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I wish to see a lot more out of this game. Flip'd is definitely not just 3d V*6... it is so much more. It’s difficulty comes from have to judge where you will land before flipping, as there is often no time to reorientate yourself mid-flip due to the tight precision required in most of the flips. You often have to land blindly. This is not detrimental, in fact it is what makes it unique… the gameplay isn't about flipping and then maneuvering to a landing position, but it is actually about calculating your approach to a landing before attempting to do your flip and seeing if you get it right. That feeling of finally landing on a platform that’s been giving you trouble is the kind of feeling I play games for. The only bad thing was that it took me until the last jump of the last puzzle to see that there is also a unique behavior to the flips…
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Beautiful game! It’s a simple concept that pulls much inspiration from VVVVVV and Portal, but manages to distinguish itself from them. The atmosphere is just great... I spent almost as much time looking at the cool stuff outside of the windows as I did raging at how precise some of the flips are (for those not finding the secret... I suggest you do the same). Flip’d could easily evolve into a full-fledged game experience with just a bit more attention to interior decoration, a deep background story for both our character and the location, some moving platforms, different hazards such as spikes and turrets to give more variety to the challenge than just "don't fall in the water,” more great music tracks to suit the mood of each puzzle, some flippin' crazy boss puzzles, and some extra features like… well, jumping. Different colored pickups to do different things would flesh out this concept... include a pickup for getting +1 jump in a level just like the current pickups give us +1 flip.
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very very good it made me think of mirror's edge the environment (red wall xD and music) but very difficult :( and if the end is what rolpege say "That is not part of the test" it's like a phrase in portal (2?) "you are a horrible person, it's what it says : a horrible person... it wasn't even for the test" xD
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Beautiful! ... but I'm not really fond of precision first person platforming, much less so when faced with Kong's arbitrary "no fullscreen Unity" policy. Lack of walk and crouch controls was a minor irritation, they are fairly standard, and not having them breaks immersion, especially when all I really wanted to do was take my time to explore and ponder over the purpose of the strange and wonderful complex (vaguely Portal-esque). The inability to jump was the real deal breaker for me. Granted this would require reworking the puzzles, but seriously, having to switch gravity to get over a foot high step?! Still, a solid 4.
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Looks great, feels great, I love the music, but the puzzles are a bit too tiresome for me. Can't feel out how to actually catch those thing mid-air and I'm not known for my patience anymore :(
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When I see your games, Orton and The Princess, Laval Climber, I detect a secret passion for torturing people. I think you are mentally disturbed.
Just awesome.
Vivid graphics, nice and frustrating gameplay, like I love it.
Only 7 day ?
Seriously ?
Can't wait to see more. Now. Do it.