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I'm hoping for a version of this someday where the puzzles have more elaborate color palettes. Other than that, this game is already so good that not much can make it better. More puzzles please?
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Only complaint is the yellow colour, hurts the eyes and I can only see number well when clicking it. Otherwise, Nice game! 5/5
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Addictingly fun game! But I have a humble request: A zoom button, or just enlarge the entire field. My half-blind eyes were having trouble seeing the small letters on the harder puzzles, especially fonts in yellow. Zooming Firefox doesn't work for certain flash games. Great game, though.
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I have not enjoyed a puzzle game this much since Portal 2. Seriously. If this is an original concept, I have to tell the designers they're gentlemen and scholars. The difficulty here is perfect for me, not too hard, yet it still has a nice curve from easy puzzles to more challenging ones. I was surprised that larger puzzles weren't at all too stressful (this is something I often feel in puzzle games).
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Once again our suggestions have gone unheeded, and a new link-a-pix is rushed out, same UI, same template, new puzzles. The next level button is still absent, and we have to roundabout to move on. 4/5. The puzzles are still good and logical, but the developer seems to throw these things up and forget about them. If the developer was a little more responsive to our requests, it would be an easy 5/5.
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I liked it, but it starts getting a tad easy though after you get used to it. By the level 3, how quickly I finished the puzzles became more or less a matter of how quickly and accurately I could move my mouse. The amount of actual thinking involved became negligible.
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i think im in love :3 and then i come down to have a look at the comments, and realize im about to get a badge for this? -yayface- its refreshing to have such a good, relaxing game.. a playerpack would be awesome, too.. ^^
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great game, excellently done with only two small flaws. the lack of the next level button which isnt all too important, and level three, the screen is too small and kinda hurts the eyes too look at it. other than that, keep up the good work
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Nice game, I completed the first instalment and was hoping for a follow up. Would really like to see a "next level" button on completion. Other than that the only thing I'd like is an auto-complete for cells containing a 1. It's not like the player can make a mistake so forcing me to click all the 1's is just boring work.
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this game is really fun but the colors are making my eyes hurt and i need to click on yellow tiles to see the number on them
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i thought it was gunna be like a colouring book in grade 1, when there is a legend and like whatever bloack has 1 you clour green, 2 = blue etc: but it was nothing like that, extremly creative and most unique game i ever saw
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To delete an entire pathway, you can double-click on any part of the path instead of painstakingly having to backtrack the entire thing.
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so many + to z3bul0n59 but personally, while the a next level option would be useful, it would be a bad idea to put the final pic once solved. what if you wanted to do any of the puzzles again? you would already have a guide if the pic is posted so it would defeat that purpose. maybe have a separate gallery instead if you just want to see all the pics for viewing purposes only.
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Suprisingly fun game. The only downsides are 1) please make a zoom function for the larger levels, I don't know about anyone else, but I have bad eyes and had a hard time seeing the numbers on level 3. and 2) kinda along the same lines, the yellow numbers are really hard to see, dont really know what can be done with that thou... but very enjoyable game. 4/5 add the zoom and will be 5/5!
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Nice puzzle engine, but it feels like you're only scratching the surface. You could have puzzles with complex, long-range interactions that require heavy logic to solve; instead, a greedy local strategy of using every square possible works almost all the time (as in, fails to find an answer two or three times in the whole puzzle set). Give us a level editor and I'll show you what I mean.
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Backtracking lines can be a nuisance. Also I second the option for a "Next Level" button for once you've completed the current puzzle.
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Great concept, but sadly way too easy to be very interesting. There should be a "next puzzle" button when you finish a puzzle, rather than "new game", then choosing the puzzle you want.
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The yellow numbers are kinda hard to read, and the instruction screen is somewhat cluttered. But once you know what to do, it's pretty fun. (It's dragging from a colored number to an identical colored number, with the length of the path equal to the numbers you're connecting)
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The "ones" should already be highlighted, or at least automatically high light if everything else is solved. Clicking them one by one is tedious and useless on large puzzles. (think mine sweeper, if you click every other square, even if you don't flag all the mines you still win)
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i know i can zoom my firefox window, but i think the game itself should have a zoom button, and as someone said before text color readability on backgrounds is important. a simple fix is to give all numbers black borders
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Maybe add an option to have the background something other than "eye blinding white"? It's hard to read some colours (of numbers) on there. Other than that, I've always loved this game so it's great to see a good interpretation of it here. Keep up the great work.
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Rad graphics dude. I'm gonna take some screenshots of these final masterpieces and make them wallpapers for my desktop.
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just love it. I like how numbers just make sense to you after awhile. 6 is almost always a rectangle, 5 is always just one block short of a rectangle, and 4 is usually a square. 12.... doesnt make too much sense, what an ominous number O.o
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Very very easy, but sometimes it's good to play a game with no stress. Feels good to finish a whole game, even when it's that easy. Zoom in would be great on level 3.
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A very nice game, but there's a memory leak that causes lag after you've played a lot of the puzzles. Might want to mull over some of the places where you're allocating and deallocating memory. 4/5