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I first played the mobile version and then this. I noticed that on the mobile version the middle of the pieces becomes white when it's connected properly on all sides. I think that is really helpful to have in this version as well. Otherwise, I love this game.
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I have to give kudos to coolbuddy, not only is this a great game but the fact that you offer a color blind mode, just shows a great deal of workmanship that deserves recognition
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Nice, accessible, casual. Bombs on rotating pieces are a salivating addition to the genre, but their gameplay potential was barely scratched. I feel that either the timer should be a more prominent part of the gameplay (with required, or at least, logged times), or an undo function should be available. Would have loved to see permanent arrows of some sort connecting CTEs, and some visual differentiation of matched edges and/or pieces. Getting picky, I'd like more of the outline space surrendered to pieces' fill (clearer matches).
Occasionally, spontaneous rotations occurred upon level start, or upon cursor entry in the animation canvas; might be because animation played in increased size.
True(r) minimum moves
Cthulhu Lives: 6
Tentacle Nightmare: 11
From the CX: 14
Crown Jewels: 10
Widgets of War: 16 (Note bizarre original color mismatch on third color transfer element)
The Gauntlet 14
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An undo would be the biggest addition I can think of... And a better optimal count. I beat the expected value way too many times.
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Hey, colorblind players! Go to the Settings screen to turn on a new color blind mode that uses a wider distribution of hues and brightnesses.
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Blue and purple looks almost exactly alike. Add a colorblind mode.
Also red and orange. Try using simpla patterns - diagonal lines for example.
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An improvement would be to add a way to select and deselect blocks that are in the right orientation.
Might make the game easy though; could be an option.
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This is a good game, but I think I can feel my brain turning to liquid. Especially at the later levels. I'm almost afraid of this game getting badges, then I might have to finish it.
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Fun. Like a cross between Loops of Zen and Exorbis 2. 4/5. I can get 13 under the score target, I haven't really scoured it though, there might be a few more manageable. Is a bit short... if it were longer, harder(say, wheels that turned adjacent wheels when moved, that forced ordered mov't with the bombs, etc. Just tack on a few new things to the end to extend it), and had API, it'd be badge worthy