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It's a really great game and concept, but honestly, I guess the first Jump'n'run Game ever made had a better gameplay than this, it just dreaks me out. So sorry, that I can't give 5/5 for this :(
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I haven't played a game that makes WASD or arrow controls so difficult to use.
It's a good game and a good concept and everything, but doing the timed missions with these awful controls makes me want to throw my laptop out the window.
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The hard badge is near impossible to get due to a glitch in the final level of the spirit world. The rock you are supposed to ride down the hill towards the end of the level, randomly stops 90% of the time. This makes it impossible to finish the level in a single run and thus on time for the time challenge. Fix this, please.
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i think the load issue with "initialising" is caused by cookies. there are several that i had to delete to get further in the load game process (r.openx, Quantserve, etc.)
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@Kestrell - you have push E right when the platform goes over you, that auto casts a shadow and you just follow from below the platform.
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Other than my guy not wanting to jump no matter how many times I punch my keyboard, this is an awesome game and the philosophical questions that determine your personality make it really unique and fun to play. Without that algorithm egging me on to finish the game, and the really cool deathcard concept it would have been just another mediocre game.. all combined with a really tough final level earns a 5/5 in my book.
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So many problems with this otherwise great game. Disgustingly sloppy controls, link to play the game to a different site (why the hell would I want to do that), slowest loading times of a flash game. 2/5
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This game has an interesting concept, but very poor execution.
To begin with, the incredibly slow loading. Then the poor controls.
And last, why allow us to skip every cutscene except for the longest one (At the last level), especially at a point where someone trying to get the time challenge will have to rewatch it again and again?
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I am impressed with the many issues everyone is having.
I had a great gameplay experience: the levels loaded fine, the movement was smooth and the facebook+site ads were well placed on the game.
Also, the game was saved on my browser for kong, so I didn't had to play it all at once.
My browser is a Mozilla Firefox 13.
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I first got stuck on a ladder and a while later I clicked on: 'restart level',and I got killed nonstop for no reason. Also thecontrols are total crap. The shadow idea is nice, but also crappy executed. The puzzle is a funny minigame, but it doesn't fit in the rest of the game. Thisgame doesn't deserve badges. 1/5.
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Am I the only one with a computer that completely exceeds the requirements, yet the game stays on initializing forever?
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I'll come back to play this game in about a decade or two, when technology has advanced far enough to allow a level in this game to be loaded in an hour instead of a year.
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Interesting platforming concept, I actually have to say. Fairly fun, but I agree that the controls should be loosened up a bit. I personally don't mind the links and ads, but whatever. Load times aren't too terrible for me either; at least the levels are somewhat long and quite challenging, though again that's partially from the stiff movement. Overall enjoyable, if not frustrating maybe too often, and is also relatively innovative, what with the shadow manipulating to create new platforms. I wish there was more to do while playing Deathcards, but I guess it's good enough as it is, even if it's kinda out of place compared to the rest of the game. However I think what is most interesting to me is the philosophical questions you must answer to complete a level, and what the effect they have on your spiritual character as a result. So I liked it, but since the controls are clunky I'll give a 4/5. And does anyone think the Self Discovery requirements should be two seperate hard badges?
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Time attacking level 18 is unbearable. The random rocks flying up, the sliding rock that sometimes gets stuck and at other times moves under the rock immediately...
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bad control, dull puzzle, unrelated 2 gerne (board puzzle/platformer) comes out randomly, have badges which takes forever to get... what? this game even trying to make me think with those silly-totally-unrelated-to-game philosophic qustions?
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your physics settings for friction are way too high and then drop way too low. when you land or reach a new platform, it feels like you are walking on glue with cement boots. then once you get going, you are on greased ice. unfortunate since the levels and message are inspiring and fun. also the AI for deathcards is terribad