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the game is pretty well done... however, the character movement... running, jumping, climbing etc. is just inexact enough to make it annoying. In this day and age I expect platformers' physics and character movement to be better than this. It gets to the point of being frustrating and adding difficulty to the game where none was intended.
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Controls are awful. Make up the jump button and space the shadow power. Also, physics are terrible. The platform mini-game thing is the only problem I have.
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I'd love to be able to say this is a great game... but I just can't. Controls are dodgy, some levels are ridiculously awkward and it takes far too long to load quite little.
Nevertheless, liked the questions and the card game. Too bad the rest of it spoils it. 2/5
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Game looks great, but controls are awkward. Up enters doors, space jumps, E does shadows? Try putting all the keys we need together. Up jumps works way better for most users.
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Controls in this game are the most idiotic I have ever experienced in my entire life of playing all video games. Sure some have little glitches or errors but this one literally was so half-assedly thrown together that I personally would like to smack the shit out of the designer
I have never gone out of my way to leave a bad review for anything. Bravo
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you would think after waiting forever for the game to load up, the individual levels would already be preloaded ... but apparently not ... so what was getting loaded at the start then?
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i like this game. Both the puzzle mechanism, the light power, and the death card game are good. but what sets it apart for me is the philosophic questions. Its nice that someone is trying to make people think about these things, particularly when video games are so often seen as just violence. Very nice. 5/5
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you know, having the final "level" be a joke that never loads, doesnt work well with a game that has horribly long loading times.
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A good idea, integrate philosophical thinking in a game, but above the technical problems concerning the game in itself, I just found very manichean the choices that you have to do when you are at the end of a level you know, to choose between "yes" or "no",if we consider the questions which are asked to the player, there is a lot of thing to say...
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I haven't played a game that makes WASD or arrow controls so difficult to use.
It's a good game and a good concept and everything, but doing the timed missions with these awful controls makes me want to throw my laptop out the window.
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Ah woops.... when I went back to get the time achievement thing... I've been almost purposefully putting in the opposite answer... I thought that it was only the first answer you choose that counted... although I suppose it is a good thing you can change your answers if you wanted to. :)
but other than the loading time, I overall like the game.
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I like how in the body world and the 5th level the moving stone head, the floating totems nor the stars have no collision detection after a few tries, so when I try to jump onto something I just fall infinitely into the blackness, waaay past the clouds layer.
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can i please just jump with W or the up arrow key? it would just control so much easier. the platforming parts are by far the worst part of the game, the controls are simply awful
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First, if you're going to use circular objects for platforming (aka the trees/bushes), PLEASE don't put the exact same objects in the foreground just for decoration. I fell to my death so many times because there's no difference between the two.
Second, "Restart Checkpoint" feels completely useless as it doesn't adjust the timer. In other words, if I'm going for a Time Challenge and I make any mistakes, I have to completely restart the level in order to get back lost time. On levels with longer timers, this means I have be near-perfect for ~3 minutes.
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I really liked the concept of this game (as with all channel 4 games). I adored the artwork and the ability to make my own character; my puzzle solving brain enjoyed the death cards and I was in the mood for a game that 'makes-you-think' (if taken seriously some of those questions were quite tricky).
Unfortunately I think this game may have tried to appeal to too many different sorts of gamers at once. While meditating on whether someone should be allowed to hold the power of life or death over another person I didn't appreciate constantly repeating level that i had figured out HOW to complete after the second try but couldn't quite get my fingers and timing right for. While some of this may be due to lack of practice (I prefer puzzles over platforms), there were certainly some sections where jumps etc were hard to judge.
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Promising game but the flaws ruin it. Control response sucks, time challenges are frustrating at best and rage-inducing more often than not, I do not use Facebook and do not want to be directed there for anything, and now the Death Cards game on the first spirit level will not load. How did this get badged?
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Hello Kongregate. Yes, The End is slow...and painful. But it packs graphics, physics, and multiplayer gaming all into a single package. It's slow, but so is the line for a roller coaster.
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Finally! Please feel free to downvote the this badge post, but im one of the 2200 that endured to the end!!!Self Discovery
"Self Discovery (completed)"
Badge earned
hard - 30 Points! FINALLY!
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The philosophical questions and dominoes-Othello-hybrid game-thing don't QUITE make up for the fact that as a platformer this is pretty bad. I think the character I made is cute, which is why it's so painful to watch her fall into spikes 4,000 times in a row because I didn't hit Space in the pixel you wanted me to.