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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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recommendations: 1) show all remaining available weapons - I can't always quite remember if I still have that plasma shot left, or a ship capable of firing an EMP, so showing a little HUD with available weapons in it would be awesome. 2) make fog a bit more transparent - it obscures bits of the map at inopportune times. 3) allow player to keep weapons after loss (i can just not buy weapons, go in, kill what i can 57 times, and still come away with craploads of money to buy them anyway, so it shouldn't be too disbalanced)
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It smells of lazy programming in the way the enemy attacks. To me it would be a lot better for the enemy to "randomly" attack untill it hits then focus around that area based on certain rules. Increased difficulty and levels would make the AI follow better rules rather then "Hit player ship every x turns" as it seems to be now.
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+1 on farming. +1 on item searching. Buy 3 x item search, and spend the rest on weapons when you get above 4000. To farm, buy nothing and just click. :(
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well, most ai are normally unintelligent unless programmed to be so i presume the ai generated and programmed into this game was made to be almost invulnerable to being defeated by simple minds like other players, you have to think and redraw your strategy whenever something occurs, little things like that will help you in the long run
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I think I ran into a bug: shooting for last enemy ship, the smallest one. got a hit, and then it wouldn't let me shoot any other squares around it.
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I got to the third fight and the computer decides to cheat ! 9/10 of the computer shots hits my fleet. CHEATING CRAP!!!