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Pretty nice game up to chapter 5, where it became very glitchy, and eventually crashed to a screen with a huge ! . Nice graphics, but it is a bit too based on random luck.
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This game involves no strategy, but only luck. You simply click same-colored tiles that are together. The grid is too small to utilize the falling of blocks over cleared ones. The manipulator's skills could possibly make it playable if they could be activated before the end of the battle. Even if you grind for hours to be lucky enough to win gold trophies, all you can buy is consumables.
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I think it would've been cool if more characters were playable, that you can be able to control a team of say 3 characters.
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Cannot see character stats, only character + gear. It would be nice to add a column for original stats so that you can add based off what your character has, rather than the gear currently equipped.
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@ Lassender'Keeps freezing on the Prison Break Chapter the end of battle 7''. Me i'm still waiting the start of the game...
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Really needs some fine tuning in a few areas. Being able to quit a fight might end up being abused by people who don't like the blocks they started with so that is out. One thing that could be added is a "fast fighting" option that skips the attack animations all together as they get tedious to watch and even when the quality is set to low they are still pretty long lasting. And once I've seen all of an enemy's attack animations, they get boring quickly. Some people like fast paced action like myself, but others like that kind of thing, so that's why it should be an option and not a mandatory play feature.
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Even though it could use a few tweaks,I really likes this game, it has a nice story and visuals,also the combat system is unique,once you get the hang of it its fun.
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ADD EXPLANATIONS, i had no idea what upgrading my abilities would do as the numbers had no meaning until i figured out that they were cool-downs; i thought that the item levels were just the levels of the items, not requirements; does using specials take a turn? and since i have 2 of those that i have, does using them permanently take them away, or is it 2 uses per battle? the grid is also way to small, since no matter what i do, i more often then not am forced to do 1-hit combos. the item prices should be more balanced, i've played a few "grind money for equip" games, and that single feature ruined all of those that would've been good otherwise.
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The 3x4 grid is DEFINITELY NOT the problem. Any more space would just rid this game off any challenge because it would be way too easy. of course there is some luck involved. but I think many just don't see the possibilities with the tiles they are given. But what is really needed are instructions. I figured out the trick pretty fast, but i bet it's a major problem for many.
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Also, expecting someone to one-shot the first two enemies is a little ridiculous for the first fight. I almost gave up right there until I eventually massively outgeared and levelled the fight and finally got lucky at like lvl 6.
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I wanted to like the game but then Not-Spike got captured by the Not- Initiative and they put an exploding chip in his head.
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The game has some faults, but I don't see why a lot of people hate on this game. I must admit though, I'm only in chapter three or four and I haven't gotten one gold (all are bronze except for one which I got silver). I got the first badge/achievement which has seemed to have registered, as well. What I don't like is the difficultly of the fights. The last few I did I had to do more than once to get. It got boring very quickly, as well. I love RPG games with these kinds of animations, but I don't know. This one just needs a few touch ups for me.
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Well, finished the game for the second time...still no badge. Again. Ran into plenty of glitches. Again. Was frustrated by glaring gameplay issues that could be very quickly/easily fixed. Again. Rarely does a badge not work at all. Most devs make sure of that. There's only one other badge I can think of that doesn't, and that's the one for sola rola...I guess that makes this the 2nd on all of kong. So to this game's dev I send out congratulations on being an outstanding failure/lazy hack. Even if you can't finish what you started and possibly generally suck at life, at least you're special. May you die in a gutter with a bottle of whiskey in your hand and nothing to your name but shame and your parents' disappointment. Hey, at least I think this dev is the #1 failure; the other game/badge actually worked at one point. It's just that the game itself eventually broke after a while.
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Great, so I finished the game a while ago, and now I come back to get the badge and I'm stuck at the main screen, with the 'start mission' button not actually working. Jesus, bug galore in this game.
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Selecting the monster that you want to attack is too glitch. you either cant select it because there is a monster in front of it or it moves when you click so you don't actually select it.
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So I'm fighting a battle and I unleash a 6-hit combo, with lots of damage being dispensed...and the opponents health bar doesn't move. Awesome.
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Great graphics, great music, nice gameplay, mediocre balance, strange plot, very poor programming. Battles turn into a slideshow after 5 or 6 rounds, and, to top things, game just crashed (while I was winning, to make things worse). 3/5 for unused (or should I say ruined) potential.
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Pro: Unusual, tactical gameplay. Interesting classes/abilities. RPG elements. Achievements. Decent difficulty (although it'd be great if beating it once unlocked a harder mode). Pretty graphics/animations.
Con: Lags and/or freezes after a while (in firefox, at least). Gold save doesn't work. Can't keep playing in a slot after the final battle. Small grid = more luck and less tactics.
IMO a 4/5 or 5/5 game! I sure enjoyed playing.