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When i was walking to one direction i looked behind me nothing and when i went the one direction i realized i was going the wrong way so i turned around,BAM, a freaking zombie. It was like a freaking horror movie. Im suprised i survived without dying. Thank you battle axe!
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Character aims gun at zombie from a distance. Instant critical headshot kill. Character aims gun at zombie point blank. Misses. I'm really struggling to understand how this is possible.
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The King guy still thinks money will help him in an apocalypse King:Stay away Zombies I have paper currency and I ain't afraid to use it minutes later he's a walker
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This game is so fun and challenging which is why I like it. I just enjoy these zombie games where you are just thrown in nothing explained.
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i thought sleanceed wepons don't make noise when i got one a shot a zombie the other one folowed me!!! So where's the quiet???
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Has 300+ 9mm bullets 200+ .45 cal bullets 150+ 7.62 bullets , net weight = 0
picks up a small pocket knife , weight > 0 WTF Rebel bullets that don't follow laws of gravity?
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The game is awsome, but here are two things that could make it better:
First, I should be able to be acompanied by both companions, second is I should be able to give them gear to like vests and helmets.
Oh, and when they are downed and holding a hand up you are supposed to help them up by pressing "g". It is just a bug that you can't...
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Am I the only one who created a Chuck Norris lookalike, then focused on melee damage?
Yes?
Okay, I'll be waiting outside for my mum to pick me up.
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how to survive a herd of zombies falling from the ceiling: go to settings. click save and quit. wait for a couple of minutes. go back to the game. you're safe.
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Want a super hard 'Realistic' Mode? Choose the hard difficulty, create a custom class, and don't assign any attribute points or skills.
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The only reason I die is because the game glitches and starts sending me all the way to the left and I can't move ;-;
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The *only* problems I have with the game concern your companions. Permanent death would add depth and strategy, making it more important to pay attention to them and work to keep them alive, and that's a good thing. However, the frequent hordes that literally fall from the sky in random places can make for nigh-impossible scenarios for them. I have lost both of the game's companions in this way. Hank was equipped with a rifle; he stood no chance whatsoever when an enormous writhing *ball* of undead just *fell* on him completely at random. I'd second the suggestion that some sort of warning would be very helpful, because as is, these scenarios are quite unfair. It would be one thing if you could, say, take control of them or directly give them healing items, but as far as I can tell, that is not possible and they are rapidly torn to pieces while I attempt futilely to hack my way towards them.
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Oh, this is lovely. Would pay for this one if I had to, and that's not something I say often. A broad range of useful skills to play with, wonderfully eerie and tense atmosphere, a well-developed survival aspect to compliment the more typical action/shooter gameplay, and some humor for good measure. I just found instant noodles in my medicine cabinet. Funky Groovingston has interesting ideas concerning food storage.
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i was in the hospital minding my own buisness when zombies came out from the roof!? how!? i had my volume up and wore headphones and omg i jumped so badly.
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How to survive a zombie apocalypse: When you kill enough zombies, pull out a file about you (which EVERY normal person has) and magically upgrade your skills.
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"Hank is now your companion!"
*A bunch of zombies come in and kill hank*
Well, that's not even ironic that's just pure douchbaggery