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Great concept for a casual game - like a more interesting spin on minesweeper. With a little more polish, I could seriously see this becoming one of the default Windows games. Worth a thought developers?
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Fun variant of these picture puzzle games. Relatively easy and simple while still entertaining. Even with a touchpad it's not hard to play.
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Nice game, I completed the first instalment and was hoping for a follow up. Would really like to see a "next level" button on completion. Other than that the only thing I'd like is an auto-complete for cells containing a 1. It's not like the player can make a mistake so forcing me to click all the 1's is just boring work.
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I am tired... and completed the game pretty easily... only to glance over and see the badge name as color terrorist... great, now I am going to have dreams about bombarding buildings with bright colors after I connect the bright colored wires on my bright color bomb of bright colors.
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ProTip: There is no ambiguity, be greedy with the paths. If you have a choice between more than one path, choose the one that is furthest away from any empty blocks.
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4/5 only because of the eye-searing yellow numbers. I had to click them before they were readable - really slowed down the later levels. Otherwise, it'd definitely be 5/5. Awesome game.
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love the idea, but am wishing for larger pictures. instead of ones you just finish in minutes, could you make one that would take closer to 10 minutes maybe even more? maybe a 100x100?
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Injoyed playing it, slight difficulty in backtracking on a line. (Make one with NEON colors:D!) Oh and add sound affects.
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tip: if you do the smaller ones first you can finish really quick. All of my levels are under 3 minutes because of it.p.s great game:)
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Quite poor - not the game itself, but implementation (Java?). I manage to make at least 5 moves before the game registers the first one. So I mostly waste time for waiting for the game to mark my moves not for thinking...
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of course, to that effect, selecting a completed puzzle ought to be cleared instead of saving the finished product if such redoing is to be implemented.
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so many + to z3bul0n59 but personally, while the a next level option would be useful, it would be a bad idea to put the final pic once solved. what if you wanted to do any of the puzzles again? you would already have a guide if the pic is posted so it would defeat that purpose. maybe have a separate gallery instead if you just want to see all the pics for viewing purposes only.
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Suprisingly fun game. The only downsides are 1) please make a zoom function for the larger levels, I don't know about anyone else, but I have bad eyes and had a hard time seeing the numbers on level 3. and 2) kinda along the same lines, the yellow numbers are really hard to see, dont really know what can be done with that thou... but very enjoyable game. 4/5 add the zoom and will be 5/5!
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@JSmith2 I think the core of this game was the pictures, and the puzzles came afterward. If you were to design this complex puzzle, it would be next to impossible to see a feasible picture. The idea of a puzzle game like that would be cool, but it wouldn't be able to have a link to the pixelated pictures.
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Nice puzzle engine, but it feels like you're only scratching the surface. You could have puzzles with complex, long-range interactions that require heavy logic to solve; instead, a greedy local strategy of using every square possible works almost all the time (as in, fails to find an answer two or three times in the whole puzzle set). Give us a level editor and I'll show you what I mean.
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Might be just me, but compared to other puzzle games, this one seems way too easy for me. Not being a fan of them, it's one of the first I ever finished. Under an hour.
The concept of the game is nice and all, but it is too easy to see through the creators intention, like, where should a specific color be. And enlarging the picture doesn't really make it harder. What would IMO work is making the paths longer.
Also, the UI seemed a bit unresponsive at times, but this may be due to my PC or even Flash itself and would take lots of time to debug regardless, so I'll just take it as is.
One thing which would improve the gameplay and wouldn't (I think) require much work would be to automatically fill all those ones and twos - they are of little importance and just annoy the player.
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@Everyone commenting on the interface: It simply will not change. Conceptis has been making puzzle games with this interface for a long time now. It shouldn't save the fastest time over the most recent, because these are puzzles for logic, not memorization and hand-eye coordination. You don't need to play the levels over and over to be the fastest. It's your first time that matters. Also, adding a next puzzle isn't all that important, yes, it should have been there in the first place, but it's not. Fixing it could potentially require a whole overhaul of the interface which is a lot of work just to save you 30 seconds (Yes, that's truly all it would save you for the whole game) out of the several hours of gameplay provided. In all honesty, what would you rather have, a new interface for old puzzles or old interface for new puzzles?