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I got a little worried seeing all the comments about being taken off-site, but that's really not necessary. You can complete the game within Kongregate just fine! And then at the end check out the website to see how it assesses your life philosophy. Fun and entertaining - both for the platformer, the puzzles, and the philosophical questions.
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....uhh... yeah, or, you know, instead of it being "symbolism" on their part, it could just be that, shadows, in real life, are also affected by where you stand.
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Very well thought out. Highly symbolic. For example, in dark areas, where you stand determines where the shadows are cast. Basically, they are saying that in grey areas, what is right and what is wrong is subjective: up to you. I don't quite agree, but still, brilliant.
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this game makes it unnecessary hard due to sluggish and unintuitive controls. Too bad, would've been a great game otherwise. :-(
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Deathcard game is fun: I wish we could just do matches (and trainings too). The questions are very dull imo (and of a caricatural manichaeism), but the comparing part (as well as the 'map') is interesting in a game. But the platform bit... I don't think I'll have the patience.
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Just finished it, though I don't know why... This game had more bugs in it than Fallout 3. Anyway, the concept was great. I loved the quotes, loved the deepness, and loved the ability to compare my thoughts to other famous people. The gameplay was the worst headache I'd put myself through in a long time. I'll attribute half of it to the fact that I was using XP Service Pack 2, but... I'd be much more fond of a quiz version that goes from question to deathcards then shows your results. Nice job with the deathcards by the way.
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Protip: You can increase your jump height by triple-tapping the spacebar. Keep in mind that it also increases your falling distance off heights. Does not work when on ladders. Works best when the game is lagging, which for me is always. @ChannelFour: In your next much-needed update, please do NOT fix this issue. It happens to be the only reason I haven't rage quit yet.
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I created my character, and within minutes my catchphrase became "WTF just happened?" This can be a good thing when the idea is to be abstract and the story isn't so simple. But it's not a good thing in terms of faulty mechanics that have me ripping my hair out to try to get time trials. I think this game would have been much better and less aggravating over all if there was more focus on text and puzzles than platforming. Or, if the platforming mechanics were just... I don't know... better. 4/5
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A good idea, integrate philosophical thinking in a game, but above the technical problems concerning the game in itself, I just found very manichean the choices that you have to do when you are at the end of a level you know, to choose between "yes" or "no",if we consider the questions which are asked to the player, there is a lot of thing to say...
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This game is slower than the music I am listening to... which is saying a lot! Lost my interest after the easy badge, which is a shame because with better pacing, it would be a fun game. As it stands, 3/5.
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This game is pretty well coded, except for jumping and the slide on the last spirit level. I can't tell you how many times I've been running, hit space, and nothing happened. That slide also needed to have those blocks higher. The slide gets stuck sometimes, while speeding through others. Other than that, great game play. I like the idea behind the game a lot, too, but my religious self and philosophical self are somewhat separate, and many of these questions I felt had nothing to do with philosophy (is there an after life? My answer to that has nothing to do with my answer to philosophical questions).
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Ah woops.... when I went back to get the time achievement thing... I've been almost purposefully putting in the opposite answer... I thought that it was only the first answer you choose that counted... although I suppose it is a good thing you can change your answers if you wanted to. :)
but other than the loading time, I overall like the game.
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I like how in the body world and the 5th level the moving stone head, the floating totems nor the stars have no collision detection after a few tries, so when I try to jump onto something I just fall infinitely into the blackness, waaay past the clouds layer.
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Character movement and general physics are too finicky, and this is a serious problem because of areas that require precise timing or placement. Getting all the star and time achievements is a frustrating grind when it should be an interesting exploration challenge. I also dislike how conversations move at a fixed speed and the only other option is to skip it (why not the tried and true "press a key to advance" style of text?). I'm giving this a 3/5 for deathcards and the philosophy parts, which were pretty cool, but it's too bad the rest wasn't.
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I was going to give this game a try but then platforms started to not spawn when I died a few times trying to collect all of the stars on body world 5....yea...if your controls are going to suck you better make your game work so we can at least bang our heads against the wall instead of being literally impossible. 1/5
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here's a FANTASTIC IDEA. 1) stop asking me to allow you to store junk on my computer. 2) stop trying to get me to link to your site. i'm on kongregate for a reason.
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Wont Load.......I was debating if i should go to the site then i scroll down to the comments...and frankly Its not worth it -_- 1/5
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I like the concept. Strike 1: game takes forever to load, so I don't want to explore anything. 2: the controls are terrible, and it is made worse by somewhat demanding platforming and checkpoints that reset your progress... very frustrating. 3: preferred version is at another site, and the game beats us over the head with it regularly. I want to love this, but it's unlovable. 1 star.
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Great idea, but more thinking and less jumping would be welcome. Controls are hard and slow, and level 5 of the body world is insane (the part with the moving giant head/platform). I really don't want to break my keyboard doing the same level 15 times because I fall off the last platform. If you can fix these problems, I think the game would be very nice, and might even become popular of G+ or FB.
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I liked making my character but it kind of went downhill from there I felt. I was expecting more of a deep game or at least a trippy game but it's just a platform jumping around type game with movement that feels really unsatisfying. I find these kinds of games really frustrating and couldn't handle more that 2 levels.
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So the loading gear is completely white and now Its been about 3 minutes since it first got full, SO SLOW, IM STILL NOT PLAYING
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The game itself is really, really good. I like the idea of designing my character. Answering questions and learning what type I am is also fantastic! But I have one problem. My progress keeps vanishing. I've started all over again three times already, bot on Kong and official site. So, I won't find out what's going to be in the End.
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hate that you have to watch a 30 second movie about the obstacles in the last level, when the level itself does not take more than the 30 seconds.
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I dont understand, I got the requirements for the hard badge ages ago. Today I log in and its in my Unearned Badge page. I come here and i don't have the badge, but both the requirement boxes are ticked. O.o