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Its a great game...but only in concept. The realization really sucks, pardon me. This game is really heavy!!! I've seen games with way more animations, objects and better graphics which run more smoothly. 2D gameplay 4/5, hexagon game 5/5, realization and key sensitivity 1/5. Overall 3/5
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Beautiful! On level 6, if you die often enough, the boulder gets frozen, and the level is impossible to complete (literally). Why didn't you playtest this game?
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Controls are horrible. Maybe you should spend more time working on playability, and less time making sure your achievements can be announced on facebook.
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Are you shitting me!? Controls are a nightmare! Levels are often impossible to clear because you are suddenly locked out or can't cross a gap a 2nd time, events are not triggered again or you simply get stuck because of major design flaws regarding the level design. Game mechanics overall reach the precision of an anatomical drawing made by a five year old. Seriously, you ever heard about a thing called "gameplay testing"? It's normaly done before you release something. Also assigning "E" and "space" for important functions while using "W" for unimportant stuff is truly ingenious. NOT! Constantly trying to lure me to your site while it's impossible to keep your progress isn't very bright either. And about all those absolute essential sharing functions: Keep them, you rather wouldn't like it if I'd share my opinion on additional sites. Nice gfx and some quite nice ideas but it's executed so poorly it just ruins the whole... thing. Just sad... -.-
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If you make it to the last level this game will make you hate yourself as punishment for doing well.
Other than that the rest of the game is just a decent idea that's been poorly executed. Hard badge isn't quite as difficult as some people are making out.
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I got a little worried seeing all the comments about being taken off-site, but that's really not necessary. You can complete the game within Kongregate just fine! And then at the end check out the website to see how it assesses your life philosophy. Fun and entertaining - both for the platformer, the puzzles, and the philosophical questions.
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I liked making my character but it kind of went downhill from there I felt. I was expecting more of a deep game or at least a trippy game but it's just a platform jumping around type game with movement that feels really unsatisfying. I find these kinds of games really frustrating and couldn't handle more that 2 levels.
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Flash is its own platform. Is it really necessary to list the recommended specs down to the OS and browser? Between browsers, at least, it's all the same Adobe plugin! And the hardware specs listed are the same between mac and pc, but duplicated!
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The game relies quite a bit on exact movements, timing, dexterity and what not. Problem is, the character reacts so poorly to your input that it takes 10x as many attempts to complete a level as it should.
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Loads and loads of loading. A loading screen, then an "Initializing" screen, then character creation, then a "So it begins" loading screen, then the ability to move, a cutscene, and, you guessed it, another loading screen.
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seems a great game, but such loading times, stiff controls and constantly asking you to leave kongregate make me not want to keep playing
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This game is too hard at times. I like Deathcards, no complaints there. Win some, lose some. Once I got a draw. :) The philosophy is amazingly good and regardless of how the questions were answered it adds tremendous intellectual value. The only complaints are about playing the stupid levels with your avatar! They look amazing but the gameplay is too hard if not impossible in some spots. Also the time challenges are ridiculous to the point of being impossible. At least some of the star challenges are doable without too much strain. The light/shadow power is too weak and unhelpful at points. jumps are absurdly small.
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great IDEA but very very poor gameplay... it's heartbreaking really because levels are long but your character is hardly controllable.
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When I first saw the Body Guardian demand me fight him, my first thought was "Well, shit." but then he threw aload of Hexagonal shapes at me and said "It's a Card Game.". My responce was "Well, shit.".
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Time challenges are timed down to the last second with perfect controls. Unfortunately the controls are FAR from perfect. Also, there was absolutely no reason to make this game multiplayer unless you like to create unnecessary lag. I don't think I'll ever say this enough: the first three requirements of a good platformer are controls, controls and controls. If you can't get that right there's no gimmick in the world that's going to save your game.
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Am I the only one with a computer that completely exceeds the requirements, yet the game stays on initializing forever?
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The amazing game is completed, enjoyed every level and challenges. Be sure to plug in your notebook, battery mode cause some lagging and bad controls everybody means in comments.
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It keeps initialising and doesn't load which is very annoying as I've heard good things about the game. Hopefully this will be fixed soon.
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So many bugs and errors plus the controller that is hard to manage, I can see why the badge in this game are the least rewarded
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The hard badge is near impossible to get due to a glitch in the final level of the spirit world. The rock you are supposed to ride down the hill towards the end of the level, randomly stops 90% of the time. This makes it impossible to finish the level in a single run and thus on time for the time challenge. Fix this, please.
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This game is pretty well coded, except for jumping and the slide on the last spirit level. I can't tell you how many times I've been running, hit space, and nothing happened. That slide also needed to have those blocks higher. The slide gets stuck sometimes, while speeding through others. Other than that, great game play. I like the idea behind the game a lot, too, but my religious self and philosophical self are somewhat separate, and many of these questions I felt had nothing to do with philosophy (is there an after life? My answer to that has nothing to do with my answer to philosophical questions).