Under rating threshold (hideshow)
found a bug: If I click 1 box, choose a number and than click another box quickly, the box appear in the previous one and close immediately. Quite bad feeling for trying to beat best time.
Under rating threshold (hideshow)
KenKen made easy. No need for a pencil and scarp paper. Nice job on this game, but it does need "next puzzle" button.
Under rating threshold (hideshow)
I love how people are suggesting all these nice things when they won't change a damn thing because they finished everything they needed and it's just an advertisement for their Conceptis Puzzles. Still a good game, 4/5
Under rating threshold (hideshow)
Chenbipan> If only all games gave badge for completing one harder level without any need to spend time to unlock it/train for it :)
Under rating threshold (hideshow)
I wish there was an option to turn off the "hints" at the bottom. Leave it to the player to figure out that 3=2+1 and 5=4+1 or 3+2. Takes a lot of the challenge out of the game, actually it removes (imho) 80% of the calc and turns it into almost a plain old sudoku. Such a shame.
Under rating threshold (hideshow)
Jesus. We finally get 1 badge after almost a damn week, and only a few in the last couple weeks, and it's another one of these? I mean, they're good games but..there are already 2 others that got badges, there doesn't need to be a third. And I don't have much respect for a developer who so constantly ignores suggestions. People ask for a next puzzle button in every one of these and nothing is ever done. Listen to the fans, damn.
Under rating threshold (hideshow)
There should be Hardcore button, that would hide the possible combinations that can go in this equation. Then it will make sense to have pencil marks, they're useless. It's too easy for my tastes.
Under rating threshold (hideshow)
Because you forced us to have a "possible combination" box, the puzzles become trivial. the majority of numbers can be found by taking one of the single boxes, and go diagonally or horizontally looking for another pair with only 1 combo that uses that number, and repeat with the new numbers.
Under rating threshold (hideshow)
I found the lack of ability to remove possible solutions to be a tad frustrating, however disregarding that it is a solid Conceptis game.
Under rating threshold (hideshow)
The little help box at the bottom of possible numbers to fill in is nice for some but I would prefer it not to be there. Make it optional please?
Under rating threshold (hideshow)
Considering UI improvements never get made for these games, and all use the exact same UI, I'm forced to assume the person who programmed the UI is no longer available, and the person working on it now is just reusing the same infrastructure and doesn't know enough programming to change it.
Under rating threshold (hideshow)
I want to give this a higher score, but I have to give it 2/5, because the developer seems to be completely ignoring the obvious problems everyone has with the UI. Kong allows developers to quickly see highly requested features, and to ignore that not just once, but 18 TIMES is irresponsible.
Under rating threshold (hideshow)
I would like to see a way to turn off the "possible inputs" display at the bottom. In the meantime, I have to zoom in on my browser and scroll to the top of the page to avoid looking at it.
Under rating threshold (hideshow)
Good game, and apparently the Conceptis site is still going strong. They never did listen to one bit of feedback though, and it looks like they haven't done anything NEW since 2013... but hey they made a coronavirus-response puzzle booklet. topical
Under rating threshold (hideshow)
The 4x4 and 5x5 multiplication puzzles are too easy because there's only one way of making each possible target: 2=1x2 3=1x3 4=1x4 (2x2 not possible) 5=1x5 6=2x3 8=2x4 10=2x5 12=3x4 20=4x5. The addition puzzles are more interesting because, e.g., 5=1+4=2+3 so there's more than one possibility.
Under rating threshold (hideshow)
This game is generally called Kenken. There are a couple of sites online that have new Kenken puzzles daily - and harder ones than these (NY Times and kenken.com). If you want a more challenging puzzle (and one that doesn't do the match for you), check out one of these sites.
Under rating threshold (hideshow)
The fact that it displays all the arithmetic for you makes it a bit easier than it otherwise would be - I personally would prefer a greater challenge.
Under rating threshold (hideshow)
Giving this game a 3, which is the average of 2 scores: 5 because I like this game and all others that Conceptis produces, and 1 because there is no improvement to the interface (after many, many suggestions by myself and others).
Under rating threshold (hideshow)
When you add pencil marks, they should stay where you put them rather than changing to increasing order. If they move it defeats the purpose.
Under rating threshold (hideshow)
1/5 until you improve the interface, many good suggestions have been voted upwards all the time on the other games, take care of your gamers!
Under rating threshold (hideshow)
Okay, I really like these games. But from now on I'm going to give one less star until we finally get a next puzzle button. It's not about the two seconds it costs me. It's about how often this has been requested and how easy this should be to implement.
Under rating threshold (hideshow)
An option to not not show possible solutions in the window at the bottom would be a plus. The game is too easy, and therefore not really interesting, as it is. Also, here's another request for a "next puzzle" feature. With such a slick UI, the lack of this feature really stands out.
Under rating threshold (hideshow)
Consistently ignoring the most simple of requests, a Next Puzzle button, really sheds a bad light on you as a developer. and because it's been ignored for so long, I can't give this a rating higher than a single star. I'm only here for the badge, then I'm gone. 1/5
Under rating threshold (hideshow)
A small request: when you put little numbers in the bottom corner of the square, if you put more than one number, it automatically rearranges them in ascending order. Could there be an option to turn this feature off? I like to put the numbers in different orders to correspond with values in other boxes (ex. in a multiplying section for 2, I know that the box will be either a 1 or a 2, so in the first box I mark (1,2) in the little corner, and in the other box I mark (2,1), giving me a visual indicator that if one box is 2, the other must be 1). It's not hugely necessary for that specific example, but the values can web out from that, and it gets confusing to keep it all straight. Thanks!
Under rating threshold (hideshow)
I totally agree with CrystalShadow. Using this hintbox you can solve every puzzle as mindlessly as easy sudoku without even thinking what's going on and what operations you're doing.
Under rating threshold (hideshow)
boring....stop making light packs instead of making hard pack....and also make better directions for people just starting the game I had to figure out myself what the numbers in the boxes at the start meant. also add a next puzzle button
Under rating threshold (hideshow)
I really enjoy almost all of the puzzle games you've made, but like specialistol said; a 'next puzzle' button would be great. I've seen one requested on almost all of your games, and it's always ignored.
Under rating threshold (hideshow)
Awesome game ^^
Some background music would be a nice addition, by the way. Just a hint for the next game - which I'm definitely looking forward to! ;)
Under rating threshold (hideshow)
ok, so there is no point to a next button? what about music? something soothing would be the finishing touch to a game like this, with a mute button. No sound is just a bit ridiculous for a game on a computer. However, nice concept- and make a calculus version for lols. 4/5
Under rating threshold (hideshow)
Good concept, but it's not much of a challenge sadly. This, just as the other games are missing a button for "next puzzle". My guess is that the gui simply is copy and paste, with only changing the puzzles.
If you know your way around Sudoku, the math simply doesn't matter.