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waaaayyyyyy to time consuming for a medium badge. first puzzle took me 5:47. I'd be more motivated if it was a hard badge.
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Love these types of games. Unfortunately I am partially color blind (red-green) which makes some puzzles for me almost impossible.
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Love it, another good logic game coming from your hands.
But I can't help being disappointed that you do nothing with your fan's comments, like the hundreds of people who upvoted comments about a next button. You reply on the comments that compliment you, but you ignore every form of critic it seems, while it is such constructive criticism, with some little tweaks you can really change your game for the better. It is good, now go make it awesome! 4/5
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Everytime I finish a puzzle, I get a small pop-up saying "Congratulations!", my time, the puzzle without the grid, a noun, and the Close button. What is the meaning of the noun below the picture?
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:D I made a game like this once (http://www.kongregate.com/games/BobTheCoolGuy/nonogram-puzzlers) Of course mine only had 10 levels, and no colors (but hey, it had to be under 10KB, which is a really small filesize for a game). Anyway, great job on this!
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I finished a puzzle nothing happened, click on the check it tells me i have 0 errors.
Apparently I didn't do it right, but i also didn't do it wrong.
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Okay, devs, this really is more of an error and you didn't think of it.
If you fill out a line then it removes the coloring of the numbers on the side, right - then if remove a color because you figured out it's wrong, then the coloring will still be removed on the side numbers.
(And you should still be able to toggle the ruler with an extra button.)
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Numbers that are not needed anymore should be crossed out, at least until we change our mind and make some tiles white again.
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The first Level 3 stage took me 00:15:37 and I figured I should check if my last step was an error or not so I wouldn't mess up majorly. It can be figured out, but damn.
Also, I still stand by that the ruler is rather annoying. Ctrl should toggle the freezing, or there should be a button that disables it completely, or it should just be a different, more mellow color. But I used it only at the end of the level 3, in smaller stages it's really just in the way.
5/5 anyways, with all the people who can't figure out the basic purpose of this game, it still deserves it.
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It took a a bit more adjusting than I would have liked to shake my mind of the normal Picross ruleset, but when I did this game became even more of a blast. Excellent work.
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Ah, so the only way to overcome is to freeze the ruler when it hasn't been activated yet using Ctrl. Sort of bothersome, but at least it works. -.-
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I hate how the Ruler cannot be toggled.
This "OMFG PINK" color makes me unable to see through the damn level, and is ridiculously annoying.
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Figuring out how to play was harder than the game itself lol. Anyway here, I made some instructions (note: completely spoils the first puzzle): i44.tinypic.com/1z9ehk.png
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Some of the puzzles do not have an unique solution, I found a correct one at puzzle "man" but it said I had 4 errors. I have a print-screen if the developers want to see it.
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I have to say that I absolutely love Conceptis's games. Whenever you come out with a new one on Kongregate, I snatch it up and don't put it down until it's finished. I assume that this is the same Conceptis that makes the actual puzzle books (yes, like with paper). If so, let me just say that they are wonderful also. I hope a color-pic-a-light book comes out (or is it already?). I plan on looking once I can peel my eyes off this game.
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As someone who really enjoys this type of puzzle and has played it in many different variations with lots of different UIs, I can safely say this is the clunkiest, most annoying to use of them all. It's a good thing I already know how to play too, because your instructions don't help much at all. So far I'm not impressed with the puzzles either but I haven't done them all. This is in addition to all the other complaints I have about every single one of your other games in this style which have remained consistent despite constant pleading from your players (the lack of a "next puzzle" button being the most egregious of them). It's decently well put together so I don't really want to, but I'm sorry, your refusal to listen to feedback gives this a 1/5.
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last comment i swear. finally understand. BUT. Your Instructions Are Like Microsoft's. Correct, But Don't Tell Me A Damn Thing About How To Solve The Problem.
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Just like the last one, this is a fantastic puzzle game that I can't stop myself from playing. Minesweeper made right. Hope to see more of your awesomeness later on!
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well, i can't see the clown and the horse i drawn yet.
anyway, it's not about drawing, it's about the puzzle.
we just need a "next" button. plz? ^^
5/5
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Okay, so I have to put a dot in the block to make it blank to get the green arrow. So that makes sense in a stupid kind of way 'cos it was blank to begin with. ugh. Still not having fun. But I will apologize for the previous lengthy comment. Wish I could delete it. If there is a way, someone send me a message please.
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Don't understand AT ALL! For example: In an incomplete puzzle, I have completed rows and columns with the correct colors in the correct blocks. (check says 0 errors), but there is no green arrow showing completed correctly next to said row and column. Why not? A different row I have correct has the green arrow. (And I only got the correct ones by putting in a color & then doing a check). If there is ONE blue in the row and ONE blue in the column, then the block where they "cross" is blue, right? Otherwise, it is just guesswork for the other colors and blocks. Just now when I got the final block right, I've got green arrows every where. Why weren't they all showing green arrows except the row & column that needed a single block to complete the puzzle?! And wtf; that is a horse? On this planet? geezus. 1/5. It'd be 0/5, but that is just unrated.
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A proper tutorial would be wonderful. I've never played a puzzle like this, and it just blows my mind with it's complicatedness.