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I think the leveling up for the second items takes too long. Can you please reduce the xp threshold? I am getting very good scores, but I feel like I am grinding to get to play the rest of the game.
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Incredibly addicting, even if strongly luck based. Have the "one more turn", or I should say, one more city syndrome - probably caused by unlockable content, which I, so far, absolutely love. Additional plus for great music.
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It needs a better house to apt balance. I can get 8 houses in a row then 20 buildings in a row. It makes the game a bit unlucky.
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I think this is the first game on which I refused to press play because I wanted to listen to the title screen music.
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I second the numerous requests of a challenge explanation. As is see it, the logical goal is to cross the blue line, however doing so doesn't seem to complete the challenge. Could you please give us a little explanation on the challenges?
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Upgrade list in order: College:+2 on left square| Casino:surrounding squares random +/- 1| Renovation:+1 on existing square| Airport: 3 left rows all +1| HighRise:x4 residential| Research) +2 on 5 left squares, -4 on right square| Landmark: +1 every square on screen| Bulldoze:Remove 1 building(bonuses remain)| Invert:change between -/+(value remains)|City Hall:Residential of current target population (varies)
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Man i like this game a lot more than i thought i would and i dont usually play games like this. one thing i would like would be a little marker besides just the color change on wether or not i completed a challenge. and more of them! once they are done the game doesnt have as much fun to it.... that aside maybe more than one save tile? greeat game though man!
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I can't seem to hit level 4 and unlock the next whatever. It's a shame, because I've been trying for weeks, but the XP cost is mad high, yo.
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when placing some buildings, such as the highrise, the drop shadow of its effects still match the previously placed building
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the music is Rhapsody in Blue (1924) by George Gershwin. it's very appropriate for the game... but after hearing it twice, it gets just a little too repetitive. too much of a good thing, ya know? would be nice to include a few other city-themed classical pieces!
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Filling whole row with non-houses makes game unwinnable, but doesn't register as such, even when house-less row reach left-most line.
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please put music and game sounds on different sliders. not that i mind game sounds but it does interrupt my enjoying the music a bit :)
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This game needs an undo button. I keep accidentally using the wrong tile; it would be nice if I could correct mistakes like that.
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I like this game. I'd like to see it be easier to pass level 7. Perhaps, you get to make 3 mistakes before starting over, or bull doze a square bonus !! Perhaps the map increases in size with more squares as it levels up to higher levels.... this would make this game a longer play, more fun. Great game.
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What this game needs to be really great is a bit more influence.
Let us have 2 safe slots or choose from the next tiles.
Or specials that you can either unlock with lvl ups or that refresh for example every 10k score. Examples: +1 on all free tiles. Randomize your next tiles. All negative tiles become 0 score again.
For the lvl ups we should be able to switch certain types of tiles on or off. (Personally i really dislike the casino and I actually feel punished for that lvl up)
Make the community a bit clearer. instead of x2 make it +2.
Chain score multipliers if you actually finish multiple rows at once.
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Only problem I see is in the balance of pieces when your given a string of 8 bad pieces in a row, it makes you not want to play again. I have a history of Incredibly bad luck so I get this kind of crap all the time. It's definately more luck based then Strategy. and with that you get a 3/5
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needs an UNDO for that horrible moment when you accidentally place the wrong piece in the rightmost column making it impossible to clear the left most column. yep.
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Extremely addicting, great game! The only thing is I wish the challenges had descriptions for what exactly you have to do :/ 4/5
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this game is very great. in the beggining, music is great too. but as long as you play, you get tired of heard same melody every time
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Good game, but instructions for challenges are needed. I think i beat one and then just say failed at the end. An explanation of the challenge object, or an explanation of why it failed would be nice.
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I like the concept, the game is nicely executed, the building variety is great. However there are some things that could be done better regarding your GUI - for example there is no "back to menu" button when I finish a level, I have to go through High Score screen. There is no indication how much XP I have or need for next level. There is no explanation for the new buildings I unlocked. The top bar takes too much space and I can't make it go away. There is no "buildings" list for reference.
Also consider a "sandbox mode" - I would like to just "build my city" without any score or restrictions, just to make it pretty or try different strategies :)