Under rating threshold (hideshow)
this game is bull why that f***ing survivor is just standing there and watching the zombies to destroy the barricade he's like "Um...I Think They Are Friendly." WTF???
Under rating threshold (hideshow)
How to get all badges fast.
First, when you have 3-houred buildings, collect them immediately!
Second, give to your survivors all weapons, except for automatics and submachines.
Third, bow is OP. You can find it in second city, which has 10k population.
Fourth, if you have enough recources to go next city, GO! Don't waste your time.
Fifth, the city before Union seems to be hard, but it's not, when you have bow, and your suvivors use shotguns and rifles!
Sixth, prioritize your damage on fast zombies and zombies with hand weapon, they kill survivors, if reach them!
Good luck on achieving all badges!
P.S. This game does not save your progres... if you reload page or quit in menu, you will have to start from the beginning.
Under rating threshold (hideshow)
I have some serious issues with this game. When a survivor dies, they don't come back when you INEVITABLY die. So you're SOL when the next day comes and 80% of your damage output is gone. Then all your other survivors die, and you're screwed from the beginning! Another thing: Hand grenades are broken as hell. 10% of the time, they'll kill pretty much everything on screen. 90% of the time, they'll explode HARMLESSLY DIRECTLY NEXT TO A GROUP OF ZOMBIES. The AK-47 is underpowered, the shotgun is severely low damage with a low fire rate and reload time, all the guns have next to no impact, it's basically like throwing ping-pong balls at a Navy Destroyer with the expectation that it's gonna blow up. Traps are pretty useless, too. One-time use against the 400 zombies that show up. That's helpful.
Under rating threshold (hideshow)
I play the game and the survivors see a pleasing sword wielding zombie right before union city and then i notice 4 of my 5 allies are dead and next day my last allie fleed while i hade to reload my chainsaw with a ton of zombies nearby...
Under rating threshold (hideshow)
Why the Hell when i fail and die , my dead survivors still dead , how the hell am i supposed to try again , i will just reach a slowly game over 1/5 >___<
Under rating threshold (hideshow)
Mrrrr...rather than complain about fat zombies, I'd complain about the weapon blow that kills 2 allies with one blow..
Under rating threshold (hideshow)
starts game makes it through a few town/city's see's fat wielding machete zombie shuts down site smashes laptop/computer jumps out nearest window #nightmare simulater
Under rating threshold (hideshow)
Whats better than running fat machete wielding zombies... oh spending all your huors to searching and finding nothing @_@
Under rating threshold (hideshow)
i literally had to wait for one zombie to entirely destroy my barricade so it would come closer to me so i could hit it with the chainsaw. melee range sucks.
Under rating threshold (hideshow)
Isn't a head shot basicly a K.O Like wtf it didnt work :P either that or i messed up cause the game is way to dark let me mess with the settings to brighten it up this game sucks!
Under rating threshold (hideshow)
Also, I feel like Jonestown is nearly impossible to get past what with CONSTANTLY sprinting weapon wielders, all my team dies, and the sprinters NEVER stop coming until theres a large collaboration and I'm dropping 15 hp a hit, the badge even says "stockpile...and skip it"....come one, that has to say something, like, you made that map retard hard, I do better with the magnum on it then the M4 which is the Military grade assault rifle you get in jonestown....that says a lot
Under rating threshold (hideshow)
I know no creator will come back and change this game, but I think a really smart idea, that would not put you on a thin rope after the barricade is destroyed, should be that once it is destroyed, we shouldn't be confined to that little space, you should allow us to move freely, only on what's being shown of that level, it adds risk but also goes a tad more into being able to survive easier, you would have to dodge incoming Zombies coming in if you move to far to the left, but moving around Last Stand: UC style after the barricades are destroyed would be a fun, but not overpowered addition. Just a thought.
Under rating threshold (hideshow)
I love Pugmughugrugs douchy comment, dude. You're probably one of those people who hates on everything no matter how it plays. I bet you shit talk games with more realistic elements like having to run a long way across a large map, you probably would want there to be more UNrealistic elements to those games. Then you turn around and shit talk unrealistic games for being...unrealistic. Fuker, they're video games, none of that stuff is real whether it's fighting of hordes of zombies, firing magic balls, or blowing the head off every prostitute in San Andreas. It's all unrealistic, I don't see you talking smack about having unlimited amounts of ammo huh? They don't want to make the game easy as fuk so chill out, play the game, or don't.
Under rating threshold (hideshow)
Too bad that after Union City (which was pretty meh) the series ends. (I refuse to recognize that awful pay-to-win MMO as a Last Stand game.)
Under rating threshold (hideshow)
why did they even bother to make it. i mean its just horrible. Ive got 99 problems and they're all in one. i guess i can thank the creators for putting all of my problems in one game, but being thankful for pong is not okay in todays day and age. altogether, I'm disgusted with the absolute lack of effort put forth in the making. my characters die instantly from zombies running with microphones. REALLY? id like to think that i myself would survive a blunt blow from a microphone, and not get disembowed upon contact. I'm glad they didn't have to incorporate the sun in this game because they'd probably make it a triangle. its safe to say these people have absolutely no life experience outside of the basement (ironically one of the environments was a basement).