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@ brianchu, if a survivor dies forever, t would be pretty tough to get a group to former strength if you fail a mission, cuz the new survivors would need to level up and such, especially if it was your leader
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Suggestion: Grid view - toggle between seeing structures "as they are" and between the blue squares they take up. IMHO would be useful for setting your defensive layout and improving how you use your space.
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it would be nice to have a recreation area of some kind for the survivors because after a while they all start to become bored and they get unhappy.
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An awesome game. Hopefully the survivor AI would get better and can have toggle for stances (aggresive, defensive, or flee when attacked). Since I always laugh on how my medic runs of to the front line everytime some zombies appear. But over all very awesome. Can't wait for more updates!
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@killblood You know, that's the most useless advice I've seen in a while. Human and zombie raids are completely different. Zombies have a tendency to just smash through your defences. Raiding survivors shoot your survivors over barricades. Suppression is introduced. Range tends to be far more important when defending against a raid. Also, there's one other slight difference: raiders use 5 survivors. Zombies use a heck of a lot of zombies. Zombies don't try and steal your resources. Survivors do, so you have to make sure they're protected. Have I forgotten a difference? Probably, but I'm sure you get the point by now.
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There should be a new place that rarely pops up.
I'm thinking about a area where there is a jackpot of all
things you need.
Like better guns more supplies than usual.
The zombies are the same level you are but thier's more zombies and
are fast if a long amount of time is spent searching.
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Because fuel is used for nearly everything, the drops overall should be increased. For example, lower levels get more fuel, and higher levels get even more.
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i wish you could search for people and add them to your compound list, there are always people in the chat asking for help on there compound but they are never in anyones list if you could search you could both attack or help people that you are able to interact with on the live Kong chat.
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I was wrong about clothes being made out of fuel. It turns out that in Dead Zone, if you want to get fuel from the shop you just go there, take your kreds, then buy some glue and stick the kreds ontop of your skin and nude parts and then it appears you've got clothes on. It's like those commercials where money literaly is what you're made of.
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"Dave, we've got to talk. Your glove collection is taking up too much space..."
"How come Eric gets to keep over a thousand bicycle wheels, then?"
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We could involve Territory - for example "Cleaning" Areas from Infected for several days - so you can collect stuff from there - or maybe open a second compound or an outpost.
Maybe to get raided you'd first have to attack the outpost, then the camp - maybe. let's see.
just some suggestions
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Hey has the game ever crashed on you when your on a manual mission, and after you come back it didn't save all the things you got on he mission but it does save that they went on the mission so you have to wait that small period of time, its happened to me.
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Can we be able to equip secondary weapons? Especially for the long ranged survivors who have a too-close-to-be-effective range. The secondary weapons can be limited to pistols and light melee weapons, like knifes and pipes. I just hate seeing my sniper get beaten to death while he tries to shoot a zombie right in front of him with an ineffective rifle.
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Love the game! Graphics are amazing for a flash game, realistic (to a certain degree), and overall very fun.
The only con to this game is that it constantly crashes. Today it's crashed about 11 times for me. If you guys fixed it, I'd give it a 5/5.
4/5
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I would prefer to be able to pre-set options for the survivor AI, for defending and outings. Example, I would like to be able to choose for my melee survivors wether they stay EXACTLY where I tell them or let them wander a few steps or full visual range for their kills, For people will ranged weapons I would like to set some sort of options on how long to wait before reloading.
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Remember: Conartists rarely visit the forum posts and comments on Kongregate, you're better off posting your suggestions on their official site.
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the most fun zombie survival game on kongregate! it has lots of stuff from the last stand series ( including the zombie swarm!) and survival is only accomplished with careful planning.Even though the game has it's problems(like every good game, nothing is perfect you know)its still a true masterpiece. you dont find games like this you know..
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I find it funny when people advocate helping over raiding, and then raiders vote the opposite. I find a healthy balance of the two works, because honestly who wants to go the whole game with no PvP whatsoever? But Con you know I love you guys's games, but there's two things this desperately need, and one it could really use. First: Reduced wait times that don't cost hundreds of fuel at times. Second: Actual PvP instead of turning PvP into PvE with guns. and character customization such as new clothes in the drops would be awesome
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Game Logic: Recon: Man, I'm so tired after that mission. It took us HOURS to get back to the compound. Medic: Yeah, I advise that we go to bed and have some sle- Leader: BEDS ARE ONLY TO MAKE OUR COMPOUND COMFORTABLE!! NOT FOR SLEEPING!!
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i got 4 supply boxs and i can only get the keys with real cash
that's kinda annoying
i want to get the keys without using my own money for it
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We should be able to upgarde deathmobile using metal,car batteries, bulbs(lights) ,tires, and guns( rocket launchers etc.) to increase the free return time( 10,20,35,50etc.) + If you guys agree...
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What happens when you dont have any fuel: Leader: John! How much fuel do we have?
John: We don't have any left sir!
Leader: HOW ELSE ARE WE GONNA HEAL OUR WOUNDS AND BUILD THEN JOHN!!!
John: Maybe we could use wood and metal and stuff sir.
Leader: John are you mad?!
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So I decided to take a look at the earliest "The Last Stand" game, which was from 2007... ...Man has this series taken a really great step.
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World before apocalypse: *uses fossil fuels, doesn't recycle crap*
World after apocalypse: *recycles everything I get, uses windmills for power, gathers water from rain collectors and grows own vegetables*
What is it about the end of the world that finally makes you go green? It's like the zombies are telling you to reuse your plastic bags at gunpoint.
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The people sometimes don't react when zombies attack them and only shoot/hit the zombies when the zombies are about to hit them :(
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I suggest that at higher levels of gameplay, they should introduce a storyline or something to unlock a new infrastructures and upgrades.
It would be also be fun if they add an amenities like bowling alley (because its the apocalypse right?) or Archery Ranges whatsoever.
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I really think that using Fuel to craft stuff is just nonsense, I mean, if you need Fuel to craft, what is the point of all those materials that are necessary? If you have the materials and the necessary level on the specified characters, you can craft it, but for a TIME COST not FUEL COST, you know, just like when you are upgrading something and then a time bar shows up saying how much time will it take? I am talking about that, which means that instead of paying Fuel, you just need to wait a few time until the crafting and/or upgrading is complete. I guess that would make the game more fair and more realistic.
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When I try to load a mission, nothing happens. I don't get whats up with it, so I need to automate all missions and earn no experience.
That sucks..
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i love the idea but it has too many crashes and why not decrease the cost of fuel for things that take 10 minutes to complete I like that fuel is easier to find than other games' special currency, it makes it way more addictive knowing that you can upgrade without having to pay like $15 for that new weapon hat you had you eye on since the very beginning 4/5 :)