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Comments for Immortal Souls: Dark Crusade

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imperator83

Dec. 13, 2015

Under rating threshold (show) first game that a "vampire attack" doesn't bring me some health...............................

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(5)

IBRINGIT22

Dec. 13, 2015

Under rating threshold (show) Agree with top comments, the tile layout is just too luck based and requires replaying until you get the right patterns

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(3)

Natureguy85

Dec. 13, 2015

Under rating threshold (show) Neat idea but poorly executed. As I see mentioned many times, the grid is too small. Combos can not be done reliably, especially of the desired colors. I also don't like how each armor stack is independent, meaning that if I use an orange attack on an almost depleted orange bar, it still only kills that bar. It's not as bad that armor is separate from health in that regard.

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(-1)

DeusGamer

Dec. 13, 2015

Under rating threshold (show) F*** THIS

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(0)

abegalcutiez

Dec. 13, 2015

Under rating threshold (show) wow!

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(-2)

dragondave17

Dec. 13, 2015

Under rating threshold (show) For higher overall stats, purchase skill points on HP and get fighting skills on equipment. This is because 1 SP = 2 HP or 1 fighting skill, whereas on gear you get either 1 HP or 1 Skill on a weapon per level, so HP is worth half as much on gear. You can either have 1 skill higher than the others and use that one for generic and HP damage, or focus on 3 skills. There's not much point focusing on all 4 because, you'll always have a choice between at least 2, and the level of a skill doesn't matter if it's the same colour as a shield, so your weakest skill will always have at least as much strength as your strongest skill in that situation. Equipment with an orange aura will have slightly higher stats for it's level.

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(2)

SHINYHutHut

Dec. 13, 2015

Under rating threshold (show) What a great name "Isis"I would love to join with isis!And help fight for there cause!

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(-2)

J1mo

Dec. 13, 2015

Under rating threshold (show) Has a nice feel to it but uses a ton of memory and the Armor Pierce ability is bugged. Great music though and addictive game nonetheless.

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(1)

dick101

Dec. 13, 2015

Under rating threshold (show) does enyone else mistake 2hit for shit

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(2)

dolpaz

Dec. 13, 2015

Under rating threshold (show) this game memory leak is insane, battles are mostly luck based to get trophies but a good game after all

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(3)

tornadozack_568

Dec. 13, 2015

Under rating threshold (show) Too fricking small a grid i can't get any good combos and ive run out of dice simply because im working 5 hours on getting a god damn golden trophy

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(0)

dick101

Dec. 13, 2015

Under rating threshold (show) well i was on a hard level but my vampire was at 15 and i got ten in a row

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(0)

11BK201

Dec. 13, 2015

Under rating threshold (show) 5 star straight up just for the intro video!!!

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(-1)

dragondave17

Dec. 13, 2015

Under rating threshold (show) Up+down arrow switches target if for some reason an enemy is on top of another. Fire icon lets you chain 2 strings together, you can string 2 fire icons together to chain 3 strings too (Fire+string+Fire+string+string).

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(3)

Mattpud

Dec. 13, 2015

Under rating threshold (show) boring after the first easy achievement

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(0)

heat_mr

Dec. 13, 2015

Under rating threshold (show) not interested as much as I thought I would be

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(0)

Trochilus

Dec. 13, 2015

Under rating threshold (show) I love the game, and would enjoy it even more if I could choose to turn off the music OR effects, instead of all sound.

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(2)

taxman619

Dec. 13, 2015

Under rating threshold (show) memory leak?

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(6)

daexion

Dec. 13, 2015

Under rating threshold (show) I think I'd just rater played Bejeweled instead.

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(1)

xXsniper_oneXx

Dec. 13, 2015

Under rating threshold (show) muy dificil per bueno

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(0)

asmodeojung

Dec. 13, 2015

Under rating threshold (show) Wait, do I fight for ISIS?

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(2)

ToPlayRage3

Dec. 13, 2015

Under rating threshold (show) Use attacks with the same color as the enemies' shields to break them.

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(0)

BonnieB00

Dec. 13, 2015

Under rating threshold (show) Some levels in prison leaks memory I think. Very laggy.

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(0)

ITA_MeRLiN

Dec. 13, 2015

Under rating threshold (show) This game is nice, but there are so many wrong things that it's a shame. 1) the 4x3 grid is too limiting, and after a few missions your only way to win is to start with exactly what you need. 2) there is no "restart battle" button, which would half compensate the problem above 3) the RAM usage reached 1.5 GB after a while! At least there is the auto-save function, otherwise I would have given 1/5 instantly. 4) buying dice with gold trophies is awful. 5) no tutorial at all...

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(3)

Sentinel6

Dec. 13, 2015

Under rating threshold (show) Useless waste of time. This is nothing more than some 7th grader's school project that he's trying to make money.

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(-2)

KKSlideracnl

Dec. 13, 2015

Under rating threshold (show)

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(-8)

Skelatox

Dec. 13, 2015

Under rating threshold (show) Poor animation, awful writing, and no polish. I'll just take my badge and leave, thanks.

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(2)

LacosteC

Dec. 13, 2015

Under rating threshold (show) :p

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(-1)

Dingding321

Dec. 13, 2015

Under rating threshold (show) Option for faster animations would be nice

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(2)

Fireaxe87

Dec. 13, 2015

Under rating threshold (show) Match 3 is match 3, but there's little skill when it's only a 3x4 for a board. I've noticed a few slow down issues. An options menu during battle would indeed be helpful, and appreciated. A flee option would be nice when you're trying to get a golden trophy, and... you have only Match-1's, and at least 4 defense tiles, and healing tiles. Not bad, but if I want to play something like this, there are a lot of other games that do it better. The story doesn't seem to be very good, the first few chapters had story elements and then... "You're kidnapped, now do random battles. Now do more random battles." It feels very much like an excuse.

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(6)

Sprint111

Dec. 13, 2015

Under rating threshold (show) Seems like I need a 4-leaf clover to beat this game. Luck-based = lame.

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(7)

Starsets

Dec. 13, 2015

Under rating threshold (show) Appears to be a bug where the size of the tecj numbers increases until you can't use any moves at all

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(1)

Omgee

Dec. 13, 2015

Under rating threshold (show) Nicely done game. As others have mentioned, a "flee battle" or reset option would be really helpful. I see the dev hasn't signed on in almost a year and the dev's domain is up for sale, so I'm not holding out hope, but an update or sequel would be awesome.

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(3)

pokeparas

Dec. 13, 2015

Under rating threshold (show)

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(-4)

slowdive21

Dec. 13, 2015

Under rating threshold (show) The game comes to a crawl after you hit the werewolf fight. I had to do a 10 minute refresh to get it working again on 2 occasions so far. I am halfway though the game. It may be a little buggy if you want to get the hard badge.

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(4)

Dragoonius1

Dec. 13, 2015

Under rating threshold (show) Very pretty but waaaay too luck based. The grid is too small to make combinations most of the time, or I end up with no color that I need present.

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(5)

Dorcas_Aurelia

Dec. 13, 2015

Under rating threshold (show) The game really needs a flee battle bar. When I'm up against 3 enemies that all have like 5 armor bars and hit 4 damage apiece and I start off with none of the elements they're weak against, I don't want to slog through 10 rounds of useless battle before getting bumped back to the equipment/battle select screens.

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(8)

tizianotamanini

Dec. 13, 2015

Under rating threshold (show) It's not nice to see bats chewing my balls. Graphical fail.

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(-2)

Dorcas_Aurelia

Dec. 13, 2015

Under rating threshold (show) Defense tokens either need a mass buff, or to be removed completely. In the early chapters, enemies don't do enough damage for defense to be a concern, and in the later chapters they're only useful in stalling for time, and then only if you manage to get 3, otherwise you're still going to take damage. And I'm only stalling for time because I'm getting defense tokens instead of the tokens I need.

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(2)

patekoro

Dec. 13, 2015

Under rating threshold (show) Important tip: The color of the opponent's current health bar symbolized the weaknes it has. A blue health bar can be one-shot with a blue attack, no matter the strength. Same for red, orange and purple of course. Took me a while to figure that out, but it made the game A LOT easier - and in the end fights it was pretty much necessary to know this.

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(-1)

SlickWilly787

Dec. 13, 2015

Under rating threshold (show) really good game. If it weren't for some bugs in gameplay and the store i would give it 5 stars. Good job!

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(-1)

Booloo

Dec. 13, 2015

Under rating threshold (show) Great ideas...but poor execution. Damage should REALLY follow through. What'sthe point in getting huge combos when they're wasted by amost dead opponents? Even more frustrating: half of your combo's blow are actually only used to end up one of your many opponents almost empty health bar. This means that you basically need two blow to kill one bar, no matter the opponent. You would want to frustrate the players that you couldn't do better. Except maybe by adding hell level freeze every other 10 fights...

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(4)

bubblespawn

Dec. 13, 2015

Under rating threshold (show) Thank you badge of the day for introducing me to a pretty awesome game, which I otherwise might not have found.

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(2)

ChrisB2319

Dec. 13, 2015

Under rating threshold (show) great game

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(-2)

Olug

Dec. 13, 2015

Under rating threshold (show) Lots of grammar mistakes.

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(3)

wfof

Dec. 13, 2015

Under rating threshold (show) Name sounds like dark souls.

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(-1)

brunosoares

Dec. 13, 2015

Under rating threshold (show) jk.jk.

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(1)

Lygatto

Dec. 13, 2015

Under rating threshold (show) During those talking scenes, watching John and Raven with those angry faces speak so casually... its just funny.

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(3)

f1160177001

Dec. 13, 2015

Under rating threshold (show) sf

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(1)

AyouR

Dec. 13, 2015

Under rating threshold (show) cool

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(0)

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