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The one who knew about what was going on tried to warn everyone to leave. Yet nobody did. The irony here is that he did nothing to keep himself safe. Didn't try attacking the slug, didn't try making weapons. Nothing.
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So... how come you can eat humans when you are tiny, but can't eat a turtle 10 times smaller than a human when you're tiny? Other than that and the retarded mindset of the campers (obviously they never saw a single horror flick) it's pretty f*cking entertaining. 5/5
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Pretty f*cking difficult to the point where's it not playable. And very repetitive.. Sorry 2/5.. Prefer the point and click games
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Average Horror Movie victim runs into trouble. Average Horror Book victim almost avoids trouble. Average Visitor victim is too stunned to do either.
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Why do the squirrels run away when they see the alien? their first instinct that kicks in (Which is extremly stupid) is to stay absolutly still. stupid squirrels.
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Fun idea, but the game is just tedious. I'm working on the badge & just said "I've only killed 4? This is gonna take forever!"
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This game is incredibly unfun. Laggy response, you're essentially forced to repeat a level again and again until you can manage to brute force your way through the awful pathfinding and creeps. A very poor choice for a quest badge indeed. Not worth the effort, what a shame. I wonder how many people switched to Marine because of this awful badge alone.
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Quite frankly, this game is just stale after the first few campers. With the lack of quality you are forced to slog your way through an unsightly amount of campers, and after a while the whole "dodge, eat, grow" concept is just arduous.
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Good game, anyway you have to be very very accurate to go through the wooden bridges over the holes... died many times.
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Little red death slug "Hello, i have no idea how i got here, can you lead me to the nearest human buffet restaurant?"
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Fun puzzle game. The only thing I'd change is that I think you should ALWAYS be able to eat everything, even if you have to go out of your way to be big enough to do so. I dislike finishing levels, like the one with the blonde bimbo, because you HAVE to finish with a bunch of the animals still alive. And that's just disappointing. So, 4/5.
That said, if I'm wrong and there's a way to solve every level with all animals always dead, someone please send me a message on kong and I'll gladly change my vote to a 5/5. Kay?
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zzzzzzz.... snooze fest, play the first 2 missions and you've got a grasp of the entire game...I like the original point-click adventures, but it is torture playing this.
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Nice game, but like Vaetrus have said, a quality button would be a great one, for some reason, my computer keeps lagging in this game.
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This game is quite nice, though I prefer the first. Although this game has the most originality (at least among zeebarf's work) I think 10 levels is too much. It get's boring quickly as it gets less and less challenging in contrast with the first Visitor. And as the other has point out, the plot and the point of conversation is ridiculous. I think the main attraction of this game is the fact that you can use the worm in anyway you like (although you are actually on a given course) while the first Visitor doesn't allow such trait. The music isn't remarkable and the props used (the trees, animal, human) gets repetitive so the 'freshness' of the game runs out even before I finish the game. All in all, at least it's better than some mindless game. 2/5
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Zeebarf, please, I beg you to continue the point-and-click adventure. That had a good story. Don't do these kind of "puzzle" games. At least don't make it a dodging, spamming space and maze kind of game.
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Being an intelligent alien parasite thing, I obviously should de-evolve all advantages and shed all growth before I try and attack any more people.