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My most favorite part when looting manually, is... If you knew what I'm talking about, you could find items on a certain location which is unlikely to be found like finding a broken table on a half-rotten corpse and finding bike parts on the refrigerator.
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This is a great game. The first multiplayer flash game, which I rated at 5. But I think that there need some improvements/changes. 1) Option to sort weapons/gears by DPS, type (blunt, blade, long, shotgun etc.) and other parameters. 2) Ability to hide equipped weapons/gears in inventory. 3) More information about the zombies, traps and defenses. 4) We should be able to send survivors to the gardens/collectors to increase it's production rate. If someone takes care of the garden, it will give more food, it seems to be more correct than garden which "works" by itself. 5) Also i think, that we should be able to send engineers to the construction/upgrade to speed it up. 6) Some improvements for firearms in "offencive slot". because at this moment they are totally useless. (I'm sorry for any errors, English is not my native language.)
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Hey guys. As some of you might be a little confused, here's a wiki: http://tlaststand.wikia.com/wiki/The_Last_Stand_Wiki
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Another thought, might be a useless one, but what about weather? Random events such as rain or dust storms, hot sun, things like that to mess around with the game, giving off both negative and positive effects. Example: Hot Sun - -10% water production but +10% defender range.? Might make things more complicated but would add to the overall feel of a destroyed city.
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It would be nice to be able to select which traps are activated during a zombie raid, as the explosive traps are wasted on weak ass zombies...
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You should be able to see a video of people raiding your compound after it happens. That way, you can find out where your defense was weak, rather than just get raided over and over
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Helping people is really easy, folks. Give it a try: click the map, then the clipboard, then another person's name. Help out by speeding up the construction of their items. You don't have to travel or anything. Better than raiding people like a douche :).
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I had an idea. Currently you can't raid someone else if they're online. What if when they tried to raid you, you had the option to accept the challenge and defend your compound manually? Basically, you would control the defenders while they control their attackers. It would be a lot more fun of a raid for both parties, although more difficult for the attacker. It would also let the defender more clearly evaluate where the weak spots are in their base.
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Survivors:Sir,we now that we have scavenged things here,if,we get killed by zombies,we will leave the hard found stuff we got here and we will revive ourselves to get back to the compound.If we leave successfully,with most or all of the stuff,we will first arrange a ride to get back,put the stuff we found in their places,and come back and go back to the compound again.
Leader:What?????
Me:Great small process guys.
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*Morgana taking 20 seconds to loot a cabinet while Joey takes out 35 zombies and 10 dogs.* Joey: "That had better be worth it..." Morgana: "I got this broken speaker."
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I really like this game, but the thing about food and water is that you can barely support 2 survivors when you have 2 gardens and 2 water collectors. It is possible to support 2 survivors, but when you have to collect food and water by hand every 4 hours kind of makes it hard, considering 5 days of the week I'm in school. Could there be some sort of auto-harvester so we don't have to collect food and water everytime it's full? Then every 24 hours we could get 24 food and water, enough to support 3 survivors with that setup.
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I love the idea that you can pretty much recycle anything you can find in a house, makes a much better system for finding materials than just hoping you find the raw material.
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Ugh, just lost everything during a mission due to it crashing. If there was a table flip icon, I would've used it right here.
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a good idea would be the ability to use stronger medical supplies than needed. i.e. using level 4 gauze on a wound that only needs level 3. I hate having to waste 100 cloth because my group member ran into a horde of zombies. also, the ability to select all the group member at once for protecting scavs an things like that. Another idea would be a "hold ground button" so melee equipped survivors don't run out of the exit zone etc.
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great game, just wish that when you send all of your survivors out except one you wouldnt get attacked. Its kinda funny but stupid how you send like 5 guys on a huge mission only to see them come back to a destroyed compound because you only left 1 survivor at the compound, which unfortunately, was my lvl 4 engineer.
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I have found a glitch where sometimes the infected turn invisible also We should be able to ration food/water supplies at the risk of losing morale (Cause these people eat like it's not hard to find this stuff)
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Con - have you considered combining the specials? So we could have Fat Cops? Military Bruisers etc.? And if they counted as both types for bounties etc that would be awesome
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You'd think crafting would just require you to put the things together and glue/tape it. I didn't know you had to use fuel, for what? Greasing the gun? Making sure the splint has no germs? Hell no!
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Captain- "Scavenger! Why are you taking so long searching that cardboard box?" Scavenger- "Sir! I must make sure no one left any weapons behind!" Captain- "But Scavenger! Its a cardboard box!" Scavenger- "You never know what you'll find in them sir! Last mission, I found a pistol, 2 baseball bats, a hat, and a military crate full of ammo!"
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Survivor: Upgrade that bed! Me: Yessir! *waits 30 seconds* I can't wait anymore! *pours fuel on a bed* Done *sleeps on it*
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Incredible game, but one thing that is annoying is when your survivors run towards the zombies that just entered a room then just stand there waiting til more zombies come in and surround them before they attack. Could the Devs make it to where either your survivors will not rush towards them until they are going to attack or make it to where they attack immediately when the zombies come on the screen? That would be very helpful
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99% of downed survivors are caused by the game not registering mouse clicks. That wide open space away from the action? yeah don't think about moving there.
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survivor: leader we found 5 days worth of food but we have no space. leader: no space then just throw it away somewhere. Survivor: sir? couldnt we just eat it and have a full stomach to increase moral? leader: no just throw it away. Survivor: ... ok
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You should be able to choose your base's format at the start of the game. Example - If you want a smaller but more secure base you could go to a residence, or if you want a bigger base with more firearms and weapons in the junk piles you could pick to go to a Police Station instead .etc .
Rate this up so the developers can see!
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I love this game, I only wish that it wouldn't cost so much fuel to trade though. The fuel costs discourages trade, which I think has huge potential.
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That moment when you help a guy, and you see that he has all his 5 large barricades backwards... The apocalypse not only destroyed common sense, it destroyed high IQ levels.