Under rating threshold (hideshow)
@HellkaiserJ "Here's a update idea; why not have the beds after lvl 5, upgrade to bunk beds, allowing players to have double the characters their facility can have." Brilliant idea! however, double survivors may possibly be overpowered.
Under rating threshold (hideshow)
I would really love being able to chose which trap is armed during player raids and zombie raids. That way, zombies don't set off my explosives, and I don't have to move them around every time.
Under rating threshold (hideshow)
If the crashing cant be fixed then I suggest that when it crashes the mission automatically completes like an auto mission.
Under rating threshold (hideshow)
Maybe an Idea for the long traveling times: That car you have, maybe some sort of it which simply reduces all traveling times and is upgradable.
And there should be a way to train your survivors into building faster, this way the game will stay more fun at higher levels.
Also the ability to create teams or gangs would be cool. raiding with your buddies, sharing te loot :O
Under rating threshold (hideshow)
1) Grenades and such are fine, but please, just add at least a second gear slot, e.g. at survivor level 10 (or 15?) - there are tons of interesting gear items in-game! Just like riot shield+1h-weapon is an excellent idea to diversify weapon equips, a 2nd gear slot would allow many interesting combinations and more char customization.
2) We definitely need a stance/tactics slot: so scavengers could be set to "defensive" and not run into zombies, reckons to "keep distance", fighters to "follow" or "protect" etc. Some special tactics could be unlocked - e.g. via equipping skill books in that tactics slot ("heal in range" for medics). Controlling a group of survivors one by one is a bit chaotic.
Under rating threshold (hideshow)
Would be cool if the stadium was turned into like a post apocalyptic arena or something, you could fight animals zombies or each other for prizes... Maybe bet resources on pvp fights
Under rating threshold (hideshow)
I'll add my gripe about the crashing. It's a fantastic game but it is SO frustrating to go on a mission, get back to the base and start divvying up the loot, and then have it all taken away for no apparent reason. To add insult to injury that place I just went is locked. It's like the game saying "I know you were just there, but I'm gonna take all your stuff back and kick you out anyway."
Under rating threshold (hideshow)
Something I would like to see is either a new station or a feature added to the workbench that allows me to build components from my resources. I am frustrated at being stuck, unable to progress because I'm 6 nails short of being able to upgrade what I need, and yet not given either nails or the stuff that recycles into it. Sure, I could buy 'em with fuel, but the cost in fuel for the ammount I need is a bit steep.
Under rating threshold (hideshow)
There's something infinitely sad about having to tear apart a teddy bear so you can finish your barricade to keep the zombies out.
Under rating threshold (hideshow)
"As an Australian, shutting down our MMO for maintenance during US peak times feels like sweet revenge." @https://twitter.com/ConOfTheArtist XD
Under rating threshold (hideshow)
Only 24 hours to find these many amounts of specific enemies? O_o
You must be kidding!!!!
It takes about 2 hours for my people to return from these missions!
Or am I supposed to play 24 hours straight?!?!?!? O_o
Under rating threshold (hideshow)
add an unoccupied compounds so we can have more survivors more food storage and etc. we can only have 2 compounds to conquer, in each compound there are zombies and some trashes like your starting compound, there are lootable things too. But you need to have 5+ survivors (not the level) you can choose what kind kind of compound you like ex: farm compound= this is where you get food and storage compound= this is where you store food guns etc. sorry for bad grammar im a filipino, if you like my idea + i dont like it -
Under rating threshold (hideshow)
I think you should be able to search for peoples bases by name, or the list of your friends to make it easier to help people.
Under rating threshold (hideshow)
crafting and upgrading should be free. it seems ridiculous t spend 80 fuel to upgrade a blue lmg, or 50 fuel to create a hunter compact
Under rating threshold (hideshow)
My most favorite part when looting manually, is... If you knew what I'm talking about, you could find items on a certain location which is unlikely to be found like finding a broken table on a half-rotten corpse and finding bike parts on the refrigerator.
Under rating threshold (hideshow)
This is a great game. The first multiplayer flash game, which I rated at 5. But I think that there need some improvements/changes. 1) Option to sort weapons/gears by DPS, type (blunt, blade, long, shotgun etc.) and other parameters. 2) Ability to hide equipped weapons/gears in inventory. 3) More information about the zombies, traps and defenses. 4) We should be able to send survivors to the gardens/collectors to increase it's production rate. If someone takes care of the garden, it will give more food, it seems to be more correct than garden which "works" by itself. 5) Also i think, that we should be able to send engineers to the construction/upgrade to speed it up. 6) Some improvements for firearms in "offencive slot". because at this moment they are totally useless. (I'm sorry for any errors, English is not my native language.)
Under rating threshold (hideshow)
Hey guys. As some of you might be a little confused, here's a wiki: http://tlaststand.wikia.com/wiki/The_Last_Stand_Wiki
Under rating threshold (hideshow)
Another thought, might be a useless one, but what about weather? Random events such as rain or dust storms, hot sun, things like that to mess around with the game, giving off both negative and positive effects. Example: Hot Sun - -10% water production but +10% defender range.? Might make things more complicated but would add to the overall feel of a destroyed city.
Under rating threshold (hideshow)
It would be nice to be able to select which traps are activated during a zombie raid, as the explosive traps are wasted on weak ass zombies...
Under rating threshold (hideshow)
You should be able to see a video of people raiding your compound after it happens. That way, you can find out where your defense was weak, rather than just get raided over and over
Under rating threshold (hideshow)
Helping people is really easy, folks. Give it a try: click the map, then the clipboard, then another person's name. Help out by speeding up the construction of their items. You don't have to travel or anything. Better than raiding people like a douche :).
Under rating threshold (hideshow)
I had an idea. Currently you can't raid someone else if they're online. What if when they tried to raid you, you had the option to accept the challenge and defend your compound manually? Basically, you would control the defenders while they control their attackers. It would be a lot more fun of a raid for both parties, although more difficult for the attacker. It would also let the defender more clearly evaluate where the weak spots are in their base.
Under rating threshold (hideshow)
Survivors:Sir,we now that we have scavenged things here,if,we get killed by zombies,we will leave the hard found stuff we got here and we will revive ourselves to get back to the compound.If we leave successfully,with most or all of the stuff,we will first arrange a ride to get back,put the stuff we found in their places,and come back and go back to the compound again.
Leader:What?????
Me:Great small process guys.
Under rating threshold (hideshow)
*Morgana taking 20 seconds to loot a cabinet while Joey takes out 35 zombies and 10 dogs.* Joey: "That had better be worth it..." Morgana: "I got this broken speaker."
Under rating threshold (hideshow)
I really like this game, but the thing about food and water is that you can barely support 2 survivors when you have 2 gardens and 2 water collectors. It is possible to support 2 survivors, but when you have to collect food and water by hand every 4 hours kind of makes it hard, considering 5 days of the week I'm in school. Could there be some sort of auto-harvester so we don't have to collect food and water everytime it's full? Then every 24 hours we could get 24 food and water, enough to support 3 survivors with that setup.
Under rating threshold (hideshow)
I love the idea that you can pretty much recycle anything you can find in a house, makes a much better system for finding materials than just hoping you find the raw material.
Under rating threshold (hideshow)
Ugh, just lost everything during a mission due to it crashing. If there was a table flip icon, I would've used it right here.