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grid size needs to increase but if you can create a sequel to this with increased quality i cant wait to try it! game was fun wth a couple small problems that could be fixed cant wait for the sequel!
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Stat System. Ok, most of it works, but when equipping something with HP i found it didn't improve my stat.+ to keep this comment alive and to make sure comicbookrpgs sees this!
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Does this game get updates? It would be awesome if you could get the FULLSCREEN option to work. 4/5 but I'll change to 5/5 if that happens.
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I've beaten the game, but wasn't granted the badges. Badge says I should simply complete any battle, but the game won't let me enter any battles.
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Spend the last 8 hrs to get the Hard badge, won the last battle with lvl 28 & lvl 26 gears. Key to get the gold throphies r with extra luck and use the 2x damage buffs. For all 3 charaters, max ur last ability 1st, it's handful. Much suggest to use Manipulator for 1st timer. As for ur upgrade points, max 1 to bout 65 and the rest around 33 would do to win the game. Have fun.
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when you upgrade a skill you should also have more chance for it to appear on the box such as upgrading guns the more you upgrade the more it will appear
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What annoys me is that once you click on a tile, theres no way to cancel it and choose another tile. Even if the game is lagging, and it clicks on the tile next to the one I want by mistake. =\
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Oh, I also forgot to mention it and I don't see anyone else complaining about it, but if I mouseover any set of boots that I have equipped, it kinda flips out, and the stats start blinking(?). Not only does it make it difficult to compare the stats to other boots, it takes almost 10 clicks to try to select them to change them.
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Neat fight mechanics and the originality is quite refreshing. The great artwork is very cool as well. Of course, there may be luck problems with this fight mechanic, but perhaps a 4x4 grid will help to alleviate some of that frustration (5/5).
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Nevermind. The completely arbitrary and randomized process makes bosses irrelevant and impossible for no reason at all. It has fake difficulty. 2/5
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a realy cool game 2 point that make it terible to play though 1 the randomness, some times your skils are so scaterd you cant do anything.
2 it´s slow animations, some times i actualy though it would freeze on me but after a few secs the next move comes up and its waiting time again... improve on both points and you got a 5/5 game dude!
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I've played this twice and I can't seem to save my game. I've gotten to chapter 5 just moments ago (with an achievement badge too) but the game froze; when I come back to this game, I have to start all over again.
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Great game, great story. The only frustration I keep running into is the game is not sensitive enough about switching opponents; I'll be positive I've clicked on the monster I want to attack, clicking two or three times, and then waste a pile of attacks on the wrong monster because it never actually switched. Also, I wish there was some way to know how many turns I've taken.
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The tech point display at the top left of the screen enlarges as i play and ends up covering the entire board so i cant click anything. g-g-gamebreaker.
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If the game wouldn't be focused on quite boring and repetitive fighting, but including hacking, pick-locking and investigating, then it could be a masterpiece in itself...
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Vampires should heal by the red bite-attack and not by a spell, which tends to come too rarely. Defining my own 'deck' would be nice, disabling all white shields would be my strategy.
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I'm tired of refreshing the page just to finally get a good starting grid.
The repetitive imaging is not worth it.
This game is a good start towards "how a nice comic game could be" but aside from
the introduction frames there is little comic typical change here at all.
The strategy required is to simple, random and shield is a waste.
Now I remember brutally why I abandoned this game a long time ago.
A greatly improved continuation of the basic idea would be much obliged in another version of course.
Seeing all those recent "profitable" comic games come about I highly dough that any developer will take their time to make such but then again there is always hope. :+)
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A way to cancel clicked power would be nice - so far can't find a way to cancel tactical insertion when I misclick...
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I love this idea. Great gameplay and story, but couldn't finish the game because it requires too much luck with colored blocks.
Suggestions: 1) add a way to speed up turns 2) make the grid for blocks larger. at least 4x4 3) get rid of defense powerups, or make them last entire fight 4) make it easier to click/target enemies (I hate misclicking, then attacking the wrong enemy)
Also, wondering what chain levels do (bar fills up as you do combos).