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i would like to see 1. the sub turn when u are turning the para-scope and see the up and down arrow keys submerge and emerge the ship and 2. space to fire as an alternative control or wasd instead of arrow keys
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once you figure out that the torpedoes actually can sink the destroyers when you're submerged......which I couldn't get the hang of for a while....the game loses all challenge. still fun while it lasted though.
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Random game suggestion by Kong >>> WOW COOOL
I love sub game.
No time now to inspect it "deeper". More when I am "back up".
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Great game, I will admit that although I've noticed something of a glitch in survival, sometimes the enemy destroyers appear on the land patches or are spawned inside the land patches so you can't do anything and they can't either.
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@Voydalker: What I did with the rock-spawning shps was I went to the surface in it's torpepo blind-spot and charged it until I hit the rock just enough to bring m front end out of the water at an angle and fired. To make sure it worked, you can back away someand activate the sonar. dead ships don't ping.
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Great little game you got here. I still don't hear warning sounds whenever a torpedo is fired, even though you apparently fixed it. Maybe I'm not doing something correctly?
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2 ships spawned on top of a rock and couldnt kill them. they were able to fire torpedoes from the rock oddly enough ...
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woah those destroyers are really fast its like: sir! a destroyer is coming in our way, 25° degrees, and coming in fast. ooohh... s**t we are totally screweeeeeeedddd. Sir! Damage on levels 1,3,4,2, on the bridge, and on the torpedo tubes, sir! sir? uuuuhhh... I think we need a medic over here
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Great game, congrats! 5/5!
I would love to see two things:
It would be good to have a heading indicator in degrees,and more important, some improvement on destroyers' pathing so that they dont end up off the water, it is really annoying to have to restart a good progress in survival.
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Needs a depth gauge and speedometer to show your speed and depth and also speed of descent if possible. Yeah, destroyers are way too fast upon detection.
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Just a suggestion for some further improvements:
1st: Set y for fireing torpedos too. - Why? QWERTY / QWERTZ Keyboard support.
2nd: Maybe add steering with mouse (catching mouse with Unity 3d is possible)
2.5nd: Ascending / Diving with mouse wheel?
3rd: Delete the Tutorial from the main screen and add it as first mission with a skip button (just a simple improvement but hey it's better if you play it the first time)
+ if you like it
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there should be pressure resistance that don't let you silk too long and too deeply (slowly renovate when you emerge)
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could use:
-objectives/missions
-health indicator
-is there any benefit of having sonar on/off?
-depth
-bearing/coordinates
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It would be more comfortable to move the periscope view with the keys different from responsible for steering, like we could use Q and E. Also, periscope key could be F or V, so all the important buttons would be on one side on keyboard.
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uhh wtf i just blew up a destroyer and then the destroyers just rushed like hyperactive speed and destroyed my sub and only 1 of them survived........these ships have issues...
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youknow it would be nice if 1 enemy ship sink slowley like yours and 2 if they had health big ships take three torps small two patrol boats one that kind of thing and fish and coral sharks and underwater volcanoes? and maybe diferent sub types like one is fast but little armor one is tough but slow another that has strong torps and good speed but TERIBLE turning and then the defult thats like the one alredy in game and again BIGER MAPS PLEASE it just feels so...........confined and maybe add deck guns? that we have to use if spotted and a hull meter so we know how much health we have left otherwise wonderfull game!! ill keep playing to see how it changes
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Really great idea for a game :-) A few suggestions: 1. Destroyers seem to suddenly move really, really fast sometimes when they detect you- they go from zero to right on top of the sub. They sit around too much, imo, but then go hyper-active, which just feels weird. 2. If they fire a torpedo, play a warning sound (IRL, torps are heard on sonar). 3. I know it's not realistic, but strafe with Q and E would make moving around a lot less of a hassle sometimes. 4. Going to periscope depth takes too darn long, same with diving. I know IRL it's not fast, either, but it's a game and I'd like it faster. 5. Some sort of "stealth bar" showing how sneaky you're being would be awesome. 6. Add enemy boomers and attack subs and minefields, plus a big challenge of trying against a carrier's screen (random sonobouys, heh), and you have a very sweet game here. 7. The art's not really that important, although it'd be nice to not always be in fog.
These are great suggestions! I know that I'm definitely going to do a sequel to this game, but I'd like to not make it consecutively to this one and first do an unrelated game instead.
It will most certainly happen though.
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Like a lot the game, can you add another N,S,E,W when the periscope is turned so you can know where it is aiming, also you can add the depth information, i know it's not helpfull for the game but adding information like that or instruments will make the game more interesting. Finally why the enemy torpedoes are faster than the sub' ones? Please add a figt against other submarine. Thanks for the game