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The seamless blending of all these various ways of presenting the game from text-based to ASCII art to tiles and sprites is really interesting!
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very nice game but ended a bit too quick, also about going into the void you can put a hint there to show that there is something to be observed (when the person is on "pixel" mode) 4/5
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The problem people are having concerning talking to the doctor.
STOP TYPING DOCTOR WITH AN "ER" i.e. Docter.
That is incorrect spelling and the program realises this.
+++ so people can get smarter from this.
When you first enter the void, a little to the west you will find a doctor and a patient, then you need to explore more to find the third ghost. You talk to this ghost the same as the previous ghosts
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Did anyone else find the credits room? you can find it by standing in one of the rooms with a doctor and a patient, you can go north south and west, but if you type east you come into the credits room!
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I feel like there's much more you could have done with this concept, it's really innovative. This game could have been longer and more involved. It kinda lacks.
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I really enjoyed the various levels of interaction but after you **SAY THE PASSWORD TO THE DOOR**, I wasn't a huge fan of the ending...
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Don't worry conflictivelabs :-)
Even with that spoiler a lot of us can't tell what the heck to do with it :-P
Anyway, great game so far, just stuck trying to figure out how to get hold of any item like mentioned in that spoiling post :-P
Or in other words, stuck ^^
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@anyone who has the password but cannot proceed: just type the password. No "say" or anything, just type the entire password in one line. As for the game, 4/5 - reasonably enjoyable, especially for its length, and definitely hit the creepy tone well (especially the music!), but the lack of explanation of the password had me stuck for a bit too.
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Inventive and creative. A+ for concept and application. I was really frustrated at first since I'd never played a text game, but I stuck through it and kept trying dialog commands and eventually was rewarded with a game that has both a Rouge-style / Angband-style play as well as a dungeon crawl in pixel format. More?
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I like it when developers actually put in some effort and come up with something original and challenging enough to keep you intrigued. Thanks Dev
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I love this concept! The mechanic is very unique and interesting, and it was fun to try and figure things out. I loved playing so much. Obviously it's short because it was made in a weekend for ludum dare, but I really would love to see a longer version that uses the same concept, and maybe adds a few more surprises. 5/5
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um, i got to the morgue, where it says theres a ghost, but when i try and talk to it like the others it says theres no ghost
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I can't tell if I'm having clipping issues or if that was intentional, which come to think of it given the context, may itself be intentional.
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You have a valid message, as far as I can tell. Thus 5/5
My 'dress' on the sanest interface was a bit depressing me, but then, it was just me.