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FYI: Fullscreen IS possible. And awesome. The trick is to right click early in the Unity plugin's loading process. If you get the timing right "Go Fullscreen" should be at the top of the context menu. Since it is a small game and loads quickly, you might have to start clicking a hair before the plugin even starts. If you miss, just reload and try again.
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You know, I already gave this a 4/5, but I've seen some unity games recently that had a fullscreen toggle button built in (presumably to bypass kong's fullscreen block). That would definitely be worth a 5/5 in my book, even without walk/crouch/jump buttons.
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Most awesome smart little game I've played in recent months. It's by far too difficult for my grubby old hands, but I admire the concept, ambiecne and feel. Brilliant.
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I think my biggest complaint is that it's so unforgiving. The tiniest mistake makes your need to restart the level. Right now, it's started lagging to the point of unplayability, so I can't continue. (My computer's fault, not the game.)
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for some reason i always twisted a bit to the left every time i flipped... i tried correcting it by turning slightly right but it didn't help.. made it impossible to complete a level where you have to time 3 mid-air flips perfectly
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Great game, I wanna see how far you can take it!
One thing that I found discouraging is that sometimes you need to see where you will be going in order to prepare the next move(s), but there are some levels, you have to "die" few times just for seeing where is the next platform :/
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Looks amazing... but... holy shit the flipping controls terribly... I get that it's binary, but the way your momentum holds, and how big you are vs how small a hole you want us to fit in is mildly ridiculous..
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Anybody else notice that if you are standing on the ceiling over water and look up, you can see reflections of the score and timer?
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I would really enjoy this game if there was a invert mouse setting, I would like to play this game but it is very difficult without inverted vertical mouse.
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I'm really liking this, although the game would benefit from a crosshair for aiming perposes. But overall I really love it, the music is awesome and as one of the previous comments stated: It's like a mixture of vvvvvv and portal.
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Absolutely fantastic achievement, really nice demonstration of the power of Unity. The GI really makes it, such great looking levels!
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This is amazing. The control is awesome, the music is exquisite, the puzzles are phenomenal. My only complaint is that there aren't enough levels. Give us more Levels!!!
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I got frustrated with the 4th(?) puzzle where there appears to be water on both the floor an ceiling. I'll come back later, but I would have normally quit and moved on to something else at that point. Very nice job with the lighting and ambient sound.
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Warning. Flippers ARE dangerous!
There are five main telltale sings to identify Flippers.
- Telltale scuff marks on their clothes.
- Unexplained scrapes, bruises or broken bones.
- Usage of excessively big boots.
- Often seen wearing leg protection.
- A fondess for the colour orange.
If you find a Flipper, alert CPF immediately!
CPF - Keeping the City Safe.
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looks awesome but extremely unoriginal if it dose get better players will already get bord before geting there and my head herts from all those flips. But even throw all of those nitpicks its a nice game
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Achieved to fly through the roof on 4th level. Trying to get back in now. Great job! (Also, you could make a little visual effect when grabbing energy, it feels a bit dumb to look back to see if I got it. Would make it more satisfying)
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So I managed to uh... fall out of the world? In the last level after I dropped down the final shaft. I landed on what I thought was the exit platform but then floated out into the blue.
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extremely frequent checkpoints would make this a lot less tiresome - i keep failing to switch at the *exact* second needed on level (3 was it? the first one with the water, where you have to drop down), and having to re-do the entire 10 seconds of level before this gets REALLY OLD after the 20th time.