Games Achievements My Kong Sign In

Comments for Silent Runner

« Back to Silent Runner

xKilerekx

Sep. 14, 2012

Under rating threshold (show) Wow! First free submarine simulator that have some realism! Maybe add more types of torpedoes and rockets.

+ - !

(3)

asae

Sep. 03, 2012

Under rating threshold (show) Great game, I will admit that although I've noticed something of a glitch in survival, sometimes the enemy destroyers appear on the land patches or are spawned inside the land patches so you can't do anything and they can't either.

+ - !

(2)

uberpizza

Aug. 04, 2012

Under rating threshold (show) Why are their no fish in the water!?!?!!?

+ - !

(4)

ultralighter

Jul. 28, 2012

Under rating threshold (show) so realistic mother of god

+ - !

(0)

ScientistMan

Jul. 10, 2012

Under rating threshold (show) @Voydalker: What I did with the rock-spawning shps was I went to the surface in it's torpepo blind-spot and charged it until I hit the rock just enough to bring m front end out of the water at an angle and fired. To make sure it worked, you can back away someand activate the sonar. dead ships don't ping.

+ - !

(0)

Ryan1454

Jul. 02, 2012

Under rating threshold (show) Hmm maby an alert when one of your torpedo tubes is ready?

+ - !

(0)

FatCatAttack

Jul. 02, 2012

Under rating threshold (show) Great little game you got here. I still don't hear warning sounds whenever a torpedo is fired, even though you apparently fixed it. Maybe I'm not doing something correctly?

+ - !

(1)

TheFirester

Jun. 14, 2012

Under rating threshold (show) i think you should like add a boat/enemy mode,should you?its just something for you can do if you want to.

+ - !

(1)

Voydwalker

May. 31, 2012

Under rating threshold (show) 2 ships spawned on top of a rock and couldnt kill them. they were able to fire torpedoes from the rock oddly enough ...

+ - !

(0)

1911999

May. 24, 2012

Under rating threshold (show) IT DOES NOT WORK FOR ME WHEN I CLICK TRAINING TOO NOTHING IS ACTIVATED

+ - !

(-2)

fer2299

May. 18, 2012

Under rating threshold (show)

+ - !

(-4)

revenant01

Apr. 23, 2012

Under rating threshold (show) Great game, congrats! 5/5! I would love to see two things: It would be good to have a heading indicator in degrees,and more important, some improvement on destroyers' pathing so that they dont end up off the water, it is really annoying to have to restart a good progress in survival.

+ - !

(1)

boringegg

Apr. 20, 2012

Under rating threshold (show) Needs a depth gauge and speedometer to show your speed and depth and also speed of descent if possible. Yeah, destroyers are way too fast upon detection.

+ - !

(26)

chill0r88

Apr. 06, 2012

Under rating threshold (show) Just a suggestion for some further improvements: 1st: Set y for fireing torpedos too. - Why? QWERTY / QWERTZ Keyboard support. 2nd: Maybe add steering with mouse (catching mouse with Unity 3d is possible) 2.5nd: Ascending / Diving with mouse wheel? 3rd: Delete the Tutorial from the main screen and add it as first mission with a skip button (just a simple improvement but hey it's better if you play it the first time) + if you like it

+ - !

(2)

kogut9

Apr. 06, 2012

Under rating threshold (show) there should be pressure resistance that don't let you silk too long and too deeply (slowly renovate when you emerge)

+ - !

(18)

TronG2

Apr. 04, 2012

Under rating threshold (show) take cover my submarine sucks they always explode KABOMMMMM!

+ - !

(0)

bsc24

Mar. 30, 2012

Under rating threshold (show) maybe some add some upgrades or something?

+ - !

(5)

Eidenhoek

Mar. 29, 2012

Under rating threshold (show)

+ - !

(-6)

0c6947df

Mar. 27, 2012

Under rating threshold (show) really nice try but i don't like it

+ - !

(-2)

tmercado99

Mar. 14, 2012

Under rating threshold (show) The steering is kind of annoying, I guess you got to get the hang of it.

+ - !

(1)

blue4029

Feb. 08, 2012

Under rating threshold (show) make an option to go back to the main menu without getting killed also had a health bar for your submarine

+ - !

(-1)

lacesoutvic

Jan. 29, 2012

Under rating threshold (show) could use: -objectives/missions -health indicator -is there any benefit of having sonar on/off? -depth -bearing/coordinates

+ - !

(1)

Master_Of_Helium

Jan. 15, 2012

Under rating threshold (show) Also, I my boat is constantly steering left, that`s a little annoying, though is bearable.

+ - !

(1)

Master_Of_Helium

Jan. 15, 2012

Under rating threshold (show) It would be more comfortable to move the periscope view with the keys different from responsible for steering, like we could use Q and E. Also, periscope key could be F or V, so all the important buttons would be on one side on keyboard.

+ - !

(0)

l2o3

Jan. 06, 2012

Under rating threshold (show) Warning: European Keyboards usualy switch Y and Z around. wikipedia > qwertz / azerty

+ - !

(1)

LaBaDa

Jan. 06, 2012

Under rating threshold (show) I am a fish!

+ - !

(0)

smello6000

Jan. 03, 2012

Under rating threshold (show) Very cool game idea.

+ - !

(0)

ozforce

Nov. 03, 2011

Under rating threshold (show) uhh wtf i just blew up a destroyer and then the destroyers just rushed like hyperactive speed and destroyed my sub and only 1 of them survived........these ships have issues...

+ - !

(0)

duke476

Oct. 26, 2011

Under rating threshold (show) youknow it would be nice if 1 enemy ship sink slowley like yours and 2 if they had health big ships take three torps small two patrol boats one that kind of thing and fish and coral sharks and underwater volcanoes? and maybe diferent sub types like one is fast but little armor one is tough but slow another that has strong torps and good speed but TERIBLE turning and then the defult thats like the one alredy in game and again BIGER MAPS PLEASE it just feels so...........confined and maybe add deck guns? that we have to use if spotted and a hull meter so we know how much health we have left otherwise wonderfull game!! ill keep playing to see how it changes

+ - !

(3)

xenoargh

Oct. 10, 2011

Under rating threshold (show) Really great idea for a game :-) A few suggestions: 1. Destroyers seem to suddenly move really, really fast sometimes when they detect you- they go from zero to right on top of the sub. They sit around too much, imo, but then go hyper-active, which just feels weird. 2. If they fire a torpedo, play a warning sound (IRL, torps are heard on sonar). 3. I know it's not realistic, but strafe with Q and E would make moving around a lot less of a hassle sometimes. 4. Going to periscope depth takes too darn long, same with diving. I know IRL it's not fast, either, but it's a game and I'd like it faster. 5. Some sort of "stealth bar" showing how sneaky you're being would be awesome. 6. Add enemy boomers and attack subs and minefields, plus a big challenge of trying against a carrier's screen (random sonobouys, heh), and you have a very sweet game here. 7. The art's not really that important, although it'd be nice to not always be in fog.

+ - !

(43)

Developer response from Clydeicus

These are great suggestions! I know that I'm definitely going to do a sequel to this game, but I'd like to not make it consecutively to this one and first do an unrelated game instead. It will most certainly happen though.

sabras

Sep. 30, 2011

Under rating threshold (show) Like a lot the game, can you add another N,S,E,W when the periscope is turned so you can know where it is aiming, also you can add the depth information, i know it's not helpfull for the game but adding information like that or instruments will make the game more interesting. Finally why the enemy torpedoes are faster than the sub' ones? Please add a figt against other submarine. Thanks for the game

+ - !

(0)

Daffy121

Sep. 16, 2011

Under rating threshold (show) Needs a multiplayer

+ - !

(0)

infomage27

Sep. 04, 2011

Under rating threshold (show) doing above-water visual aiming is much easier than doing below-water radar aiming... is this supposed to be the case?

+ - !

(0)

Developer response from Clydeicus

Yes, since above-water visual aiming also carries the risk of giving away your exact position making you vulnerable to torpedo attacks.

Daffy121

Sep. 02, 2011

Under rating threshold (show) awsome but it would be cool if when you die it shows a submarine falling into a dark abyss just so you know i havent played this yet :l

+ - !

(0)

Developer response from Clydeicus

but... that's exactly what happens? :o

EPR89

Aug. 21, 2011

Under rating threshold (show) Nice improvements!

+ - !

(1)

Developer response from Clydeicus

Thanks! :D (Also, good job on beating the missions and only dying once!)

vice123

Aug. 21, 2011

Under rating threshold (show) I love the feel of the game. Good gameplay foundation - ascend, descend, additional torpedo aiming. I didn't like how enemies detected me from far away even though I was submerged, also they killed me quite quickly without me finding out I was being attacked. I'ma fave the game and come back later to see if I'm getting my submarine action on.

+ - !

(2)

Developer response from Clydeicus

Thanks! I did some work on how much warning you get when an enemy ship is attacking. Now when your actions alert an enemy ship, it will flash red as if sonar'ed.

Jure

Aug. 19, 2011

Under rating threshold (show) Last eney destroyed charghed the edge of the map and got stuck on it so I coulden't kill it. But she still killed my when I cam closer.

+ - !

(0)

Developer response from Clydeicus

This should be fixed now! Turned out the problem was the obstacle-avoidance function doing the exact opposite of what it should have. :P

Ralfo

Aug. 19, 2011

Under rating threshold (show) very good, so far. i do miss some more boat like behavior, instead of a brake, i really need to be able to reverse the engine. furthermore i would suggest the classic engine speed setting: slow - half - flank - ...

+ - !

(1)

EPR89

Aug. 19, 2011

Under rating threshold (show) Really cool game. Try to incorporate mykael's suggestions, though. 4/5

+ - !

(1)

mykael

Aug. 19, 2011

Under rating threshold (show) Warning for 'shallow sea' and 'enemy ship sited would be nice'. Periscope (and normal?) view should be able to be freely rotated.

+ - !

(5)

mykael

Aug. 19, 2011

Under rating threshold (show) Other things. What does holding Z do? I know releasing it fires, but what does holding it do? Louder explosions from depth charge near misses would be good. Some blips when a destroyer is scanning you. Passive vs active sonar (your sonar is just active, but passive should be able to detect ships from a fair range - unless they are running silent).

+ - !

(13)

mykael

Aug. 19, 2011

Under rating threshold (show) Good start. Things to add - N, S, E, W (and heading) to the radar map so I can see what heading I'm sailing. V - climb to periscope depth. P - Magnified periscope view. When steering, it should turn me as long as I have forward velocity, not just when I accelerate. Pressing down arrow when stationary should make me move astern. Currently I'm stuck rammed into the side of the last destroyer. Torps don't work at 0 range. And I'll second the call for bigger maps. This game play stuff is probably more important than adding more detailed scenery. The scenery seems fine to me.

+ - !

(39)

Developer response from Clydeicus

Hooray! Now I have something better to do today than saunter about the house in a self-indulgent swagger. :D

dikkiedik

Aug. 19, 2011

Under rating threshold (show) torpedo armed.!!

+ - !

(0)

brenden355

Aug. 19, 2011

Under rating threshold (show) Intricate enough the Ascend and Descend is cool but could you have made bigger maps and better scenery the 3D is great tho. So over all a nice game with just abit of improving then it could be totally awesome

+ - !

(53)

Developer response from Clydeicus

...And here I was afraid the maps were already too big! Thanks for your constructive comment, some trees and buildings on the cliffs and islands would be a good idea... maybe even some underwater stuff? I can see to adding some scenery to the maps and tweaking them for increased awesomeness... after I get some sleep of course! :D

droops

Aug. 19, 2011

Under rating threshold (show) Very nice indeed.

+ - !

(0)

thewagonboy

Aug. 18, 2011

Under rating threshold (show) wow this is prety damn sweet

+ - !

(0)

xanderao

Aug. 18, 2011

Under rating threshold (show) Kind of really awesome.

+ - !

(0)

  • add a comment
Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms Privacy Code of Conduct
© 2024 Kongregate