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There should be Hardcore button, that would hide the possible combinations that can go in this equation. Then it will make sense to have pencil marks, they're useless. It's too easy for my tastes.
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I don't like the error checking. It simply compares to the solution instead of actually checking to see if you just have numbers that are used repeatedly so you can figure out the solution on your own.
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For such a crappy game in terms of rules and how to play, I'm addicted, but only 'cos I wanna get the badge. Crap game; 15 points achievement. That doesn't fit. -.-
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can we shut up about the little things? i play the levels starting from the last level to the first, it's a great game and who cares if it doesn't have a "next level" button, god forbid you have to click two extra times. and so what they used the same template as the other games? it's a good template about the little things?
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A pretty decent game, but since the creator has completely disregarded the many suggestions for a "next puzzle" feature, I will vote a 2 for it. This has been a big problem in all the earlier games, and since it has still not been dealt with, I can't rate this game any higher
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An option to not not show possible solutions in the window at the bottom would be a plus. The game is too easy, and therefore not really interesting, as it is. Also, here's another request for a "next puzzle" feature. With such a slick UI, the lack of this feature really stands out.
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Another great game - sure, a next level button would be nice but I have no hesitation in scoring 5/5 as is. Can't wait for your next offering!
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Good concept, but it's not much of a challenge sadly. This, just as the other games are missing a button for "next puzzle". My guess is that the gui simply is copy and paste, with only changing the puzzles.
If you know your way around Sudoku, the math simply doesn't matter.
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Can't tell if catpaw is trolling or just stupid... Anyway, the game is enjoyable, but like a few others, I'm disappointed they didn't fix some problems that were present in past games.
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I've played to full completion on all your other games but this one makes me so SAD. I have dyscalculia and there is about as much chance as me completing this game as there is of me flying to the moon.
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Why isn't there an option to turn off the "possible numbers" below the puzzle? And why aren't you (developer) paying attention to critiques? Don't you want to make something better? Improve your existing game, or maybe avoid repeating the same "errors"?
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boring....stop making light packs instead of making hard pack....and also make better directions for people just starting the game I had to figure out myself what the numbers in the boxes at the start meant. also add a next puzzle button
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Anyone hoping for feedback from Conceptis puzzles should not hold out hope: Conceptis is a developer that lives independently of Kongregate at its own website. The creation of a Conceptis account on Kongregate is probably more of a brand-exposure move on the part of the developer than any honest outreach to any community of gamers.
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@Comrade SOD - both 1+3 and 3+1 are valid solutions adding to 4. 2+2 is invalid because it would require more than a single 2 in the row, which breaks the rules.
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I'll bet anyone $1,000,000 that the next Conceptis game will NOT feature a "next puzzle" button and that at least 3 of that game's top comments will be requests for one.
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Chenbipan> If only all games gave badge for completing one harder level without any need to spend time to unlock it/train for it :)
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Wait... that's actually an existing japanese game, I play it often in my jap game book I use on the throne.
The help and number suggestions make it easy though...
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Maybe instead of having a badge for doing all of the easy puzzles, have an equivalent for doing one of the harder ones, because if you can do the harder ones, the easy levels are boring and tedious, and you'll obviously be able to complete them.
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Consistently ignoring the most simple of requests, a Next Puzzle button, really sheds a bad light on you as a developer. and because it's been ignored for so long, I can't give this a rating higher than a single star. I'm only here for the badge, then I'm gone. 1/5
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Guide to easy mode:
See solution, print screen, restart puzzle...
I think kong should not add badges to puzzles with walkthrough, but anyway...
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Considering UI improvements never get made for these games, and all use the exact same UI, I'm forced to assume the person who programmed the UI is no longer available, and the person working on it now is just reusing the same infrastructure and doesn't know enough programming to change it.
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oh, multiply... then ignore my previous comment, and please make the instructions clearer for those dummies like me who assume this is a sudoku...
thanks for the nice puzzle games, by the way, I'm very fond of them ^^
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uhm, I really like games like these, but in puzzle 3 of easy mode, how do 4 and 2 add up to 8? either I really don't get these puzzles, which I doubt, or the numbers are wrong.
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I would like to see a way to turn off the "possible inputs" display at the bottom. In the meantime, I have to zoom in on my browser and scroll to the top of the page to avoid looking at it.
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Another game from Conceptis that does not have a "next puzzle" function. This has been requested by many people in each of the previous games. At this point, I am convinced that the developer simply does not care about the people that play and love his games.
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Nice to see Kenken on Kong, but there's a bit of an issue re: time. I was doing the last puzzle in the second level, and my finger slipped, hitting the 4 first (correct), then 5 (incorrect). It gave me credit for finishing the puzzle in 0:50, but then showed the puzzle with the 5 in place. After I changed it to a 4, it gave me credit for finishing the puzzle again, but in 1:43. I think it added on the initial time of 0:50 to the "second" time of what was probably 0:53, since it took me about 3 seconds to put the puzzle right again. Don't know if this is going to be a thing, but I thought you should know.
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When you add pencil marks, they should stay where you put them rather than changing to increasing order. If they move it defeats the purpose.