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I have found a glitch where sometimes the infected turn invisible also We should be able to ration food/water supplies at the risk of losing morale (Cause these people eat like it's not hard to find this stuff)
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Con - have you considered combining the specials? So we could have Fat Cops? Military Bruisers etc.? And if they counted as both types for bounties etc that would be awesome
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You'd think crafting would just require you to put the things together and glue/tape it. I didn't know you had to use fuel, for what? Greasing the gun? Making sure the splint has no germs? Hell no!
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Captain- "Scavenger! Why are you taking so long searching that cardboard box?" Scavenger- "Sir! I must make sure no one left any weapons behind!" Captain- "But Scavenger! Its a cardboard box!" Scavenger- "You never know what you'll find in them sir! Last mission, I found a pistol, 2 baseball bats, a hat, and a military crate full of ammo!"
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Survivor: Upgrade that bed! Me: Yessir! *waits 30 seconds* I can't wait anymore! *pours fuel on a bed* Done *sleeps on it*
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Incredible game, but one thing that is annoying is when your survivors run towards the zombies that just entered a room then just stand there waiting til more zombies come in and surround them before they attack. Could the Devs make it to where either your survivors will not rush towards them until they are going to attack or make it to where they attack immediately when the zombies come on the screen? That would be very helpful
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99% of downed survivors are caused by the game not registering mouse clicks. That wide open space away from the action? yeah don't think about moving there.
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survivor: leader we found 5 days worth of food but we have no space. leader: no space then just throw it away somewhere. Survivor: sir? couldnt we just eat it and have a full stomach to increase moral? leader: no just throw it away. Survivor: ... ok
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You should be able to choose your base's format at the start of the game. Example - If you want a smaller but more secure base you could go to a residence, or if you want a bigger base with more firearms and weapons in the junk piles you could pick to go to a Police Station instead .etc .
Rate this up so the developers can see!
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I love this game, I only wish that it wouldn't cost so much fuel to trade though. The fuel costs discourages trade, which I think has huge potential.
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That moment when you help a guy, and you see that he has all his 5 large barricades backwards... The apocalypse not only destroyed common sense, it destroyed high IQ levels.
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Survivor Jose: Sir, why don't we chop down some of the trees in the parks? We can get loads of wood from them, and maybe even a seed that we can take and plant in our compound...
Leader: No way Jose! Think of the environment! The world needs more trees now, thanks to the zeds running around. We should leave the trees alone, and get our wood from the hardware stores!
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Despite arbitrary PvP and overbearing fuel needs, the game does a good job of combining resource/survivor management with some nice RPG elements mixed in.
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Wow, alright something really needs to be done about being raided. I'm not sure what, but it should just be taken as a more "important" event. This is the second time that I was raided and, since it's not often that this happens, I quickly dismiss all the opening notifications that come when you log on, like the mission reports. This also includes raid reports. Yes, this is the second time I've dismissed a raid report and now I have no idea who I need revenge on, or what they stole. And since there's no replay option, I don't know where my defense is lacking. Please, make raid reports more "in your face," or making them viewable again after being dismissed.
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If the resource costs for crafting ammo are proportional, why on earth isn't the fuel cost proportional as well? No cost-conscious person would spend 4 fuel to craft 100 ammo when they could craft 50 ammo twice and receive the same amount of resources.
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If their were more types of traps I wouldn't be overflowing on resources, maybe splinter bombs or napalm (wood and cloth respectfully)
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a tip for those of you who dont realize it yet. once your characters get a level above 7 or 8, u can send them out individually at the same time on automate to do the smaller level missions. it cuts way down on the time factor and gains lots of stuff quick.
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When I get home from missions now, all my gear is taken off my characters...Rather annoying to have to put it back on every mission :/
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I think it is the matter of moving playfield with left click... if you are moving a mouse a little and clicking you will not move your char... in a critical situations it is common to move hand and click... :(
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"Save resources, use fuel!" *scratches head* 0.o
I've never spent a dime on Freemium games, and I never will, but I'll play the awesome ones, such as this.
Con, you should realize that normal people would rather buy an actual game rather than an "endless udder, forever milkable".
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There should be a replay feature if your compound is raided. By that you can change your trap and barricade locations and make it more difficult if they try to raid you again. I mean it is helpful when you look and there's a log an it tells you what happened and all, but that's text. I would love to see what happened. Then you can re-wind and fast-forward.
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@ brianchu, if a survivor dies forever, t would be pretty tough to get a group to former strength if you fail a mission, cuz the new survivors would need to level up and such, especially if it was your leader
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Suggestion: Grid view - toggle between seeing structures "as they are" and between the blue squares they take up. IMHO would be useful for setting your defensive layout and improving how you use your space.
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it would be nice to have a recreation area of some kind for the survivors because after a while they all start to become bored and they get unhappy.
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An awesome game. Hopefully the survivor AI would get better and can have toggle for stances (aggresive, defensive, or flee when attacked). Since I always laugh on how my medic runs of to the front line everytime some zombies appear. But over all very awesome. Can't wait for more updates!
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@killblood You know, that's the most useless advice I've seen in a while. Human and zombie raids are completely different. Zombies have a tendency to just smash through your defences. Raiding survivors shoot your survivors over barricades. Suppression is introduced. Range tends to be far more important when defending against a raid. Also, there's one other slight difference: raiders use 5 survivors. Zombies use a heck of a lot of zombies. Zombies don't try and steal your resources. Survivors do, so you have to make sure they're protected. Have I forgotten a difference? Probably, but I'm sure you get the point by now.