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I really think you guys should increase how often zombies attack the compound. I tend to use them to test out new defense and trap layouts, plus it would just be a lot more fun not knowing when you'll be attacked instead of once or twice a day when you log in.
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Incredible game, but one thing that is annoying is when your survivors run towards the zombies that just entered a room then just stand there waiting til more zombies come in and surround them before they attack. Could the Devs make it to where either your survivors will not rush towards them until they are going to attack or make it to where they attack immediately when the zombies come on the screen? That would be very helpful
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Instead of disposing the skulls and bones, it would be cool if you could add them to the spikes or compound doors for the fear/coolness factor. Or perhaps just make a pile of skulls. And the antlers could be an accessory for the survivor that gives them +1% speed or something.
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Nice game. Shame about the wait times, though. Understandable when things take time to build, but when my squad is on cool-down from a mission, it takes so long that I usually wind up doing something else in the browser, and forgetting about this game. Then again, maybe its a push for you to buy "fuel" to shorten wait times. Oh well.
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Saying that the crashes should be ignored because the game is still in beta is stupid- the game has been publicly playable since August 2012. That's over 2 years. If it is still crashing now then there is something very wrong.
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hey everyone, i know that people have been having game crashes and i had to deal with this too. me dad told me that if you play on firefox or chrome this problem won't occur. also, right now the game is just beta testing so nobody expect it to be perfect yet. thanks and please like.
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you know it could be helpful that when you use fuel for a speedup it should have a confimation window so mistakes out of speed wont waste fuel here and there
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as much as I love world events I'm not exactly happy with using 2 craft books creating the blessed blunderbuss and a lvl 44 scoped m-417 being better in almost every way but reload time please please give us some stats on these things I have stats on my mighty crucifix and protector but nothing on the blunderbuss even when i upgrade to 50 absolute waste of fuel for it
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the missions keep crashing on me...I believe instead of 30 zombies coming out to kill me there should just be harder zombies. Which would take the stress off the player because it seems to me that the crashing happens everytime more than 10 zombies are attacking. Also, it would be a good idea to have the mission complete like automatically with a good success chance because the crashing keeps me from gaining...and it happens every other mission.
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This game is more high-maintenance than pets and Sims put together! I do love it though. The homework can wait. *****
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Here are some suggestions for this game...
-Add a system in this game were every time you log on, you get a certain amount of fuel per day (Example, day 1, you get 2 fuel, day 2, you get 3 fuel and so on.)
-Make a option were you can increase your compound by a little, or were you can get more than 1 compounds.
-Make a different way to craft items other than using fuel. I would suggest using a certain amounts of XP to craft lower grade items. (Example, craft a low level pistol may cost 300 XP from your character) The higher grade items are okay with fuel, but if you also make it with XP, than make it high so that everyone cant make a level 30 weapon with only 500 XP.
+ This so that the developers can this!
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i liked the game , but i'm stopping because the fuel thing is to mutch and i still only can hit one store . maybe it's a bug , maybe is my internet connection but i just can not click on any other building
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it is very intuitive thx to zombie enemies... ;)
Most other survival are fictional and it is needed to put some effort to get know how to play... here you can just polish your play.
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Yea, the crashing is getting really bad, fourth time in a row for me, it is getting to the point where that outweighs how fun the game is.