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Warning for 'shallow sea' and 'enemy ship sited would be nice'. Periscope (and normal?) view should be able to be freely rotated.
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A good tactic would be to open your sonar for about 5-7 sweeps, then shut it and sneak away some distance from you original position. Wait for the destroyers to gather and depth charge your original position, then turn towards them while they are clustered together and fire off your torpedoes. You can usually get one if not two hits! Rinse and repeat. You don't have to get to periscopic depth to fire torpedo, just get near to it when the ships are at first circle on your sonar. If they are further away you may even be able to fire at a deeper depth. Never attempt to fire after a moving destroyer, always wait for it to stop first. When you are bored, try fighting the destroyers using your sub as a boat and stay surfaced the whole time, since your sub is not that slow either.
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Great game, I will admit that although I've noticed something of a glitch in survival, sometimes the enemy destroyers appear on the land patches or are spawned inside the land patches so you can't do anything and they can't either.
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I love the feel of the game. Good gameplay foundation - ascend, descend, additional torpedo aiming. I didn't like how enemies detected me from far away even though I was submerged, also they killed me quite quickly without me finding out I was being attacked. I'ma fave the game and come back later to see if I'm getting my submarine action on.
Thanks! I did some work on how much warning you get when an enemy ship is attacking. Now when your actions alert an enemy ship, it will flash red as if sonar'ed.
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once you figure out that the torpedoes actually can sink the destroyers when you're submerged......which I couldn't get the hang of for a while....the game loses all challenge. still fun while it lasted though.
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Great little game you got here. I still don't hear warning sounds whenever a torpedo is fired, even though you apparently fixed it. Maybe I'm not doing something correctly?
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could use:
-objectives/missions
-health indicator
-is there any benefit of having sonar on/off?
-depth
-bearing/coordinates
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The game is pretty easy after you get the hang of it, the destroyers don't notice you if you are not at periscope depth or using active sonar
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Great game, congrats! 5/5!
I would love to see two things:
It would be good to have a heading indicator in degrees,and more important, some improvement on destroyers' pathing so that they dont end up off the water, it is really annoying to have to restart a good progress in survival.
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very good, so far. i do miss some more boat like behavior, instead of a brake, i really need to be able to reverse the engine. furthermore i would suggest the classic engine speed setting: slow - half - flank - ...
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Just a suggestion for some further improvements:
1st: Set y for fireing torpedos too. - Why? QWERTY / QWERTZ Keyboard support.
2nd: Maybe add steering with mouse (catching mouse with Unity 3d is possible)
2.5nd: Ascending / Diving with mouse wheel?
3rd: Delete the Tutorial from the main screen and add it as first mission with a skip button (just a simple improvement but hey it's better if you play it the first time)
+ if you like it
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Ok, since that the preference is a bit more arcade, having upgrades would be nice too. Upgrades such as type of torpedos (dumb, acoustic passive, acoustic active, decoys, battery, steam), hull (increasing max depth range), passive sonar range, hull coating (increasing stealth), submarine type (no. of tubes), would be nice... Enemy types can increase, and instead of a 1-hit death, a lifebar would be good. Its abit like ace-combat is to a true flight simulator.
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For those who have problems with enemy torpedoes, when the destroyers are after you, just dive - alot. The destroyers will then try to depth charge the last location you are at. Reposition yourself , then approach close to the surface and aim your torpedos at the red hulls.
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Oh, torpedo count limit, torpedo speed/power, submarine types (old diesel-battery to full nuclear), battery life, oxygen limit might be good too. And stop the blinking red hulls underwater - they reduce the need to use the sonar or periscope to aim.