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Everytime one of my survivors with a melee weapon rushes towards a crowd of impossible zombies, I like to scream "LEEROY JENKINS!" and watch in entertainment as my survivors get killed. *Sigh* cant get enough of this game...
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@Fridgendx I actually think that would be a good idea, if only to provide a standard in player trading, without letting players trade fuel and abuse multi-accounts.
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Walking from Tortilla flats (Toronto) to The black bull: 10 minutes at most. The same distance in game: 1 hour and 20 minutes. Hmmm...
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Like someone posted a couple years back, it would help if there was a better way to control your people when out on a mission. At the touch of a single button it would help to enable everyone so as to make a quick exit rather than click one by one by one. it's time consuming and can get me killed when out on higher levels.
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I noticed a significant drop in morale when someone new shows up, and I think it's very rude. They just met the new guy and already they hate him.
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weather conditions like rain to improve both your yield % of food and water as well as effect your survivors visibility when fighting off a zombie horde on the streets or during raiding missions, newer locations like I dunno a GAS STATION or even an repair shop, upgrade the Deathmobile to improve travel time as well as an additional vehicle to be used by other survivors on other missions when the Deathmobile is used, additional floors or rooms for larger buildings, (I've noticed there are doors on several buildings but that it can't be explored), additonal animations like sleeping, using the bathroom, cleaning plates, etc.
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just as people think engineer should reduce build/upgrade/removejunk times, i think that the medic should reduce injury wait times
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the survivors should able to use the bed we made for them and all other construction like kitchen,outhouse shower,also when injured survivor should be in bed sleeping waitin for recovery because right now i feel the bed is just useless and waste of space.
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This game was really fun at first, but then it turned into one of those "hurry up and wait" games. The kind where if you wanted to do anything it took anywhere from 30 minutes to X# of real time days just to do it. Those kinds of games cause people to loose interest quickly.
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When I first started, I thought it would be another typical persistent MMO where the only way to be successful was to be online 24/7 and spend money. It definitely isn't the case with this game. I check it a couple times a day and don't spend money, and I still feel as though I am just as capable of defending myself as anyone else.
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they should make a co-op option so you can ask friends to help you defend your compound against zombies or others or help do missions or raid others. Like if your online and someone is attacking your friends compound you get a notice and a choice to go help. other things like raids and missions are by invite only.
Please like if you agree and want.
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@Kitsunepup Nice job trying to steal my comment from august 20th 2014 :P « Survivor Jenkins: Sir, I have an idea; since junk piles are undestroyable, why not make a huuuuge junk pile all around the compound with our 12 634 plastic scrap pieces ? Leader: Think of the environment, Jenkins! … Now if you'll excuse me, I have to pour fuel in the garden. »
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What you find when searching should reflect more the location where there are searching. Just searched a box in a warehouse and found a picture frame and a bottle cap. Should be something more warehouseish.
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It has so much potential, but I completely lost interest less than 20 levels in. Two+ hour waits for missions, how does that maintain any sort of interest in the game? Even if I did only 10 missions a day and rushed with fuel, that's almost $4-5 a day on missions.
Supply containers are a joke due to the cost of keys, the unique and rares don't even seem worth the risk because green and blues are usually far more powerful. Trading is absolutely dead and people are avoiding most implemented features in the game because of cost. Everyone is playing the game the exact same way at different level ranges, such as lvl 10-20 using Wakizashi's since most weapons are absolute junk. Lvl 15 weapons that only do 20 dmg?
Overall there is so much potential in this game as it has the makings of a huge online economy, but at these prices, the dev's wont see any of that money. I actually decided against buying fuel because of how needlessly fast it will run out and not offer much to the experience.
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I think it would be cool to include a video of the attackers who raid your compound. That way, you can see how others use strategies on your compound, allowing you to rearrange your stuff to make it more difficult to be raided. Also, it would be kind of fun to see other people kill/be killed while raiding your compound.
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need a select all crew button to run away from zombie rush. looks like healing is killing team while getting zombie rush.
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I have an idea for the game; A noise maker:While your compound is attacked by a horde that noise maker will attract zombies also the noise maker have guns around so it's like a trap,also it will need a construction site lvl 2 and and engineering bench lvl 4 and 100 cloth,wood and metal
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At first i loved this game. After i opened wiki page about drop offs and found out that no matter at what level you and they are, you will always get same amount of resources from them. Refilling resources at level 7 will already consume all the fuel in 3 tries. Am i now supposed to play the game by constantly doing missions and clearing junk?
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I want statistics. So for raid, for example, a hit counter on how many enemy survivors have been killed. And general statistics like bullets fired, if that would even be possible.
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I'd really love if you could give your survivors some advanced commands. Something like 'Defend' which makes your survivor follow and fend off zombies from another survivor that you chose, 'Scavenge' that makes him move to nearest loot spots and scavenge, 'Hunt' which makes them run towards any zombies and try to take them out to keep their numbers under control, as well as 2 keyboard commands, 'Stop' command that makes your survivor stop moving/scavenging and a key that while pressed, makes All your survivors move to the spot you click on. It would really help you manage 5-man squads more efficiently.
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hmm... they say that water tank fills with rain. i havent yet seen a single drop
of water and the tank keeps still filling.
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@ AustinErickAyo:
Maybe the daily prize could be something small, like cloth/wood/metal scrap (only +30), or a piece of junk, or a component such as pipe, treated wood, etc. And also, it would get better as your level increased; i.e. a weapon or gear item.
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Leader: Head to the exit zone!
Francisco: Ok. (Runs to exit zone, zombie blocks his path, proceeds to run through the zombie to exit zone. Takes heavy damage. Doesn't use 30 pound chainsaw to kill zombie, keeps running)
*Francisco is incapacitated*
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I wish small junk like barrels, cloth piles, and palettes would pile up outside of your base, because they only take 30 seconds to remove and give you a considerable amount of resources and components
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You know what i want to see in this, UP-GRADABLE STATS, now there are stats but only when that survivor has leveled up. I want to use experience to get like 1 point in 1 category. I would also like to see a reload time reduction stat and maybe an accuracy stat.
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so far the top comments already mentioned the stuff that I think is also good for the game, If there is one thing I'd like to add in the game is a replay button on how our base was raided.. by that we can actually see our bases strong points and weak points, then we can improve our base defenses.. over all the game is addictive, combining the elements of tower defense, upgrades, zombies and PVP interaction.. so far my favorite!
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I'm aware that this game still has microtransactions and a lot of waiting, but there is something about trying to make a team of zombie killers that intrigues me. It definitely adds an interesting amount of strategy and it's still being updated with every tweak in mind. And for idlers, they can even automate the missions. 4/5
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Great game, especially on mid-level. But becomes quite boring once everything is build and upgraded. It would be nice to see more high-level areas, maybe some bosses.