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Your survivor wasn't standing directly infront of the door. He's injured now. There were no zombies. He just hunched over and broke every bone in his body. But don't worry. Just give him some gasoline and he'll be fine.
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How about we could use the bicycle parts to build a bicycle which you could use to REDUCE mission times without paying any fuel for it?
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When crafting we should be able to put to craft X amount o something like when crafting bandages, say we can type in 15 bandages, instead of clicking twice 15 times. If we post something in our alliance activity, we should be able to edit it, but only the person who published it. In alliances, we should also be able to use the resources/weapons/gear that we donate for the tasks. Also it would be nice to have a increased Fuel find chance for those of us that don't want to spend too much money on this game.
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It would be great if there was an editing mode in this where you can put everything in a bottomless "backpack" and re-arrange everything, especially since now that I can build large barricades it's annoying having to place it down somewhere else when something else is in the way. and it'd make it easier to better place fortifications.
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I wish there was more logic to the inventory.
I love that the books are sorted by type, but here is what I would suggest for weapons, gear, components junk.
Weapons & gear are sorted by level & then alphabetically - that is great. The 1 thing I would suggest is that the qualifiers for the items don't effect the alphabetizing - for instance can't we put all of the lvl 20 chainsaws next to each other & just sort them by chainsaw, quality chainsaw, extended chainsaw (& so on) at that point? The same is true for gear.
I can't find the logic in how components are arranged. I would love if it were organized by material type. This would put all wood based items together, all cloth stuff togeher, and metal together. Secondary organization could be alphabetical. This would make 2 things easier. 1. know what was needed for crafting & 2. recycle material. Junk could be done the same way.
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The Further you get, the longer it seems to take and the less to do but I think it ain't that bad. It keeps you from getting too invested and can make you pay attention to other things, maybe even micro managing your compound and loot or just chatting in game while talking your time to enjoy each others company...At least for me its like that from another perspective. Though, some issues like when it crashes I really wish should be fixed but no game is truly perfect, am just glad that the game is still running and hopefully it will still be running even after 2020--for me this is one of the most memorable games from my childhood or youthful days.
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It's funny how police station seems to not contain any zombie police. What, are they all looking for donuts in supermarkets?
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Someone commented about engineers reducing upgrade times. An idea on how that might work:
Give the ability to place one survivor (engineer or PC only) on a build or upgrade project. Their engineering skill is used to provide a percentage increase to the speed of the project. It can be a small increase, maybe 1/2% or 1/4% (based on balancing) per skill point. Possibly affecting junk removal as well. This way the engineer would be useful, without being OP.
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Because you can recycle an explosive charge into x2 small explosive charges, you should be able to make an explosive charge using x2 small explosive charges and duct tape
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I am getting really tired of being disconnected mid mission, loosing all loot, loosing all experience, being returned to my compound and that building being locked for 20+ hrs. :(
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We need daily rewards. It will encourage people to play more, thus meaning more money for the developers and happiness for the players.
We could like like 2 fuel for one login day, and have an exponential growth function for the rest.
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Clearly some resources are more abundant than others at different stages of the game. How about having a trading post of sorts (not talking about trading) where you can exchange your excess materials such as metal for wood? To balance things out the ratio of trade could be 2:1, and of course this should be fuel free.
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It will be nice if HERC Keys can be dropped on very rare moments. That will be way better than actually paying for the keys themselves, since most people don't have the luxury to pay for a simple key.
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Oh and one thing. Can the people that have bounties not have permanent protection? Thanks, although this will never happen. :(
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Another idea, engineers could repair barricades, wire barricades, watch towers, etc. automatically during raid defenses (like a medic).
Engineers could also partially reduce repair costs.
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I dislike the current issue regarding disconnections in the latest update. Counting up the return time would hinder players trying to do Z-Bounties (especially if you disconnect within the first minute of a mission at higher levels, amounting to ~4h of return time with nothing to show). It feels unfair that many others are able to complete their Z-Bounties compared to those who disconnect and have to pay for that in failed bounties. The code could be edited a bit for that situation; just a minor comment here.
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So, I enjoyed it, especially compared to your average mmorpg. I had some UI bother and glitches, like have to click away to click back, or getting the wrong person to move somewhere, but the chars' defaults are considerably more intelligent than most such games. The missions were pretty straightforward, except when I took on difficulty levels my weaponry wasn't ready for. Did take a long time for medium, but that seems par for the course for mmorpg badges :(
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Can i just put forward the motion that we're all very grateful that this game is not heavily focused towards the pay-to-win aspect? Personally i like the fact that fuel is easy to get and that the game itself isn't super biased towards them.
So thanks!
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@HellkaiserJ "Here's a update idea; why not have the beds after lvl 5, upgrade to bunk beds, allowing players to have double the characters their facility can have." Brilliant idea! however, double survivors may possibly be overpowered.
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I would really love being able to chose which trap is armed during player raids and zombie raids. That way, zombies don't set off my explosives, and I don't have to move them around every time.
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If the crashing cant be fixed then I suggest that when it crashes the mission automatically completes like an auto mission.
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Maybe an Idea for the long traveling times: That car you have, maybe some sort of it which simply reduces all traveling times and is upgradable.
And there should be a way to train your survivors into building faster, this way the game will stay more fun at higher levels.
Also the ability to create teams or gangs would be cool. raiding with your buddies, sharing te loot :O
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1) Grenades and such are fine, but please, just add at least a second gear slot, e.g. at survivor level 10 (or 15?) - there are tons of interesting gear items in-game! Just like riot shield+1h-weapon is an excellent idea to diversify weapon equips, a 2nd gear slot would allow many interesting combinations and more char customization.
2) We definitely need a stance/tactics slot: so scavengers could be set to "defensive" and not run into zombies, reckons to "keep distance", fighters to "follow" or "protect" etc. Some special tactics could be unlocked - e.g. via equipping skill books in that tactics slot ("heal in range" for medics). Controlling a group of survivors one by one is a bit chaotic.
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Would be cool if the stadium was turned into like a post apocalyptic arena or something, you could fight animals zombies or each other for prizes... Maybe bet resources on pvp fights
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I'll add my gripe about the crashing. It's a fantastic game but it is SO frustrating to go on a mission, get back to the base and start divvying up the loot, and then have it all taken away for no apparent reason. To add insult to injury that place I just went is locked. It's like the game saying "I know you were just there, but I'm gonna take all your stuff back and kick you out anyway."
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Something I would like to see is either a new station or a feature added to the workbench that allows me to build components from my resources. I am frustrated at being stuck, unable to progress because I'm 6 nails short of being able to upgrade what I need, and yet not given either nails or the stuff that recycles into it. Sure, I could buy 'em with fuel, but the cost in fuel for the ammount I need is a bit steep.
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There's something infinitely sad about having to tear apart a teddy bear so you can finish your barricade to keep the zombies out.
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"As an Australian, shutting down our MMO for maintenance during US peak times feels like sweet revenge." @https://twitter.com/ConOfTheArtist XD
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Only 24 hours to find these many amounts of specific enemies? O_o
You must be kidding!!!!
It takes about 2 hours for my people to return from these missions!
Or am I supposed to play 24 hours straight?!?!?!? O_o
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add an unoccupied compounds so we can have more survivors more food storage and etc. we can only have 2 compounds to conquer, in each compound there are zombies and some trashes like your starting compound, there are lootable things too. But you need to have 5+ survivors (not the level) you can choose what kind kind of compound you like ex: farm compound= this is where you get food and storage compound= this is where you store food guns etc. sorry for bad grammar im a filipino, if you like my idea + i dont like it -
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I think you should be able to search for peoples bases by name, or the list of your friends to make it easier to help people.