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Great game but its starts to slow down closer to the end almost freezing. It does need a tutorial, but has a good learning curve. The grid should be at least a 4x4 with the amount of luck you have to have to create combos. Otherwise great game.
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pretty good game, Personally my biggest beef apart from the small grid, is the store. Adding a +/- # for the items in the store would be SOOO much easier.
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small grid, ANNOYINGLY and UNNECESSARILY long, no tutorial an horrible story. all that is F+++. gameplay and idea is A++++++ though soon good luck =) had fun (3/5)
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was a fun game... but after i had a great combo in a later level the 'tech points' number became as large as the screen an i couldn't actually click the grid at all...
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I absolutely second the advice to add a larger grid--especially with the game's difficulty curve. There's a graphical error, too; something overlaps with the boots slot, so it's hard to hover over (it keeps flickering) and therefore hard to remove an old boots for a new one.
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Hint: save your trophies for last battles(last chapter and chapter before that). Spend them on double power and get 33+ attacks combined gear by the last chapter. With setup like this, you will be smashing through enemy shields with ease, only combo length will matter.
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Even gambler class and the free reroll does not save me from grid full of defense items and no chains while enemies are all shielded by ONE element. Wish there was a way to quickly restart.
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I played with the gambler ;) and didnt have to grind that much. I spent talentpoints mostly on his 1st ability and a bit on 3rd. Also bought dices and powerups with trophy points. Also spending most skillpoints on hp and evening out the attack strengths with the rest. Taking out the first enemy asap is key in the tough battles. gl
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"Collect every gold trophy under 3 different save slots." I finished the game and now I can't replay past levels. Since the game's probably not going to be updated anymore, make sure you get all trophies before finishing the 8th chapter if you're aiming for this achievement.
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Actually, it's not so much grindy as repetitive. And while the cheesy overblown dialogue was amusing at first, I started to realize it actually took itself seriously. Without interesting breaks in the repetitive and luck-driven combats, my enthusiasm quickly waned. Nonetheless, the interest generated by the unique combat system is sufficient that'll probably finish it anyway.
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i dont now if anyone else is having this problem but the number of tech points keeps zooming out to the point where it can be tough to read. not a huge problem its just slightly annoying to look at.
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I'm not complaining about a small grid, but when the tech power number just keeps getting bigger, and filling the screen, the game disables the top row of your grid. leaving you with a 2x4 grid and some powers you can't use anymore.
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Screen is too small. Very hard for me to read the text. Needs a zoom option. The "Full Screen" button in the options menu does nothing.
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2/5 since the small grid, realy bad to put a that small grid in when you had a perfectly fun game.
And you have not listened to the comments and changed that on 2y+ so i change my rating to 1/5
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This game could be one of my faves, but sadly the grid is too small and there's too much luck involved. Shame, cause I really like the graphics.
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for more strategy, you can choose left to right ability on first time you choosing it. On left, you focus on power(changing all defense&heal items into power items, you van breaking the enemy's shield using some other combo items you have on grid, and destroy all adjected barrier*if the enemy has more than one color, it will break the shield from last color to first of same color on sacrifice one tile and some tech). On middle ability, you have the refresh ability(randomize the position of the tiles, randomize but giving one power up on cost some tech, and skill to change a tile to another tile as you wish*power up excluded), and the right ability, you have swap ability(you can swap one tile to another tile as you wish, swap a tile to a power up tile on cost some tech, and convert all tiles on same color of combined tile to a color you wish to) I prefer you to choose swaping ability to gain more combo and easier to breaking the shield*also mind of your stats too :3
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ahh i forgot that the hp description doesn't add up when you equipped an item with hp stats, but gladly it adds on battle :3
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i realized that i'm not even know how to use the special items, so i grinding for more levels, equipments, and golds.
I rather choose glowing items with +higher one of my level either than same level with bad stats. Also balance the stat points on 2 or 3 items for randomly breaking the enemy's barrier/shield. go for 55> on the last area*the equipments can help you to balance it. When you lack of moves, Use Power Dice if you know how to use it. PS : The Full Screen option doesn't work here and the sound i mute but can't unmute again x_x
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Great game, that lacks only 2 things: Retreat-/Restart-/Run-button, a much larger grid (5x5 would be best. And concerning the grid, making the tiles drop from top is really, well, tetris like. Make them just (dis-)appear for more randomness ;D
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more like this please. More comicbooky also plz. Like with specialization of heroes and more comicbook type characters. Great game and concept!
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The concept behind the combat is very frustrating when coupled with the small field AND the turn requirements for gold trophies.
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It'd be nice if when you were buying from the store that the item you're hoving over was next/compared to your equipped item
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Very random. Even iwth gamble ability you don't have 100% chance to drop anthing you need and with good drop you can take down enemy 16 times faster than with bad (as you can combo-break whole shield in one turn when being lucky and breaking through it ages if unlucky).
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Ok step one: charge the enemy, get as close as I passably can. Step two: heal. Step three: return to starting position.
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Given that you have a specific goal for number of moves (at least when you replay a battle for the gold trophy) it would be nice to have a turn count in the scene. And perhaps a way to quit if you go over...
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That equipment store drives me crazy: I'm always a 100 bucks short, but when I try to save up, the next thing you know is the item is gone and has been replaced by something even more expensive. What's up with that?