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Really don't know why this doesn't have more plays than it does. It's an awesome game, just needs a tiny bit of polishing.
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the upgrade system seems extravagant. I only bought the machine gun, then just waited to master it. The electric fences are over powered, and the acid is worthless. I like that though most guns are only ground, you can use the flak bomb. (another reason to use machine gun) Also, at the end of a game it is very annoying if you have money stacked up that you never got to spend. All in all, 4/5.
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the grenades only blow up when they hit ground units, but do damage to air units in the vicinity of the explosion, to those who say the grenades don't explode...
Here is a REAL cheat for you, with weapons that have a very slow reload, switch quickly to another weapon and back and you are ready to fire again... works well with spraying grenades and dragon breath, this also negates the effect of overheating!!!
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It's kind of BS when my grenades just decide to randomly pass through the harder monsters. It's not like that thing has a quick firing rate.
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a little too fast on the overheat and when they are right on ya they really cant be illed quick enough. also i didnt find the chainsaws or the guys in my wall doing much at all
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the risk level is a stupid idea. make a sequel. here's a name for the sequel. when the plague came... AGAIN. have more weapons to master, more upgrades, more monsters to fight, more cheats etc. etc.
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So what's the point of having all those weapons, if most of them are for ground target, and plenty of crawlers are immune to those, pushing us back to use basic machine gun?
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Lol, I hate it when People try to hard to get a top comment.
Better say something related to the game... If you shoot a Ballblivion with a machine gun shot, it's a 1 hit KO.
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@goffy332 if you weren't a f***ing idiot, you'd know every zombie game ever created has some sort of suicide bomber zombie, and that the dragon's breath is an actual weapon, also, this was made BEFORE black ops
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guys it shows your risk level in fortress upgrades and the risk level has to be below 100. rate this up so people can understand what risk is
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omfg when i was reading the comments when i saw "risk level" im like SWEEEEEEEET THEY HAVE A LEVEL LIKE RISK AS A BONUS GAME.
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keep this comment alive, get fully upgraded electric fences and all the other upgrades possible(yes, a bit obvious I know) but start with electric fences. When the feeders hit them they will explode but not give out food so no parasites with evolve. YAY!
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in answer to allangb question every defense has a risk level,30 or 60, the numbers cumulate and when it reaches 90 you cant build anything else, this is silly and i think it needs to be changed, rate up so everyone can see this
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okay, okay now im pissed. i didnt think too much of your stupid gltich where certain weapons range would suddenly be halfed, or their bullets wont hit.... but at stage bloody 24 how the heck do u expect us to do it when this keps happening ! -.- fix it !!
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if anyone's having trouble with their machine gun overheating try clicking the left mouse button fast. shoots about the same and doesn't over heat. please plus to keep this comment alive :)
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The inability to quickly switch between weapons is what kills me. Why the hell does every weapon want to switch between itself and the shotgun?
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hmm..I like the game concept, and I can see it being a 5/5 with some tweeking. A few things. 1. Risk level? I have to remove upgrades? What? Lol. No. 2. The enemies start piling up faster than you can upgrade, and it only gets worse. That, coupled with overheating, plus the risk thing, You're at a disadvantage you'll never pull yourself out of. 3/5 for this one.
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cheat when you unlock enemies ballblivion or slug parasite click on its icon then it will send you to the hidden bonus level
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Most zombies have an insta-kill weakness, here's a quick list:
Bugs are weak against shotguns
Crawlers lose to lightning
Tentacles get killed by grenades
All walkers die to acid
Torches die to ice
Balloons get popped by machineguns
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Yeah, a good game I had lots of fun. But somebody tell me why all final mutations can be killed with shotgun/bolt rod?
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To those of you that like to get all the achievements in the game, I just want to say it is possible (but very time consuming). A couple of notes for those who want to try for 100% maxed out. First on the saw squad kills, the saw blade has to actually deal the kill shot, so wound the zombie leading up to the saw squad with whatever you can (I use the ice gun and hope for 1 bullet to hit). Second for the bonus kills the kill also has to be the direct cause of the damage and not splash damage (acid and bolt guns to be precise). There again, wound with something else then finish them off with the weapon you are trying to max out. I hope this helps for those trying to complete these 3 achievements as those were the only ones I had problems with.
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Last comment. The machine gun has the fastest cooldown so if you use a gun like the grenade launcher with HUGE heating you can switch to the machine gun and switch back when it's cooled.
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easy lol all you need is the main gun shot gun and noob tube. hit 1, 2 on keyboard fast as you can while clicking the mouse - makes the shotgun a semi lol funny