within Kongregate just fine! And then at the end check out the website to see how it assesses your life philosophy. Fun and entertaining - both for the platformer, the puzzles, and the philosophical questions.
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I liked making my character but it kind of went downhill from there I felt. I was expecting more of a deep game or at least a trippy game but it's just a platform jumping around type game with movement that feels really unsatisfying. I find these kinds of games really frustrating and couldn't handle more that 2 levels.
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Flash is its own platform. Is it really necessary to list the recommended specs down to the OS and browser? Between browsers, at least, it's all the same Adobe plugin! And the hardware specs listed are the same between mac and pc, but duplicated!
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The game relies quite a bit on exact movements, timing, dexterity and what not. Problem is, the character reacts so poorly to your input that it takes 10x as many attempts to complete a level as it should.
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Loads and loads of loading. A loading screen, then an "Initializing" screen, then character creation, then a "So it begins" loading screen, then the ability to move, a cutscene, and, you guessed it, another loading screen.
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seems a great game, but such loading times, stiff controls and constantly asking you to leave kongregate make me not want to keep playing
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This game is too hard at times. I like Deathcards, no complaints there. Win some, lose some. Once I got a draw. :) The philosophy is amazingly good and regardless of how the questions were answered it adds tremendous intellectual value. The only complaints are about playing the stupid levels with your avatar! They look amazing but the gameplay is too hard if not impossible in some spots. Also the time challenges are ridiculous to the point of being impossible. At least some of the star challenges are doable without too much strain. The light/shadow power is too weak and unhelpful at points. jumps are absurdly small.
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great IDEA but very very poor gameplay... it's heartbreaking really because levels are long but your character is hardly controllable.
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When I first saw the Body Guardian demand me fight him, my first thought was "Well, shit." but then he threw aload of Hexagonal shapes at me and said "It's a Card Game.". My responce was "Well, shit.".
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Time challenges are timed down to the last second with perfect controls. Unfortunately the controls are FAR from perfect. Also, there was absolutely no reason to make this game multiplayer unless you like to create unnecessary lag. I don't think I'll ever say this enough: the first three requirements of a good platformer are controls, controls and controls. If you can't get that right there's no gimmick in the world that's going to save your game.