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Whoa, trippy.
It has potential. However... fixing the "getting stuck in doors" bug absolutely NEEDS to be fixed. And a proper end would be nice, too.
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Well, got stuck in a wall and the reset button doesn't work :/ Funky concept though, could be good with some polishing.
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The idea is very very cool! You should be proud of yourself really.. :)
I'm pretty happy to see people making good things around.. BUT
i think you could do it the game itself better... the first too rooms were cool.. and the forest\park\river..
looks poor and it was hard for me to get the idea.. of what I should do..
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Original concept gotta hand you that, but I thought this game was just an eye sore to puzzle games. Its like portal but just way more complicated for no reasons at all. Good job all in all but a 2.5 is all you get from me. Fix the game before you win contests mah boy.
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Your game crashed my display driver, I had to restart. =)) My computer's a veteran. I wonder how is the feel when you play newest games on the super speedy graphic cards. 8/
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Minor glitch: Once you connect the rooms with the orange and green guys, go to the orange room and look through the door at the green room's ceiling light. I should be orange. Walk through, and it becomes green.
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Great concept but..... the fact there are spatial loops and the fact I felt like i was going circles made me feel really sick...
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Great! nice concept and execution. Slightly buggy, but didn't detract from the overall feel. My one request is for a save feature, I made it all the way to the train before accidentally falling through the floor (my fault, not yours.) All in all, Great!
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Why can't I fullscreen this? It doesn't properly capture the mouse clicks so I'm constantly clicking on other stuff. (Mac/Safari)
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This game is darn awesome!!! The best puzzle genre experimental game I've played thus far X) Hopefully you guys get can into the Sense of Wonder Night with this, this year... high five!!! And also... 5/5!!!
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Well, great game until train (5/5)... then... i figured out that you uploaded an incomplete version of the game... for a 10k i was expecting a longer gameplay. (3/5)
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for a game that won the unity contest, i would have thought some great debugging would have occurred... for example, on the train, I got stuck walking through a doorway and now I can't do anything... I'm going to play more Bullseye...
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Sorry, didn't make it in time to correct the last known bug... That "help I'm stuck in the wall" bug will be corrected soon (I've found how to fix it but not without causing level 3 to do weird stuff... needs more testing).
@andy1234567890 : wow, interesting effect :o Let's not divide antimatter by zero, it might get scary... (I hope next patch will correct that one too, and if not I'll work on it asap)
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To restart a level hold R........It will start zooming out and eventually you will know the level has restarted. It's weird.........
This game in very interesting.. I managed to break it though by putting a "hole" on the other side of a "hole" WAtch out for this as it create a zerozergborgnullifyxraydopplegangerdualbypassphasiceffect. In common terms they call this a bug. It only happened on a tree whilst going up, so.....
I'm on the train now lol.
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Did I just beat the game? All I did was fall through a hole on the train, land on a building, and then fall through another hole. I thought I had to find something in the luggage on the train? This game was solid until the train level.
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I liked it until I got stuck on the train. Not only could I not figure out what to do, but I literally got stuck in the wall. Very nice and creative concept though. 4/5
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5/5, amazing mechanic as well as art concept. Some clipping errors though with the 1-sided passageways... also couldn't get R to restart the level.
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Freaky... Great game! kind of made my brain hurt (which is physicly impossible.) Kind of ends abruptly (Unless I did it wrong.) Still 5/5 for great originality.
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J'ai fini le jeu, au début on se sent perdu mais on comprend vite le système.
C'est un jeu super original Bravo ;)
J'aurais juste espérer un jeu un peu plus long;)