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Good concept, but it's not much of a challenge sadly. This, just as the other games are missing a button for "next puzzle". My guess is that the gui simply is copy and paste, with only changing the puzzles.
If you know your way around Sudoku, the math simply doesn't matter.
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Can't tell if catpaw is trolling or just stupid... Anyway, the game is enjoyable, but like a few others, I'm disappointed they didn't fix some problems that were present in past games.
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I've played to full completion on all your other games but this one makes me so SAD. I have dyscalculia and there is about as much chance as me completing this game as there is of me flying to the moon.
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Why isn't there an option to turn off the "possible numbers" below the puzzle? And why aren't you (developer) paying attention to critiques? Don't you want to make something better? Improve your existing game, or maybe avoid repeating the same "errors"?
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boring....stop making light packs instead of making hard pack....and also make better directions for people just starting the game I had to figure out myself what the numbers in the boxes at the start meant. also add a next puzzle button
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Anyone hoping for feedback from Conceptis puzzles should not hold out hope: Conceptis is a developer that lives independently of Kongregate at its own website. The creation of a Conceptis account on Kongregate is probably more of a brand-exposure move on the part of the developer than any honest outreach to any community of gamers.
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@Comrade SOD - both 1+3 and 3+1 are valid solutions adding to 4. 2+2 is invalid because it would require more than a single 2 in the row, which breaks the rules.
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I'll bet anyone $1,000,000 that the next Conceptis game will NOT feature a "next puzzle" button and that at least 3 of that game's top comments will be requests for one.
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Chenbipan> If only all games gave badge for completing one harder level without any need to spend time to unlock it/train for it :)
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Wait... that's actually an existing japanese game, I play it often in my jap game book I use on the throne.
The help and number suggestions make it easy though...
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Maybe instead of having a badge for doing all of the easy puzzles, have an equivalent for doing one of the harder ones, because if you can do the harder ones, the easy levels are boring and tedious, and you'll obviously be able to complete them.
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Consistently ignoring the most simple of requests, a Next Puzzle button, really sheds a bad light on you as a developer. and because it's been ignored for so long, I can't give this a rating higher than a single star. I'm only here for the badge, then I'm gone. 1/5
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Guide to easy mode:
See solution, print screen, restart puzzle...
I think kong should not add badges to puzzles with walkthrough, but anyway...
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Considering UI improvements never get made for these games, and all use the exact same UI, I'm forced to assume the person who programmed the UI is no longer available, and the person working on it now is just reusing the same infrastructure and doesn't know enough programming to change it.
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oh, multiply... then ignore my previous comment, and please make the instructions clearer for those dummies like me who assume this is a sudoku...
thanks for the nice puzzle games, by the way, I'm very fond of them ^^
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uhm, I really like games like these, but in puzzle 3 of easy mode, how do 4 and 2 add up to 8? either I really don't get these puzzles, which I doubt, or the numbers are wrong.
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I would like to see a way to turn off the "possible inputs" display at the bottom. In the meantime, I have to zoom in on my browser and scroll to the top of the page to avoid looking at it.
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Another game from Conceptis that does not have a "next puzzle" function. This has been requested by many people in each of the previous games. At this point, I am convinced that the developer simply does not care about the people that play and love his games.
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Nice to see Kenken on Kong, but there's a bit of an issue re: time. I was doing the last puzzle in the second level, and my finger slipped, hitting the 4 first (correct), then 5 (incorrect). It gave me credit for finishing the puzzle in 0:50, but then showed the puzzle with the 5 in place. After I changed it to a 4, it gave me credit for finishing the puzzle again, but in 1:43. I think it added on the initial time of 0:50 to the "second" time of what was probably 0:53, since it took me about 3 seconds to put the puzzle right again. Don't know if this is going to be a thing, but I thought you should know.
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When you add pencil marks, they should stay where you put them rather than changing to increasing order. If they move it defeats the purpose.
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I want to give this a higher score, but I have to give it 2/5, because the developer seems to be completely ignoring the obvious problems everyone has with the UI. Kong allows developers to quickly see highly requested features, and to ignore that not just once, but 18 TIMES is irresponsible.
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I only gave it 3 stars because it's a much easier and smaller version of an existing game: Killer Sudoku. Yes, it's added subtraction, multiplication and division to the wonderful world of sudoku, but with the display of what components each section has, makes it almost too easy. In my eyes it's not added enough and has an interface that, while good, has some annoying items (such as the requirement to go to a menu to select the next game, and the inability to select many possibilities for a single square).
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It's an earlier game:
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/java/keen.html
Here you can randomize/customize the puzzles too...
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found a bug: If I click 1 box, choose a number and than click another box quickly, the box appear in the previous one and close immediately. Quite bad feeling for trying to beat best time.