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Correction: 1. miss pixel-perfect jump = die. 2. collision detection fail (hint: you collide more easily on the left side of character than the right - they coded it wrong) = die. 3. press a switch that gives no indication it's going to kill you = die. 4. skid off the end of a platform because the feet animation / friction calc is wrong = die. 5. ..... go "this game sucks" ... = die.
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Controls are unresponsive, checkpoints are unforgiving, the climbing animation is agonizingly slow, the load times are terrible, it's really annoying re-grabbing all the stars after a death, and hazards blend into the background to the point where I'm not sure if something will kill me or not. I really wanted to love this game because of the fantastic art style, but I'm done. It's too irritating to play.
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Not really my type of game. I like puzzles but hate games that require precision platforming. It's sometimes hard to tell what you can actually jump on, as for the end of the level "boss" so for I find the AI too easy. I put out a 1,2,3 block and the AI nerfed it (-2 to enemy sides). The AI is too quick to use their power ups.
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1) pity these guardians suck at cards so much; 2) tree tufts that you can stand on should really be more visually distinct from those you fall through.
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so.. I answered all the questions of the first world using science and logic instead of philosophy, and yet I was placed in the middle of mystic? yeah right
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dang it sure takes a long time to load this game, i finally decided what to post and by the time i was finished writing my post, it was still loading at 74% darn my reasonably fast reasoning skills i use
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Could I please bring my progress over from the official site / my Facebook account? I don't want to have to do the time challenges all over again to get the badges.
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excellent game, really enjoy the philosophic slant, and the gameplay and card game are quite fun. it will definitely get a 5/5 when the following is sorted out. loading takes too long and the game is laggy and there's no save, and every 5 seconds it tells me to leave kongregate. please change these things where possible and I'm sure the game rating will go up higher than 4.00 thank you
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I'd enjoy this game a lot more if it was ONLY the death cards matches, I could do without the adventure gameplay in between
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it looks like a well made game, but the actions are choppy and the load times are slow. i want to play this game, but its driving me away from the game, as opposed to kongregate
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Load times are completely absurd... really, you need to show us "parsing level"?!? Finished the first card challenge but not coming back.
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Glitch: Tap the spacebar button fast to jump higher, it registers the jump incorrectly and jumps another time in the air.
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Also, for anyone having issues with the battle powers, you need to drag the ones you want to use down to the "tray". + This so people can see ;)
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You really, really need to implement some kind of downward-slope sticking. Trying to jump while running downhill (when not sliding) is a crapshoot because half the time the game registers you as in the air.
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The game is great, but please PLEASE make it stop auto-adjusting quality to high. I'm putting it on low for a reason, and I'd prefer not to have to do so every ten seconds.
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I beta-tested this game. The graphics look so awesome compared to when I tested it months ago. No wonder why it takes so long to load. I still love this game though.
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the more i play, the lower my rating gets ... slooow loading ... frequent loading sequences ... annoying advertising ...
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Controls at less than optimal, why isn't the UP button jump instead of SPACE? And the interact button SPACE instead of UP? Also the Light Power button is oddly placed, instead of E how about the D or F keys? ____ One more thing, I've not rated the game yet because it keeps freezing on me at the "boss" of Red world lvl 1.
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Meh. It's a poorly done platformer (too much CPU, level "loading times," I've seen more physics simulators in Flash that were more responsive) as a wrapper around a personality test. The card-playing AI makes foolish decisions, which I'm not sure is a good thing or a bad thing since the game's outcome sometimes depends on the deal of the cards.
This is making me hungry for Timothy Leary's "Alter-Ego" game, published in the 8-bit computer era. It was a personality test where the choices actually mattered.
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Seems like level parsing time counts towards the timer for speed runs. Example: Body lvl 1 says 1:10 is the time to beat, but I always start at 1:03. Combine with already tight timing, and clock keeps running out while waiting for that boulder to eventually drop after flipping the switch near the end.
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No wonder this has one of the rarest badges on Kongregate. Takes forever to load, and half the time it just stops halfway and suggests you try on the official website.
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I thought the art style looked cool and everything, but shit, man, I couldn't stick with it because of the lengthy loading times to do ANYTHING.