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The UI is kind of pointless. All the focus is on the movement, most of what's on the screen is just clutter as all you need to do is focus on jumping.
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Beat the normal game mode on my first try. Still kept playing. Great quick game for someone not planning on playing for hours, 5/5
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Wdf The game completed-music is the creeper-World-title-screen music. Didnt KC say, that he made this music? YOU THIEF O.o(jk).
This funny, but a lot of tentacles... ._.
Also that the enemies dont move at all, but approach you with a certain speed is a funny fact, because it makes huge-tentacle-bone-wolfes move with-crazy...10metres/h and it makes jelly..."fishes" moonfloat! (creepy...)
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I'm just saying, this game is incredibly monotonous. Everything about it is unfun. The difficulty only gets higher due to the increasing strain on the mediocre collision engine; you never go any faster? The only way to lose playing this game is to be so ridiculously bored that you miss a jump! And yet it goes on. It's not worth the half hour of running slowly to get the medium badge. Good graphics and whatnot, but bad, bad game. 1/5
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Can you like fix the game like when you die your still in the same meters but the game is cool.But really please fix the game I was __ that close then I had to start all over.Please.
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wont give me achieves. lvl and beat easy. no achieves.even cleared data and re did...stil no achieves. 4/5 . minus the 1 for no achieves..and again...achieves xD
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like it - but there's a problem why is it that the monsters is in my back its hard to control when ur afraid to die LOL
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nice game i really liked it. here are my suggestions for making this game even better: Have it so that you have to hold down the jump button to jump higher so you have full control over your jumping (like in super mario) i've read your respons i know you have it setup like this to make the game harder the further you go into it so how about instead of having the jumping kill us having the character run faster that way if you die right at the end you will atleast be fast enough so it dosn't take forever to get back to that point also it would make the game harder as the player would have to react even quicker. Also it would be nice if you got to choose your own power-ups as you level up (as long as you make the power-ups balanced). the last thing is purly cosmetic i would like the character to chage or evolve as he level up so you can see like: DAAAMNN anyways great game can't wait for the sequel.
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Medic: Hello Whats Your Problem
You: Hello im dreaming everyday of a wasteland filled with eldrich abominations and broken land what i can do
Medic: Easy You Only Need...
You: Thinking its not real and that it will dont harm you? it didnt work
Medic: Nah you just need to think you a badass guy who have a uzi
You: Oh thanks
Medic: No problem its 4000 bucks
You: FFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU
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Uh, since mouse is to aim, space is to jump, that means that firing at people makes you jump, which is...not the best control design ever. I'd recommed giving the player the ability to choose their controls, to fix this.
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i'm not done with the game yet so not sure if it's already in the game but we need Cthulhu and Azathoth or yog-sothoth in this game.
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escaped on first try without having been hit a single time. you shouldn't have listened to those whining casuals complaining about how the game was too hard
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ojoijtrttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttbuiiolnml
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don't see the point in experience if you have to start over after you fall down. something like buyable better weapons would be nice at least. and why does the shotgun disappear after a while :(