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"Eternity's Allure" - I don't find it so alluring after waiting an eternity for levels to load... Fix it please - I'm here to play, not to wait 20 minutes of loading for 5 minute gameplay.
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the control are FINE omg these are the easiest controls ever. so shut up this game is ok...maybe even better(I just started)
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Controls are terrible. No amount of high concept or philosophical wankage can make up for a game that just isn't fun. Streamline the controls and this game will be gold. 2/5
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I never thought you could make a philosophical game before, but this sure proved me wrong. I love how the mind-map works and although the platform/adventure part of the game is slightly stale, Death cards makes up for it. 5/5.
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quickly becomes impossible. you need to completely reexamine your level designs. Body two, spirit two, and mind three cannot be beaten.
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No wonder this has one of the rarest badges on Kongregate. Takes forever to load, and half the time it just stops halfway and suggests you try on the official website.
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S oI can't learn more from this version? And when I clicked on the link, it took me to the same game, but without any of my progress saved. Can you please provide some kind of minimal explanation on the Kong site?
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Now I remember why I stopped playing this game a few years back despite rating it very highly. It has a big memory leak and doesn't save properly, which is insanely irritating when the memory leak forces a refresh to prevent the browser from crashing.
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I honestly can't figure out how t use my powers during death cards. I keep clicking on them and nothing happens. I even tried the drag and drop approach, still nothing.
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Honestly, I can;t plau this game 'cause i can't answer the question 'Do you you to live forever'..... I just can't... This should be last question, I'm confused
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So many bugs and errors plus the controller that is hard to manage, I can see why the badge in this game are the least rewarded
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First, if you're going to use circular objects for platforming (aka the trees/bushes), PLEASE don't put the exact same objects in the foreground just for decoration. I fell to my death so many times because there's no difference between the two.
Second, "Restart Checkpoint" feels completely useless as it doesn't adjust the timer. In other words, if I'm going for a Time Challenge and I make any mistakes, I have to completely restart the level in order to get back lost time. On levels with longer timers, this means I have be near-perfect for ~3 minutes.
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For some reason my progress doesn't seem to be being saved... Kind of annoying to have to start from scratch each time I come back to play
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In Spirit World 6 the platform that you have to ride down the death slide keeps getting stuck due to inconsistent physics.
Also, it's the only level that I've actually had to mute because the popping of the level is way too loud for someone playing with headphones and ridiculously distracting when trying to platform hop. :(
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Despite the cool ideas in this game, the controls suck, and the platform element of the game is very very frustrating. Death from falling does not belong in this game. Stars should be kept on death, and the character should automatically grab onto ladders. The character moves too slowly, and should be able to jump farther. Don't make players re-do a finicky portion of the platform just because they didn't figure out a puzzle the first time. Make up and jump the same button. 2/5
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This is a very strange game. Its ambition is pretty high but it doesn't quite succeed despite very nice parts. The philosophical part does not feel like it's part of the same game. And what about the deathmatch? If you don't win them the level doesn't count as solved and you have to beat the level again? This is really a game that could have gone from good to great by deciding what it wanted to be.
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OK, alternative to ragequitting - try in Internet Explorer. For some reason, the controls for this game work much better in IE (usually I have the opposite problem, where IE flash player controls suck).
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I have to give up on this game when trying to do the time challenge on level 3. About 80% of the time the jump control doesn't respond on the first jump. Sometimes jumps will be a lot shorter even though I'm not doing anything different (holding down the button or tapping, no different). If the jump works, perhaps the character will continue moving in a direction when I let go of the arrow keys. Combine these with the tight time restrictions, and the fact you have to do "restart level" every time you fail because the clock doesn't reset, and this game is simply not playable. Maybe the subtle underlying story of the game is that it makes you want to be dead.