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Well. . .maybe it's jut me, but I would have liked if the people you kill would be able to defend themselves when not sneaked on. . .oh. . .and even more awesome. . .if we'd be able to see the mutations the worm suffers when eating a human. :)
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I saw this and I was like "oh my gosh a sequel finally!" but then I saw "Based on Zeebarf’s hit game The Visitor" and I though "aw this won't be fun" but it was and I'm glad I played it
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I ate a mouse and somehow, I got stuck inside a wall. If it is a restart button, then please make it more obvius. If not, then please add one. + if you agree with my opinion.
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Top 3 ways I died, getting penned in (especially getting caught on trees), lagging, and the worst is the controls. The aliens sometimes won't move when I press the movement keys, and sometimes will slide around. I HATED the last level, it was hell. Otherwise, great game.
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Could have been fun, but later levels got so frustrating that it just killed the game. I love Zeebarf games normally, but this was just ridiculous. Either have mid-level savepoints or take away the life bar system.
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This is just awfully designed. The small creatures have such a large detection radius that placing them near a big creature makes it very frustrating to get them. There are pathways just long enough for a big creature to follow you down and sit in the entrance, forcing you to take a hit to try and get by. There's no invincibility frames when you attack, which means if you don't line up all the creatures in a single go, you're getting hurt. And of course, you know the game is poorly designed when even the creator doing the walkthrough has trouble actually playing the levels.
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if the visitor takes on the characteristics of whatever it eats shouldn't something happen when it eats that big chested blonde...?
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this game was fun and fresh when it was point and click, now it's just one big frustr-a-to where u can't get past because some crazy raccoon or other bastard keeps chasing u all over the place
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I know games are meant to be about gradually increasing difficulty but in the last level it is extremely difficult to chase around little birds/squirrels without being attacked by a stork/crow/otter and being knocked into a corner/off a cliff and dying over and over and over...
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"Game saves may have reset with the update." should be "Game saves are indeed reset with the update." Also, as so many have already said, it really does need a quality button. Although there aren't much items on the screen it's still slow as hell. Really ruins your gaming experience in some (read: most) parts.
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So starts off as a Puzzle then just becomes frustrating as the developer uses the poor mechanics against you (final level)
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This game was fun until the last 2 or 3 levels when you just get eaten by animals. It loses the strategic/puzzle solving appeal appeal and feels like just luck as to whether you will make it by that hostile animal or not
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70% of the levels were like: "Now, I've eaten this bystander, can I please finally take on the black... nooope, there's another random guy in the woods."
I feel so trolled...
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"ahh finally i can get some sleep!,Pillow check,teddy bear check ,flamethrower check,giant alien slug coming towards me cheeeeck.Now since its going to eat me ill better not use my flame thrower ,ill sit here and look tasty:))
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I enjoyed this game at first. Even though the levels got repetitive I still didn't mind, but level 10 is just ridiculous. I know how to do it, but I can't stay alive to get it all done, and getting the first animal is irritatingly hard.
I haven't had any problems with bugs, freezing, or lagging.
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I don't know if it was just me, but i got pretty frustrated how some of the animals you were supposed to kill where right next to the animals that you couldn't kill, and that whenever one would go near the animal the other would just push you back or the other animal would run away. Plus i encountered a glitch where apparently if you try to stick to the sides/walls you get stuck and the only way out is to attack foward which once again the animals come and attack you which results in multiple deaths. I don't know if i was the only frustrated by this.
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Did not like this game. Didn't even finish it, but I got to the boring, stretched out needlessly part. In the original two the kills were things of beauty that you hat to work to get (remember the freekin cat?!) but this is just a move/munch generic puzzle game. In the first two every move could be your last, it kept the tension high. This game fails to carry on the spirit of the originals.
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I liked the game generally. The idea of metamorphosis is enticing and I like how it's presented in a fairly simple way, with the 3 sizes of animals and 3 abilities to 'juggle'. However, the 2nd half of the game seemed to drag a bit, with nothing new really introduced (I think that the wider logs were the last thing) and no real evolution in the way the levels combined the elements. I think I would have actually enjoyed a shorter game - maybe 6 or 7 levels long - more.
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It was interesting at first, but the amount of backtracking in later levels made it monotonous really quickly. I felt like rushing to beat the game more than planning out my next move. Also... it doesn't have the same charmer that The Visitor had with how square the level designs were and how stiff the campers looked. Okay sequel, just not great. 3/5
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I felt bad about nomming the final guy because he was the only one with a brain and therefore a Worthy Opponent. Clearly, my alien slug has seen too many Predator movies.